Mesenzio

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 52 total)
  • Author
    Posts
  • in reply to: MechWarrior 5 #196480
    Mesenzio
    Participant

    Update: with the latest version of VorpX there is no need for the ReShade “trick” anymore, and it hooks up normally.
    Moreover, now the positional tracking works, and the camera will move back and forth with your head movement. Strangely enough the rotation movement is still linked only to the mouse.

    in reply to: MechWarrior 5 #196420
    Mesenzio
    Participant

    Strangely enough yesterday Vorpx stopped attaching when I removed ReShade from MechWarrior 5. I put it back and it works.
    You might try that.

    in reply to: Detroit Become Human – Error #196230
    Mesenzio
    Participant

    Vulkan is not currently supported by VorpX.

    in reply to: Shader Authoring #195484
    Mesenzio
    Participant

    Yes, it’s a specific problem with Ace Combat 7 where the HUD is misaligned, it’s true that I never had the need to move the HUD in any other game.

    in reply to: Shader Authoring #195480
    Mesenzio
    Participant

    moved in 3d space

    Is it possible to actually move the HUD on the XY axes? I found the right shader in Ace Combat 7 (Unreal Engine 4), and I can rescale the HUD correctly, but it would help if I could also move it.

    in reply to: Does monitor type/size impact vorpx? #195281
    Mesenzio
    Participant

    No, the monitor does not come into the equation at all. All the work is done by the computer.
    Worst case scenario it might give you some trouble with custom resolutions, but that’s it.

    in reply to: Universal Unreal Engine 4 Unlocker #194671
    Mesenzio
    Participant

    Are there any other settings for the camera that are not in the interface? config files or something?

    in reply to: MechWarrior 5 #194666
    Mesenzio
    Participant

    I tried it again and yes, it works. I guess a reinstall was all it needed.
    As expected, turning on any RTX effects kills the 3D since it switches to DirectX 12.

    I uploaded another profile, I find the 3D effect is more visible with this one in geometry 3D.

    in reply to: Severe performance issues #194661
    Mesenzio
    Participant

    The FPS counter shows half the frames because of reprojection (or whatever is called on the Oculus). 40 for the Quest should be fine, since it doesn’t have 90Hz displays as far as I know.

    in reply to: Vorpx doesn’t attatch to basically anything #194660
    Mesenzio
    Participant

    I didn’t try VorpX on any of the game you mention so I wouldn’t know, but at least Euro Truck Simulator 2 has native VR support.

    in reply to: MechWarrior 5 #194659
    Mesenzio
    Participant

    As soon as Epic is running again I will install and try.
    Did you have to turn off the RTX effect? Which profile did you use?

    in reply to: «MechWarrior Online» native support #194602
    Mesenzio
    Participant

    MechWarrior 5 runs on the Unreal Engine and also does not support head tracking at all, unfortunately.
    On top of that it uses DirectX 12 which are currently not supported by VorpX.

    in reply to: anyone tried virtual desktop + vorpx +oculus go #194511
    Mesenzio
    Participant

    Doesn’t Vorpx have a virtual desktop function already?

    in reply to: Cloudpunk #194469
    Mesenzio
    Participant

    Updated the profile with 3D HUD.

    in reply to: MechWarrior 5 #194453
    Mesenzio
    Participant

    Now that I think about it, MechWarrior 5 must be DirectX 12 now, since they added RTX effects.

Viewing 15 posts - 31 through 45 (of 52 total)

Spread the word. Share this post!