kdhiin

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • kdhiin
    Participant

    I figured out what I did with the huge hands problem.

    I’m using the enhanced camera plugin. By default it will still use the Skyrim normal 1st person view animations, but if you go into the ini file (for the mod, not the Skyrim ones) near the bottom you’ll find these settings:

    ; Enables experimental third person arms when in first person
    bUseThirdPersonArms=0
    bUseThirdPersonArmsBow=0
    bUseThirdPersonArmsBowAim=0

    Switch them to 1 and the mod will force the view in 1st person to reflect what your character actually looks like.

    Pro: no more huge hands.
    Con: Your character actually holds his/her hands outside of 1st person view most of the time. How much you get to see of combat animations depend on your general framerate.

    This may or may not be to you liking. I encourage reviewing the rest of the ini file as well since there may be a few things in there you’d like to tweak.

    in reply to: Planet Explorers #110528
    kdhiin
    Participant

    Got it to work!

    Unfortunately it is one of those “close thing” experiences. Too many visual artifacts for the game to be a good experience (grass and flowers rotate to always face you when you turn your head, glare from sunlight only affecting one eye, etc.)

    It did give me Geo3D support though, and there is certainly much that is promising.

    For anyone who wants to try themselves, these are the steps I followed:

    • Create a profile for the game based on an existing OpenGL profile (I used the “No Man’s Sky” one from here: https://www.vorpx.com/experimental-no-mans-sky-profile-whats-next/).
    • Point the profile at the game executable (D:\Program Files (x86)\Steam\steamapps\common\Planet Explorers\PE_Client.exe on my machine)
    • Don’t start the game with VorpX just yet. Start it normally once. Make sure to set the renderer to OpenGL in options (and also get the camera FOV set to max).
    • Tricky bit: after the game is done starting up you need to figure out what command line was actually used to start it. Tab out and look in the Windows Task Manager for it (you may need to enable the “command line” column)
    • Enable VorpX, <windows key>+r to get a run box and paste the command line. You can tweak your resolution to what you’d like.
    • Have patience, while it loads

    For some odd reason the game would crash for me until I did a manual reinstall of vcredist_x64. You can find one in your Planet Explorers folder: D:\Program Files (x86)\Steam\steamapps\common\Planet Explorers\_CommonRedist\vcredist\2010. Take the x86 version if you have a 32 bit machine (who the hell does these days?).

    in reply to: Planet Explorers #110526
    kdhiin
    Participant

    A small update: tried making a profile based on an OpenGL game (used the No Man’s Sky experimental one), and set planet Explorers to use the OpenGL renderer. No luck :-/

    kdhiin
    Participant

    It has been a while since I played Skyrim. I had the huge hands problem and fixed it somehow though. I have a sneaky suspicion it was information from the first post in this thread that helped me resolve it: https://www.vorpx.com/forums/topic/fix-for-skyrim-big-hands-fov-problem/.

    For issue #3 – it sounds like your zoom setting is the problem here?

Viewing 4 posts - 1 through 4 (of 4 total)

Spread the word. Share this post!