As far as I know all Quantic Dream games use an internally developed engine that is not used anywhere else.
Is it me or since the last patch the profile does not work anymore?
Thank you! Conarium seems to work just fine! Too bad it doesn’t even support head tracking. I’ll tune the profile a bit and the upload it.
Fantastic, thank you! I am trying to get MechWarrior 3 to run in VR. It kinda works, but I’m not so sure. How do you get side-by-side screenshots to check if the two images are different?
It looks like a reskinned Lenovo WMR headset. As long as it works with the Windows Mixed reality app you shouldn’t have any problems.
Thank you again. In the end I use VorpX mostly with dgvoodoo, so it’s great to have someone looking into that.
However, I probably didn’t get (or forgot) something. The problem with d3d9.dll is for games that are natively in DirectX9 only? If I am playing a, let’s say, DirectX 7 game, all this does not apply.
Thank you RJK_! Just renaming d3d9.dll was enough to have VorpX run fine. Are the other passages needed for it to work correctly?