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LuigiChoolisParticipantThanks Dave, tried your suggestion but it didn’t work for me. Rescanned many times and kept my sight fixed on one point. It was success every time, but I still wasn’t able to aim with my head unfortunately. Only the thumbstick can move the white dot in the middle of the screen.
LuigiChoolisParticipantHi Ralf/guys
Using the official profile from Ralf and it runs very well with Dying Light 2, I have no problem running DirectVR scanner either, so everything seems in order.
Except one thing: the headsync seems not what I expected? When I start the game, before I run DirectVR scanner, I can aim with my head normally. After I run DirectVR scanner (success) everything looks awesome but I can no longer aim with my head. In order to turn around or look around I have to use the gamepad’s thumbstick.
Is there something I’m missing? Is there any setting I can tweak to get both DirectVR scanner and head aim working at the same time? Thanks
Jun 13, 2021 at 9:11pm in reply to: Has anyone tried Virtual Desktop’s Synchronous Spacewarp with Vorpx yet? #204628
LuigiChoolisParticipantYou’re right, I didn’t think much about the range (or the number of devices connected) because I have the router right next to the computer, and that’s the room where I play :D But obviously that would be a factor for people who don’t want their setup their way :D
Jun 13, 2021 at 6:26pm in reply to: Has anyone tried Virtual Desktop’s Synchronous Spacewarp with Vorpx yet? #204624
LuigiChoolisParticipantOh definitely, VD is in a difficult position now, anything it comes up with will be copied asap for AirLink. But to be honest, the one thing that impacts my wireless performance the most is the router.
Everywhere online they keep telling you to buy this or that expensive router. I have now tested a number of expensive routers, both ax and ac, and at the end of my testing that one that performs the best is my old trusted TP-Link AC1750 :D No jitters, clear graphics everywhere and smooth motion. None of the other routers were able to offer that, I was surprised that even the most expensive AX routers had crap performance with the Quest 2 :D
Only thing I noticed is that when my wife logged in to Netflix my performancce would suffer for like 10 seconds. So I bought another AC1750 as dedicated access point only for the Quest 2 and now Half-Life Alyx runs smooth like butter on Ultra graphics setttings, turns out having an additional AC1750 dedicated actually improved also the general quality of the graphics and the motion, which I did not see coming because it already looked very good :D Totally recommend the AC1750 if anyone is having performance issues with AirLink, it’s very solid and really plug and play.
LuigiChoolisParticipantMaybe Ralf can give us a clue on this one?
LuigiChoolisParticipantAs a reference, I read in these forums that people are enjoying the FIFA soccer game in 3D, and I also know myself that Diablo 3 opens normally with Vorpx in 3D (although it’s not one of the most impressive ones IMO). So I’m assuming NBA 2K21 should work in 3D but maybe there is some other impossibility stopping it from happening? Calling on the experts :D
LuigiChoolisParticipantSo today I tested Days Gone at 90 hz over Airlink maxed out at 200mbps. Otherwise same setup I mentioned above. No big difference from when I played it at 72hz the last days, at least that I could perceive, but I had the Vorpx frame rate indicator on and although it mostly stayed around 72fps, sometimes it did hit up to 90fps, so I guess it does like having more headroom. The 120hz feature over Airlink has not unlocked for me yet (can’t see it even though I’m all updated to v29), but now I’m looking forward to having even more headroom with 120 hz when it finally shows up in my system. I’ll let you know how that goes.
LuigiChoolisParticipantI found this post from 2016 that adresses the issue of forcing Geometry:
I don’t believe anything has changed in regards of forcing Geometry on a game like Days Gone, but perhaps Ralf has new information since this is 5 years later.
May 18, 2021 at 5:56pm in reply to: Can I disconnect the TV monitor when I use Vorpx with Quest 2? #204141
LuigiChoolisParticipantThanks Ralf!
LuigiChoolisParticipantI never use any profile, I make my own. I’m still not sure why you would try the profile from another game? I see above that if you try the Jedi Fallen profile then it uses Geometry. But if Geometry was available for this game you would know the first time you launch it without any profile, no? Can Geometry be forced on a game or available depending on the game itself?
Example: the first time you launch Titanfall 2 you see that Vorpx gives you the option of using Geometry, Z-Normal or Z-Adaptive. But the first time you launch Days Gone Vorpx only gives you the options of Z-Normal and Z-Adaptive. What gives?
LuigiChoolisParticipantForgot to mention that I’m only getting Z-Normal and Z-Adaptive, no Geometry (but I don’t think we were expecting Geometry with this game?).
LuigiChoolisParticipantCan’t say I do yet, but I can report Vorpx working just fine with Days Gone (Steam version in my case).
I’m on a RTX 3090 with an Intel 7 10700K 3.8 Ghz and 16gb ram. Works just fine with Vorpx + Quest 2 at 3840 x 2160 at the highest graphics settings, at 72Hz in my case (haven’t tested it at higher frequency yet).
The frame rate was 72/72 most of the time, I think the minimum I saw once in a while was maybe 58/72. I was using AirLink by the way, I don’t use the cable anymore.
LuigiChoolisParticipantThat sounds awesome Ralf :D As always, thanks for your efforts and great communication :D
LuigiChoolisParticipantHi Ralf,
is the new version 21.1.1 the one that fixes the Death Stranding hookup problem? Or after that?
LuigiChoolisParticipantThanks as always Ralf! Forgot to tell you I’ve got hold of a RTX 3090 and a new PC now, arriving April 15. So the wait until next version does not bother me at the moment :D
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