mhalsan

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  • in reply to: Generic3D question #209343
    mhalsan
    Participant

    Thanks for the honest answer.
    “Ralf don’t like…….”
    pretty much sums it up.

    in reply to: Generic3D question #209250
    mhalsan
    Participant

    Anybody?

    in reply to: Question for other Generic 3D users #197880
    mhalsan
    Participant

    I use a pair of LCD projectors with “Omega 3D” passive glasses/filters (non polarized). In “Setup multiple monitors” the projectors are arranged as being side-by-side with “zero bezel.” You get a bright, full-HD SBS image of 3840×1080 exactly fits with no resolution loss or scaling artifacts. No special screen or emitters.

    When I built this, IZ3D and TriDef were full speed ahead, and it never occurred to me that we would lose both of them. Things change, and VR is the future now. I really like the big screen and sofa, though. When I’m doing isn’t super popular, and often it takes a while for solutions to be developed.

    Thanks, Mark

    in reply to: Question for other Generic 3D users #197833
    mhalsan
    Participant

    I did change the FOV, tried values from 30 to 180. It made the distortion even worse.

    I appreciate that this feature may get added at some point, in the meantime I’ll make do with what I have.

    Thanks, Mark

    in reply to: How to set up for rectangular images #178505
    mhalsan
    Participant

    Considering that I’m a paying customer. asking politely and nicely for a very minor adjustment I find your dismissive response disappointing.

    Not going to bother asking for a refund, not going to give you the satisfaction!

    in reply to: How to set up for rectangular images #178498
    mhalsan
    Participant

    I found another thread, referencing an older version of VorpX, that mentioned a maximum of 1.3000 for the fVignetteScale. Is that limit still present? It would explain why larger numbers didn’t expand the vignette any.

    Thanks, Mark

    in reply to: How to set up for rectangular images #178497
    mhalsan
    Participant

    OK. I changed bShowWatermark to false, and that’s taken care of.

    What should fVignetteScale be set to? Less than 1 makes it even tinier. Larger numbers have no effect.

    The entire image is being properly rendered underneath this “vignette” effect. I just need to turn that one feature off and we have full success!

    Thanks, Mark

    in reply to: How to set up for rectangular images #178471
    mhalsan
    Participant

    I’ve found another post asking a similar question, and I found the settings page where distortion can be removed.

    I still haven’t found a way to remove the black mask from the image, nor turn off the VorpX watermark.

    Is there a hidden menu somewhere that provides more options? I was sure I saw an option for this but I haven’t found it again. If TriDef and IZ3D can do it, VorpX should do it better.

    Thanks, mark

    in reply to: generic vr headset Head tracker and standar SBS #178467
    mhalsan
    Participant

    I was able to use these settings to remove the image distortion, but how do we get a regular side-by-side image without the round “eyeglass” matte over it? The example photos on this topic show exactly what I’m describing.

    Fugazi: were you able to get this working?

    Thanks, mark

    in reply to: Shader authoring tool tutorial? #178465
    mhalsan
    Participant

    How did you get access to the authoring tools?

    I learned a lot about shaders from the Reshade.me forums. Not sure if it is exactly the same, but their work is based upon the HLSL language. In fact there is a 3D-Depth shader there, but it didn’t work in my application.

    Thanks, Mark

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