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Thanks for the honest answer.
“Ralf don’t like…….”
pretty much sums it up.
I use a pair of LCD projectors with “Omega 3D” passive glasses/filters (non polarized). In “Setup multiple monitors” the projectors are arranged as being side-by-side with “zero bezel.” You get a bright, full-HD SBS image of 3840×1080 exactly fits with no resolution loss or scaling artifacts. No special screen or emitters.
When I built this, IZ3D and TriDef were full speed ahead, and it never occurred to me that we would lose both of them. Things change, and VR is the future now. I really like the big screen and sofa, though. When I’m doing isn’t super popular, and often it takes a while for solutions to be developed.
I did change the FOV, tried values from 30 to 180. It made the distortion even worse.
I appreciate that this feature may get added at some point, in the meantime I’ll make do with what I have.
Considering that I’m a paying customer. asking politely and nicely for a very minor adjustment I find your dismissive response disappointing.
Not going to bother asking for a refund, not going to give you the satisfaction!
I found another thread, referencing an older version of VorpX, that mentioned a maximum of 1.3000 for the fVignetteScale. Is that limit still present? It would explain why larger numbers didn’t expand the vignette any.
OK. I changed bShowWatermark to false, and that’s taken care of.
What should fVignetteScale be set to? Less than 1 makes it even tinier. Larger numbers have no effect.
The entire image is being properly rendered underneath this “vignette” effect. I just need to turn that one feature off and we have full success!
I’ve found another post asking a similar question, and I found the settings page where distortion can be removed.
I still haven’t found a way to remove the black mask from the image, nor turn off the VorpX watermark.
Is there a hidden menu somewhere that provides more options? I was sure I saw an option for this but I haven’t found it again. If TriDef and IZ3D can do it, VorpX should do it better.
I was able to use these settings to remove the image distortion, but how do we get a regular side-by-side image without the round “eyeglass” matte over it? The example photos on this topic show exactly what I’m describing.
Fugazi: were you able to get this working?
How did you get access to the authoring tools?
I learned a lot about shaders from the Reshade.me forums. Not sure if it is exactly the same, but their work is based upon the HLSL language. In fact there is a 3D-Depth shader there, but it didn’t work in my application.