Mesenzio

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Viewing 7 posts - 46 through 52 (of 52 total)
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  • Mesenzio
    Participant

    As far as I know all Quantic Dream games use an internally developed engine that is not used anywhere else.

    in reply to: MechWarrior 5 #194339
    Mesenzio
    Participant

    Is it me or since the last patch the profile does not work anymore?

    in reply to: MechWarrior 5 #190930
    Mesenzio
    Participant

    Thank you! Conarium seems to work just fine! Too bad it doesn’t even support head tracking. I’ll tune the profile a bit and the upload it.

    in reply to: News on DGVoodoo 2 #176586
    Mesenzio
    Participant

    Fantastic, thank you! I am trying to get MechWarrior 3 to run in VR. It kinda works, but I’m not so sure. How do you get side-by-side screenshots to check if the two images are different?

    Mesenzio
    Participant

    It looks like a reskinned Lenovo WMR headset. As long as it works with the Windows Mixed reality app you shouldn’t have any problems.

    in reply to: News on DGVoodoo 2 #176581
    Mesenzio
    Participant

    Thank you again. In the end I use VorpX mostly with dgvoodoo, so it’s great to have someone looking into that.

    However, I probably didn’t get (or forgot) something. The problem with d3d9.dll is for games that are natively in DirectX9 only? If I am playing a, let’s say, DirectX 7 game, all this does not apply.

    in reply to: News on DGVoodoo 2 #176529
    Mesenzio
    Participant

    Thank you RJK_! Just renaming d3d9.dll was enough to have VorpX run fine. Are the other passages needed for it to work correctly?

Viewing 7 posts - 46 through 52 (of 52 total)

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