LuigiChoolis

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Viewing 15 posts - 16 through 30 (of 38 total)
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  • in reply to: Days Gone #204140
    LuigiChoolis
    Participant

    I never use any profile, I make my own. I’m still not sure why you would try the profile from another game? I see above that if you try the Jedi Fallen profile then it uses Geometry. But if Geometry was available for this game you would know the first time you launch it without any profile, no? Can Geometry be forced on a game or available depending on the game itself?

    Example: the first time you launch Titanfall 2 you see that Vorpx gives you the option of using Geometry, Z-Normal or Z-Adaptive. But the first time you launch Days Gone Vorpx only gives you the options of Z-Normal and Z-Adaptive. What gives?

    in reply to: Days Gone #204124
    LuigiChoolis
    Participant

    Forgot to mention that I’m only getting Z-Normal and Z-Adaptive, no Geometry (but I don’t think we were expecting Geometry with this game?).

    in reply to: Days Gone #204122
    LuigiChoolis
    Participant

    Can’t say I do yet, but I can report Vorpx working just fine with Days Gone (Steam version in my case).

    I’m on a RTX 3090 with an Intel 7 10700K 3.8 Ghz and 16gb ram. Works just fine with Vorpx + Quest 2 at 3840 x 2160 at the highest graphics settings, at 72Hz in my case (haven’t tested it at higher frequency yet).

    The frame rate was 72/72 most of the time, I think the minimum I saw once in a while was maybe 58/72. I was using AirLink by the way, I don’t use the cable anymore.

    in reply to: Death Stranding #201540
    LuigiChoolis
    Participant

    That sounds awesome Ralf :D As always, thanks for your efforts and great communication :D

    in reply to: Death Stranding #201446
    LuigiChoolis
    Participant

    Hi Ralf,

    is the new version 21.1.1 the one that fixes the Death Stranding hookup problem? Or after that?

    in reply to: Death Stranding #201361
    LuigiChoolis
    Participant

    Thanks as always Ralf! Forgot to tell you I’ve got hold of a RTX 3090 and a new PC now, arriving April 15. So the wait until next version does not bother me at the moment :D

    in reply to: Death Stranding #201338
    LuigiChoolis
    Participant

    Adding myself to this thread. Having the exact same problem mentioned here: Death Stranding won’t hook any way I try, Horizon hooks up just fine. Haven’t tried Ice’s trick yet, will try later and report.

    in reply to: RDR2 Trouble: Social Club Error 4 #201149
    LuigiChoolis
    Participant

    Uhm, to be honest after testing some more the 36/36 just feels choppy in my setup, haven’t found any way to make it better. But like I mentioned before at 1920×1080 and half the quality it looks pretty good, kinda like a PSVR, so I’m happy enough to stay there until stock grows and I can get a better graphics card to run this at full tilt :D

    I have nothing but thanks for you Ralph, you are so helpful and knowleadgeable, and I really appreciate that you put in the time.
    I also see Vorpx not only for what it is now, but for what it will be as it grows, it’s an awesome product and I’m glad I’m now getting used to it.

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201128
    LuigiChoolis
    Participant

    Oh wait a seccond, you’re saying something there. Yes, I was using alt + F all the time, that’s how I know the frames on the different resolutions and settings.

    So the reason I tested but did not go with FluidSync is because it gave me 36/36, not 36/72 as you mentioned. It never gave me 36/72, not once. It might have given me 72/72, but never 36/72.

    In fact, the FPS was mostly either 72/72 when I ran at a graphics level that was affordable, very constant, or 30/30 (36/36) if I ran the graphics a bit hard. It was rarely fluctuating with other numbers, unless I went into Valentine or similar, at that point depending on the graphics it could go all the way from 72/72 to 36/36 suddenly.

    I’m going to test some more today and see :D

    in reply to: RDR2 Trouble: Social Club Error 4 #201126
    LuigiChoolis
    Participant

    Thanks Ralf! I will try those settings you mention again and see what comes of it :D In the middle of so much testing sometimes you see what you want to see and not what is really there, so it’s more than possible that I thought those settings were doing the opposite of what really happened :D

    One thing I can say is that in my situation going for the estable half headset FPS was around 30-36 in reality, it’s quite choppy with my setup. So I would rather do whatever it takes to stay at a estable 72 FPS. I mean, even at a 1080 with a estable 72 FPS it looks kinda like the PSVR, so it’s not the worst thing in the world really, quite enjoyable. The choppiness just kills it for me.

    I came to the same conclusion as you yesterday, to get this thing really working the way I want it I’m going to have to get a top-of-the-line 16gb GPU. Unfortunately that’s going to be impossible at the moment since there’s no stock anywhere, so I will have to live with what I have now :D

    Thanks as always for the advice :D

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201082
    LuigiChoolis
    Participant

    Oh by the way, I forgot to add this question, but it’s connected to my last question above:
    Since I now I’m not using head tracking in Vorpx (and that’s perfectly fine, I don’t miss it) could I turn off Guardian while playing Vorpx + RDR2 to perhaps get OVRServer_x64.exe to use a little bit less GPU and then turn up graphics in RDR2? Have you tried that before? I’m assuming OVRServer_x64.exe takes care of tracking and everything else in the Quest 2 while it’s running, so maybe I can free up some of the resources it’s using.

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201081
    LuigiChoolis
    Participant

    Hi Ralph,

    so I did a lot of testing today, I have a lot of info.

    First, I managed to run RDR2 with Vorpx at 72 FPS game and 72 FPS at 2560×1440, but I had to bring the RDR2 Global Quality to 0.
    I also achieved a more constant and very fluid 72/72 at 2048×1536 with Global Quality at 5. That moment was definitely magic, had not achieved such fluidity with Vorpx before.

    To achieve this I had to turn off a number of things in Vorpx, but it wasn’t much of a bother. Turning off these settings was crucial though, improved FPS massively:

    DISPLAY SETTINGS
    Headset Sync: Safe
    Direct Mode Async Render: Off
    Tracking Prediction: Off

    IMAGE SETTINGS
    Crystal Image: Off (huge change)

    MAIN SETTINGS
    Head tracking multiplier: 0.00
    Headset Sync: Safe

    HEAD TRACKING SETTINGS
    Head Tracking: Off

    So now that I know what 72 FPS feels like in Vorpx + RDR2 I would like to stay at that level but try to improve the graphics side a tiny bit. I have a number of questions:

    . I notice that sometimes when you change settings in RDR2 and you go back to the game, the FPS goes drastically down, and you have to go back to settings and change maybe one notch in Global Quality and suddenly when you return to the game it’s 72/72 FPS again. Why would this happen? Once it’s at 72/72 it’s very estable, mind you.

    . I also notice that unusual factors have an influence in the FPS, such as:
    – Whether the external monitor display is connected to the computer or not (when I disconnected the external monitor the FPS suddenly went down to like 20-21 FPS, unplayable)
    – Whether you have been playing for a while (at one point I was running 2560×1440 with 72/72 FPS but later after I had been playing at a lower resolution for a while, I could not go back to it with good results)

    Why does this happen? is there such a thing as “the gpu needs time to estabilize after changing settings”?

    . I also noticed a very peculiar thing: OVRServer_x64.exe , the process that does everything for Oculus, takes a huge amount of GPU when it’s running. That’s understandable to a point, and obviously not Vorpx’s fault, but do you know any way to tame OVRServer_x64.exe so it can run properly but not hog the GPU?

    So that said, things are getting better and I hope you have some more feedback to try and squeeze some more graphic quality out of Vorpx + RDR2 :D

    Hope some of my findings help you out in some way :D Thanks for the help as always.

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201071
    LuigiChoolis
    Participant

    Thank you very much Ralf, I’m going to try all those things and come back to you later :D

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201039
    LuigiChoolis
    Participant

    Oh, I forgot to mention this: as a possible valid reference, I run Half-Life: Alyx with this same setup without a glitch in high quality. I don’t know if that tells you anything but I figure I’d let you know since that game requires a pretty powerful VR setup to even run.

    Best, Hugo

    in reply to: RDR2 Trouble: Social Club Error 4 #201038
    LuigiChoolis
    Participant

    *** I wrote the reply below initially and it disappeared from the post, I don’t know why. Repasting it here again ***

    Hi Ralph,

    no, I meant Vorpx’s Desktop Viewer, not Virtual Desktop.

    So by now I’ve learnt to use Vorpx properly, touched all the settings I can think of, checked videos, read tutorials and vorpx forums, and I still think I’m missing something if you say the performance of Vorpx should be largely the same as running the game without Vorpx. I’m not even close to that.

    When I run RDR2 standalone I can run it at 3840 x 2160 with the RDR2 global quality slider set at 12 (slider has 20 stops) without any jittering or any other artifacts at all. That’s pretty high quality when it comes to this game, everything looks splendid.

    When I run it with Vorpx I have to take it down to 1600 x 900 with the global quality slider set at 6-8, turning off vorpx features like head tracking and glass image to save some gpu power, and even there I’m seeing jittering so it’s not totally comfortable. The quality is just very meh in this case. To avoid any jittering at all we’re talking something like 1240 x 1080 which is just not acceptable quality in 2021. This is all in immersed mode, forget about full vr. Also I play the game in 3rd person.

    I’ve reset to factory settings in Vorpx several times, removed game settings and helper hooks, and tried both with the official RDR2 profile and others. I’ve tweaked setting to see what difference it makes.

    I’m just running Oculus, Vorpx and RDR2 (through launcher), and either borderless window or full screen work pretty much the same. Here are my specs:

    Alienware Aurora R10
    CPU: Ryzen 7 3700X
    GPU: AMD RX 5700XT 8GB
    RAM: 16 GB DDR4 SDRAM
    HDD 1: 512 GB flash SSD (Windows 10)
    HDD 2&3: 2 TB SSD
    Headset: Oculus Quest 2 with official Oculus Link cable

    Can you help? Is the resolution/quality I’m getting what you mean by “largely the same” or is there something wrong here?

    Best, Hugo

    *** End of the original post that got deleted ***

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