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MesenzioParticipant
Update: with the latest version of VorpX there is no need for the ReShade “trick” anymore, and it hooks up normally.
Moreover, now the positional tracking works, and the camera will move back and forth with your head movement. Strangely enough the rotation movement is still linked only to the mouse.MesenzioParticipantStrangely enough yesterday Vorpx stopped attaching when I removed ReShade from MechWarrior 5. I put it back and it works.
You might try that.MesenzioParticipantVulkan is not currently supported by VorpX.
MesenzioParticipantYes, it’s a specific problem with Ace Combat 7 where the HUD is misaligned, it’s true that I never had the need to move the HUD in any other game.
MesenzioParticipantmoved in 3d space
Is it possible to actually move the HUD on the XY axes? I found the right shader in Ace Combat 7 (Unreal Engine 4), and I can rescale the HUD correctly, but it would help if I could also move it.
MesenzioParticipantNo, the monitor does not come into the equation at all. All the work is done by the computer.
Worst case scenario it might give you some trouble with custom resolutions, but that’s it.MesenzioParticipantAre there any other settings for the camera that are not in the interface? config files or something?
MesenzioParticipantI tried it again and yes, it works. I guess a reinstall was all it needed.
As expected, turning on any RTX effects kills the 3D since it switches to DirectX 12.I uploaded another profile, I find the 3D effect is more visible with this one in geometry 3D.
MesenzioParticipantThe FPS counter shows half the frames because of reprojection (or whatever is called on the Oculus). 40 for the Quest should be fine, since it doesn’t have 90Hz displays as far as I know.
MesenzioParticipantI didn’t try VorpX on any of the game you mention so I wouldn’t know, but at least Euro Truck Simulator 2 has native VR support.
MesenzioParticipantAs soon as Epic is running again I will install and try.
Did you have to turn off the RTX effect? Which profile did you use?MesenzioParticipantMechWarrior 5 runs on the Unreal Engine and also does not support head tracking at all, unfortunately.
On top of that it uses DirectX 12 which are currently not supported by VorpX.MesenzioParticipantDoesn’t Vorpx have a virtual desktop function already?
MesenzioParticipantUpdated the profile with 3D HUD.
MesenzioParticipantNow that I think about it, MechWarrior 5 must be DirectX 12 now, since they added RTX effects.
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