outofphaseicarus

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  • in reply to: vorpX 0.7.1 with initial DK2 support now available #16515
    outofphaseicarus
    Participant

    Hey Ralf, been playing a little Bioshock Inf and the 3d works but the distortion is all wonky. I’m not complaining, just wanted to let you know.

    The view makes it seem like everyone is an inch from your face, and buildings look like you are looking through a funhouse mirror when you move your head.

    It’s playable but it kinda threw me off. Still, really great work man, can’t wait to see the updates you have brewing.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16026
    outofphaseicarus
    Participant

    Hey, thanks Ralf, no worries. Honestly you are doing the Lord’s work here and I was just curious, hope it didn’t come across as too critical. Just chomping at the bit like everyone else.

    Namaste, homie.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16020
    outofphaseicarus
    Participant

    Look brosef, it wasn’t a complaint. I’m just saying for the steep price of a driver, I think it isn’t too much to ask to be able to provide timely support. I also didn’t say that it was behind or that I demanded it today. I was just asking about a timeline, so cool your britches.

    Why are nerd forums always so full of people who attack? I asked a valid question, so how about you let the guy speak for himself. I don’t remember asking you anything at all.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16018
    outofphaseicarus
    Participant

    So I just recently bought VorpX, and it works pretty well, but the lack of head tracking with the DK2 is an absolute deal breaker. It’s just horrible without being able to use my head to look. It just doesn’t feel right.

    That being said I know you must be working on a fix, but for 40 dollars, I think it’s safe to say that an update sooner than later is in order. What kind of time frame is projected before head tracking support is added?

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