Mesenzio

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 52 total)
  • Author
    Posts
  • in reply to: MechWarrior 5 #206605
    Mesenzio
    Participant

    Yes, I had the same impression as you. Great cockpit 3D effect but flat outside. As you mentioned, the problem with changing the world scale is that the cockpit feels minuscule and for me it totally kills the immersion. It seems to be piloting a toy.

    in reply to: MechWarrior 5 #206214
    Mesenzio
    Participant

    There is now a VR mod for MechWarrior 5 on the Nexus: https://www.nexusmods.com/mechwarrior5mercenaries/mods/531

    It works very well, performance aside.

    in reply to: MechWarrior 5 #205427
    Mesenzio
    Participant

    Thanks for the suggestion dellrifter22, but unfortunately neither profile seems to hook to MechWarrior 5.

    I don’t understand why Reshade Depth3D can do perfect G3D and no VorpX cloud profile can do this ! ?

    As dellrifter22 wrote, Depth3D is only Z3D. But at least it works, I didn’t get any VorpX profile to work even in Z3D.

    Is there a possibility to use Vorpx for Side by Side like with 3D films … ??

    Last time I tried, VorpX and Depth3D don’t work together.

    in reply to: yakuza series? 3-4-5-6 #205193
    Mesenzio
    Participant

    No, only Yakuza Kiwami 2 and Yakuza 6 use the same engine as 0.

    in reply to: Does monitor type/size impact vorpx? #204475
    Mesenzio
    Participant

    when the game runs fullscreen at monitor resolution, right?

    No, some games, Unity ones for instance, need to be run in windowed mode.

    in reply to: MechWarrior 5 #204436
    Mesenzio
    Participant

    I tried with some other recent Unreal profiles but no dice. No depth in any mode.

    in reply to: MechWarrior 5 #204400
    Mesenzio
    Participant

    Indeed it does not work anymore. I tried creating a new profile from the Dragon Ball Z: Kakarot one but it doesn’t work either. Any idea on which one is the most recent Unreal Engine profile on VorpX?

    in reply to: Possible to use direct vr in Ace Combat 7? #204399
    Mesenzio
    Participant

    Yes, it’s possible, there are plenty of profiles. The only issue is that the cockpit is never in 3D, but it works fairly well, headtracking included.

    in reply to: Cloudpunk #204332
    Mesenzio
    Participant

    I updated the profile.
    In cockpit view the HUD elements are nicely physically in the scene, so no need to adjust it. I thus removed the editable HUD since it still creates some issue.
    We can now play in first-person view with Full VR and head tracking no problem.

    For the third-person view it’s better to use Immersive Screen mode and no head tracking.

    in reply to: Cloudpunk #204090
    Mesenzio
    Participant

    No, I didn’t. There is new DLC coming, and the devs should be working on a VR mode. However, my profile is online if you want to tinker with it.

    in reply to: Chrono Trigger PC/Steam (Help to get working!) #201906
    Mesenzio
    Participant

    No, there is nothing 3D in Chrono Trigger, it’s all made of 2D sprites in a 2D environment.
    At most you can play it on a virtual giant screen with vorpX.

    in reply to: Chrono Trigger PC/Steam (Help to get working!) #201902
    Mesenzio
    Participant

    Chrono Trigger is a 2D game.

    in reply to: The Dig #199569
    Mesenzio
    Participant

    Unlikely, that would involve redoing the whole game. Most likely Vorpx can attach and you can play it in cinema mode.

    in reply to: Cloudpunk #197993
    Mesenzio
    Participant

    I tried it, and my old profile would need some updating to work with it, but looks doable.

    in reply to: Star wars Squadron #197721
    Mesenzio
    Participant

    Squadrons has native VR support, just use the Oculus Link.

Viewing 15 posts - 1 through 15 (of 52 total)

Spread the word. Share this post!