Forum Replies Created
Nov 18, 2016 at 4:08pm in reply to: CV1 headtrack sensor #122918
So i have a problem with the heads tracking sensor like going out of range if i change the headttracking values in vorpx ( on or off). This causes the sensor to be not recognized anymore from oculus.
Now that i know that i wont change the settings.
Yesterday ocu8lus released another patch for home…
so latest findings and good news Witcher3 is hooking and nexus modmanger is working, too.
I have to do the following procedure.
1.disable all dpi scaling .
2.inside vorpx diplay settings. only async rnederer ist enabled, if enabling fluid sync. the game wont hook
3. Start oculus home
4. start vorpx
5. start witcher 3.exe
5a after you hit start on the games exe you need to resume the vorpx watcher.
Here is one more thing.If i played a different game and change the display settings in the display menue and than try to play witcher3 the game wont hook anymore.
To fix this i have to start a game that hooks with vorp. Enter the display settings in vorpx and the according values .Save and exit vorpx.
Then if i start witcher 3 it will hook again….
what a drag though!!!
hope tomorrwo the game will run and prove
update four. So yesterday a gave it another try. First i started a game ( Skyrim SE) This hooked . Then is started Witcher did not hook again. So i started Skyrim and several other games, they worked fine, too.With a game running on vorpx i changed the settings in vorpy menue. The menue im talking about is the one whre u can change for example the ASW , rendering and so on. I set all those values to off. Sved the seting with Ok&save .. Closed the game .
Started witcher and guess what it hooked. ( ASW enabled in registry).
To check i started several other games and they worked fine .
Next i started skyrim i changed the setting in vorpy menue whre the fluid thing is to on , saved it and closed the game.
Witcher does not hook !!!!
Next i did it all over again , started skyrim , all settings of saved it and closed the game.
Then i started witcher and it hooks !!!.
So the problem seems to be vorpx and it saves. How can i save the setting from a game and load it before starting vorpx? I did not find an option in open vorpx.
keep u updated…
started the game again and no vorpx hoo. just waiting for witcher3.exe takes too long..
what the hell is that?Yesterday i played the game with vorpx, just shutted the game down and today it wont hook again???
I did not change a thing.!!!!!!
I played skyrim before and mad a change in the vorpx menue related to the asynchronosus timewarp feature. (enable the fluid thing)
Why doe vorpx behave like that?
Wii there be finally a version that works all the time???
i am really PISSED!Nov 15, 2016 at 9:07am in reply to: Important Note Regarding Oculus Software 1.10 #122823
so ur not talking about the oculs sdk . Do u mean the home software ?
Today i tried again.I nailed the proble, down to : not disable dpi scaling in the exe start menue. This worked three times so far.
Why does dpi scaling effect the hook?
But a different problem is that one has to pause the watcher of vorpx and then short after the games exe. is started enable it . Why is that so?Nov 14, 2016 at 8:47am in reply to: Important Note Regarding Oculus Software 1.10 #122788
what are u talking about? The latest oculus softwre is 1.90Nov 14, 2016 at 8:44am in reply to: CV1 headtrack sensor #122787
hi, i just tried all possible configurations in vorpx related to the head tracking. Yes i did a factory reset in vorpx settings. It started with a stutter of the tracking ( its been the witcher 3 game i have problems with just a coincidence ?were vopry doesnt hook suddenly)
. Then i got a message from oculus home that the sensor was misaligned. I tried to align it with the oculus software but no succsess. Then i rebooted my computer and and did the oculus setup for the sensor again and finally it recognized the sensor again.
Today i will give it another try ,to see if its the game or something else that interfears with oculus …
keep u informed..
bad news again…. Vorpx stopped hooking . After serveral positive attempts witcher3 refuses to show in cv1.
waiting too long for witcher 3.exe.(again)
I did not change a thing but only disable all mods. Without vorpx witcher3 runs fine..
update. Witcher 3 is running.
1. Start vorpx
2. stop watcher
3.start the game ( nexus modmanger is working)
4. after a second or two you need to resume the watcher ( vorpx control menue)
5. The game hooks
6 if the message takes too long to load appears , just click the witcher 3 symbol on your tasklist at the bottom of your computer
But now i do have a different problem. by disabling the cinema mode the picture in the rift ist turned upside down.. whats that ?
THX for replyNov 11, 2016 at 8:36am in reply to: Skyrim Special Edition #122641
@Blas68.. good to know about the mods.. do use nexus modmanger, too?
If so how to start with vorpx than?
it still says: thewitcher 3 exe loading takes too long….. check your headset..Nov 10, 2016 at 11:43pm in reply to: Skyrim Special Edition #122626
o got skyrimse running under vorpx. But i had to disable all mods and cant start the game with nexus modmanger. Tomorrow i will check how to get vorpx work with a modded skyimse..
any news on the witcher3 ? Wil we be able to play this game soon??Nov 9, 2016 at 7:57pm in reply to: Skyrim Special Edition #122595
cant get it to run with vorpx. I get a message in oculus home..
It takes too long to load tesvse .exe. The black screen lasts forever.I did a vorpx shortcut, too but no change. What iam doing wrong?
your prelimn.version installed
Nvidia 3d off