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mhalsanParticipant
Thanks for the honest answer.
“Ralf don’t like…….”
pretty much sums it up.mhalsanParticipantAnybody?
mhalsanParticipantI use a pair of LCD projectors with “Omega 3D” passive glasses/filters (non polarized). In “Setup multiple monitors” the projectors are arranged as being side-by-side with “zero bezel.” You get a bright, full-HD SBS image of 3840×1080 exactly fits with no resolution loss or scaling artifacts. No special screen or emitters.
When I built this, IZ3D and TriDef were full speed ahead, and it never occurred to me that we would lose both of them. Things change, and VR is the future now. I really like the big screen and sofa, though. When I’m doing isn’t super popular, and often it takes a while for solutions to be developed.
Thanks, Mark
mhalsanParticipantI did change the FOV, tried values from 30 to 180. It made the distortion even worse.
I appreciate that this feature may get added at some point, in the meantime I’ll make do with what I have.
Thanks, Mark
mhalsanParticipantConsidering that I’m a paying customer. asking politely and nicely for a very minor adjustment I find your dismissive response disappointing.
Not going to bother asking for a refund, not going to give you the satisfaction!
mhalsanParticipantI found another thread, referencing an older version of VorpX, that mentioned a maximum of 1.3000 for the fVignetteScale. Is that limit still present? It would explain why larger numbers didn’t expand the vignette any.
Thanks, Mark
mhalsanParticipantOK. I changed bShowWatermark to false, and that’s taken care of.
What should fVignetteScale be set to? Less than 1 makes it even tinier. Larger numbers have no effect.
The entire image is being properly rendered underneath this “vignette” effect. I just need to turn that one feature off and we have full success!
Thanks, Mark
mhalsanParticipantI’ve found another post asking a similar question, and I found the settings page where distortion can be removed.
I still haven’t found a way to remove the black mask from the image, nor turn off the VorpX watermark.
Is there a hidden menu somewhere that provides more options? I was sure I saw an option for this but I haven’t found it again. If TriDef and IZ3D can do it, VorpX should do it better.
Thanks, mark
mhalsanParticipantI was able to use these settings to remove the image distortion, but how do we get a regular side-by-side image without the round “eyeglass” matte over it? The example photos on this topic show exactly what I’m describing.
Fugazi: were you able to get this working?
Thanks, mark
mhalsanParticipantHow did you get access to the authoring tools?
I learned a lot about shaders from the Reshade.me forums. Not sure if it is exactly the same, but their work is based upon the HLSL language. In fact there is a 3D-Depth shader there, but it didn’t work in my application.
Thanks, Mark
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