panterarosa2

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 16 total)
  • Author
    Posts
  • in reply to: 3D Geometric – unable to increase perfomance. #201170
    panterarosa2
    Participant

    Ralph: “like I Said, G3D doubles the workload compared to playing a game on your monitor since everything has to drawn twice (once for each eye)”

    Me: if so, then how hellblade VR is performing so well (without vorpX)?
    – It is a AAA game, it is a VR game so everything has to be drawn twice, same as G3D vorpX, however, the performance is very very high. I can go beyond 300% resolution and everything ULTRA and I get 90fps.
    – The cpu was the same, but after I updated from rtx 2070 super to 3080 I got a very important increasement on performance (much more resolution scale, from 150-180 to beyond 300% as far as I remember)

    So nothing is impossible. Would you think vorpX could be improved to work in similar way as hellblade VR?

    in reply to: 3D Geometric – unable to increase perfomance. #201144
    panterarosa2
    Participant

    Yes, i did. I also disabled crystal image.

    in reply to: 3D Geometric – unable to increase perfomance. #201121
    panterarosa2
    Participant

    Well, is not unrealistic… as I said RE7 works enough to be playable. I was hoping other games to work in a similar performance.

    So basically 60fps 720p, could be considered as normal for some games. Ok.

    in reply to: 3D Geometric – unable to increase perfomance. #201118
    panterarosa2
    Participant

    This is all the support and all you can say after my reply?

    I play as inmersive mode on 3rd person games.

    I said FFXV also works at 60fps at 720p. 720P 60FPS!!! having a rocket PC. Not to mention 720P looks horrible to consider playing it.

    No, I cannot go higher resolution. 1080p means 30fps on ffxv , 45-55 fps on re2.

    All the settings are minimal. I played RE7 at 1080 110% at 90fps (but as full vr)

    SO, is G3D supposed to offer this performance or something is wrong? As I said. RE7 offers much more performance compared to RE2 or FFXV.

    in reply to: 3D Geometric – unable to increase perfomance. #201115
    panterarosa2
    Participant

    Well. The point is that I have almost perfect CPU + GPU and I am just able to play at 720p using geometric on 3rd person games.

    I have tried FFXV , I got 60fps at 720p. Therefore unplayable. I do not know which other 3rd person game I can try.

    So is something wrong or G3D just supposed to work with very very few games or just first person games?

    Comparing FFXV and RE2 , resident evil 7 runs with amazing perfomance.

    Also returning my 5800X is pointless… I did not get better perfomance. Maybe just a bit (10% more resolution maybe?) but as I said, is not like I could play those games better using G3D with this new cpu.

    in reply to: Does not work with Oculus Link – help #199430
    panterarosa2
    Participant

    When I said oculus runtime error is still there after all these checks, I mean I still get that error if I load certain configuration. But If I use as I said, it will not appear and it will work.

    Something you will improve about performance? Because it is useless if at 720p still not enough framerate having one of the best GPUS in the market and a ryzen 5 3600.

    in reply to: Does not work with Oculus Link – help #199421
    panterarosa2
    Participant

    ALSO:
    I tested RE2 with geometry, I loved. I was using a rtx 2070 super. OK.
    Now I am using rtx 3080 and I get the same amount of frames on this game. Not even 90fps at 720p. WHAT?

    in reply to: Does not work with Oculus Link – help #199420
    panterarosa2
    Participant

    Sounds as if something is really off on your system, SteamVR having wrong colors also doesn’t really sound right. you can be sure that if issues like that would be some general problem, you’d see quite a few more posts like yours here. If ‘wrong colors’ means the image is too dark/bright, you can change that in the vorpX menu on the image page.

    If you happen to have a HDR capable monitor, please make sure that HDR is off in the Windows display settings. No current VR headset is HDR capable, so using Windows in HDR mode may lead to wrong colors.

    The error you see in Oculus mode is returned by the Oculus runtime when vorpX tries to initialize the headset. Apparently the runtime checks the digital signature of the main runtime component, which for some reason fails on your machine. That’s not something vorpX does, it happens entirely within the Oculus runtime, vorpX just shows the error it gets back from the Oculus runtime. So all I can really suggest here is reinstalling the Oculus software since the error message suggests that the Oculus runtime is broken.

    Apart from that please also do a full vorpX factory reset in the vorpX config app (trouble shooting page).

    Last, but not least: If you happen to run vorpX, Steam, or any of the games you tried in some sort of compatibility mode (e.g. Windows XP), make sure to revert that.

    Thank you for your reply

    Few test more
    Rocket league – default – working
    RE 3 – DX 11 – default – working (3d geometric)
    RE 3 – DX 12 – default – working (3d geometric)
    Control – default – oculus runtime error (i do not even know if it is compatible)

    – Is possible that Oculus quest 2 controllers interfere with vorpX? (From myself I have activated link using hand tracking, and then launch everything using mouse)

    – I have closed DS4 controller till game is launched. Just in case.

    – The game was launched in the past with too much quality so headset has problem loading game? i have decreased quality from pc version before launch as VR.

    – The game had enabled HDR and might have some problem launching game? I have set all to normal.

    – I have alternated between DX11 – DX12 and test.

    I already did a full vorpX factory reset before I opened this threat and tested everything.

    After all these test, I do not think anything is off from my side. I have reinstalled oculus just in case, and did as above, and now:

    RE 7 – working using default on Steam mode (colors were changed because of HDR I think)
    RE 2 – it just works if I disable “try to block known game overlays” on steam mode. This time the vorpX menu is working and 3D geometric is enabled. (something that I did above fixed it)

    So far I was able to sort out the issues, HOWEVER, this is not nice. I had to try a lot of configurations and modes, AND as I said above, if I use others configurations game will not work even all I did. So something is not working on the app.
    If you say still is my computer, I think you should know where the issue is. I do not think I am the only person who gets error from oculus quest 2, is just, probably we are not playing same games on vorpX using oculus quest 2 as it seems it depends about the game.

    Oculus runtime error still there after all these checks.

    in reply to: Does not work with Oculus Link – help #199411
    panterarosa2
    Participant

    Odd. The error you see is not a genuine vorpX error but an internal Oculus runtime error returned by the runtime when vorpX tries to initialize the headset. Sounds fairly severe. If it wouldn’t work with Cyberpunk, I’d say the Oculus software install is probably broken.

    Since the issue doesn’t occur with Cyberpunk (DX12) but with two DX11 games, maybe something gets in the way when you launch a DX11 game, although that would also be strange at this point of the hooking process. Can’t really suggest anything else than trying to switch between Oculus/SteamVR in the vorpX config app and maybe reinstalling the Oculus software.

    Sorry, but I think that you would need to provide me support as this is a vorpX problem (and it is not on Troubleshooting). As I said, that oculus runtime error will happen just in one 1 case, if I uncheck/check certain checboxes of vorpX configuration that in theory I should not be touching. If I check/uncheck other checkboxes, (for example, default or default but alternative hook) it will just close without error, or just stay saying attaching… or just cinema mode, it depends.

    Moreover, it worked using SteamVR mode, but as I said, with wrong colors.

    I am giving all information that I got. Please give me solutions. I might add a report file, but first tell me any possible solution, and which actions should I record.

    in reply to: Does not work with Oculus Link – help #199407
    panterarosa2
    Participant

    Quest via Oculus Link should work just fine normally. If you encounter similar hooking issues with multiple game, please check the section about conflicting programs in the pinned trouble shooting guide.

    Not sure whether the RE7 demo will work, only the full version has been tested.

    I have reviewed all my windows programs and process again and chaged somethings. The result is similar. I have tried all checkboxes posibilities.

    RE 7 – default options – closes window
    RE 7 – alternative method checkbox. closes
    RE 7 – “Try to block know games overlays” checkbox unchecked. As cinema without 3D and without vorpX menu so I cannot change anything.

    NEW:

    Cyberpunk 2077 – default options – perfectly working

    RE 7 & RE 2 – with some checkboxes on/off it says : Oculus runtime init failed. vorpX will not work correcly. Try to restart the Oculus software or your PC. Switching vorpX o SteamVR mode may help in some cases. Oculus runtime error: LibOVRRT signature check failure. (-3021)

    RE 7 – SteamVR mode on VORPX – not working
    RE 7 – SteamVR mode on VORPX – disable try to block know game overlays – working, but colors are wrong. I cannot see almost nothing, is very black and dark orange.

    in reply to: RE7 Closes on hook on WMR #193737
    panterarosa2
    Participant

    Check my topic. I was able to solve it.

    Steam WMR – Game goes to desktop not to VR

    Basically try this:
    1 – Check all checkboxes on configuration/general/misc (except “try to block know game overlays” and “Use alternative hooking method”)
    2 – Kill all unecessary processes such as fpsVR, SCM (if you use MSI), MSI dragon center. skype. etc.
    3 – open VorpXcontrol from the C:/programfilesx86/Animation labs every time you want to load the game.
    4 – Open re7.
    5- If do not work, open WMR
    6 – Open again re7.
    7 – I recommend to reboot if does not work at 2nd time. 3rd try is not trustworthy

    in reply to: Steam WMR – Game goes to desktop not to VR #193362
    panterarosa2
    Participant

    I have tried switching off the Steam in game overlay. (settings-ingame overlay)
    Did not work

    I tried turning on/off several checkboxes on the vorpconfig/general (misc/InGameGUI (expertsettings))
    It worked. Therefore it is SOLVED

    I can have WMR portal and SteamVR opened, if I run the game with those, it will work perfectly. I guess it will work if I have them closed too.

    in reply to: Steam WMR – Game goes to desktop not to VR #193335
    panterarosa2
    Participant

    I have tried re7 demo and it is working perfectly. I will check more in deep and let you know, thanks.

    in reply to: Steam WMR – Game goes to desktop not to VR #193334
    panterarosa2
    Participant

    No. I have killed all non bascics processes from task manager, everything was killed. Still not working.

    If any process is interrumpting VorpX, then why World War Z is hooked property without issues?

    As I said, everything was killed. Please let me know what else can I try. I have samsung Odyssey +

    in reply to: Steam WMR – Game goes to desktop not to VR #193318
    panterarosa2
    Participant

    Yes, as my laptop does not have iGPU. Just GTX1070 (MSI GT72VR 7RE)

    I have tried using VORPX without the shortcut, running vorpX from folder. We made a progress here. Now, WMR portal and steam VR opens automatically when I launch RE7. However, still not working, as after WMR and Steam opens, RE7 closes. If I try to launch it again when WMR and Steam are open, it will close too, or it will say not able to hook RE7.

    I also have tried RE2, Dragon ball Z kakarot, destiny 2. They close same as RE7. World war Z opens just Steam and VorpX sucessfully is attached to it, however, it does not open WMR so headset is off and game is just displayed on desktop. If I open WMR after that, does nothing. I have no log file for these games.

    New log:

    INF: VorpControl: Starting (32bit, version 20.1.1.2).
    INF: VorpControl: Starting elevated (32bit, version 20.1.1.2).
    INF: VorpControl: Starting elevated (64bit, version 20.1.1.2).
    INF: vorpControl: Profile database update aborted. (local: 20.1.0|161, remote: 20.1.0|161)
    WRN: vorpControl: Waited before injection start (6089µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:5440 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 5440, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: Installing secondary hooks 1
    INF: DXGI Base: Installing secondary hooks 2
    INF: DXGI Base: Secondary hooks installed 2
    WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
    INF: DXGI SwapChainHelper: Installing secondary hooks 4
    INF: DXGI SwapChainHelper: Installing secondary hooks 5
    INF: DXGI SwapChainHelper: Installing secondary hooks 6
    INF: DXGI Base: Installing secondary hooks 3
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: OpenVRDevice: Init succeeded, HMD found: WindowsMR Samsung Windows Mixed Reality 800ZBA0 (tracker: holographic)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Render target size: 1453×1814
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Render target AR: 0.800992
    INF: OpenVRDevice: GetRenderTargetSize: super sampling detected (1.095445)
    INF: OpenVRDevice: Desired game AR: 0.800992
    INF: OpenVRDevice: Desired framerate: 90.001999
    INF: OpenVRDevice: FOV: 110.445015
    INF: OpenVRDevice: IPD: 0.060581
    INF: OpenVRDevice: Zoom multiplier: 0.771466
    WRN: AudioHelper: No known VR playback device found.
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 0.700000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: Input/bVrhcSwapHands: false
    INF: ExtraSetting: GhResolutionQuality/: 0
    INF: MemScan Manager: Initialized
    INF: Hook Base: Installing hooked init hooks single-threaded
    INF: XInput Base: Checking loaded XInput versions.
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: App: Graphics API changed: DX11
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: G3DSettings: Loading settings (19.1.0)
    INF: ProgSetting User: General/sVersion: 20.1.0
    INF: ProgSetting User: Image/fImageZoom: 0.700000
    INF: ProgSetting User: Image/fUiScale: 0.500000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 0.840000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.660000
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 0.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 10
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 1
    INF: ProgSetting User: Image/fImageSharpness: 0.000000
    INF: ProgSetting User: Image/fImageGameGamma: 1.000000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/iDirectModeThreadSync: 2
    INF: ProgSetting User: Image/iDirectModeFluidSyncModeNew: 0
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: true
    INF: ProgSetting User: Input/fHtSensitivity: 1.000000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: true
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: true
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: true
    INF: ProgSetting User: GameHelper/bGhChangeSettings: true
    INF: ProgSetting User: GameHelper/bGhChangeResolution: true
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 1
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: false
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 0
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.150000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.200000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.050000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 160
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 70
    INF: ProgSetting User: Input/iGpadKeycode1: 82
    INF: ProgSetting User: Input/iGpadKeycode2: 9
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 81
    INF: ProgSetting User: Input/iGpadKeycode5: 69
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 50
    INF: ProgSetting User: Input/iGpadKeycode9: 51
    INF: ProgSetting User: Input/iGpadKeycode10: 49
    INF: ProgSetting User: Input/iGpadKeycode11: 52
    INF: ProgSetting User: Input/iGpadKeycode12: 4
    INF: ProgSetting User: Input/iGpadKeycode13: 67
    INF: ProgSetting User: Input/iGpadKeycode14: 80
    INF: ProgSetting User: Input/iGpadKeycode15: 77
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 1
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 70
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 80
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 9
    INF: ProgSetting User: Input/iVrcKeycode21: 86
    INF: ProgSetting User: Input/iVrcKeycode22: 50
    INF: ProgSetting User: Input/iVrcKeycode23: 52
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 49
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D11/i3DCreateMethod: 3
    INF: ProgSetting User: D3D11/fSeparationNormal: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D11/bUseDOFComplex: true
    INF: ProgSetting User: D3D11/fZMultF: 0.500000
    INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.800000
    INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D11/iG3DMainEye: 0
    INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D11/iG3DShadowTreatment: 4
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Audio device reset to: Altavoces (Realtek High Definition Audio)
    INF: vorpControl: Exiting process life thread: re7.exe, 5440
    WRN: vorpControl: Waited before injection start (138214µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:3068 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 3068, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: Installing secondary hooks 1
    INF: DXGI Base: Installing secondary hooks 2
    INF: DXGI Base: Secondary hooks installed 2
    WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
    INF: DXGI SwapChainHelper: Installing secondary hooks 4
    INF: DXGI SwapChainHelper: Installing secondary hooks 5
    INF: DXGI SwapChainHelper: Installing secondary hooks 6
    INF: DXGI Base: Installing secondary hooks 3
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\system32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    ERR: App: TopCrashHandler: unhandled exception UNKNOWN_EXCEPTION at 0x4
    ERR: App: TopCrashHandler: module: KERNELBASE.dll, offset: 0x3A859
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Exiting process life thread: re7.exe, 3068
    WRN: vorpControl: Waited before injection start (59813µs)

    INF: ********************************************************************

    INF: App: Attaching to re7.exe, pid:2000 (64bit)
    INF: App: cmd: “D:\GAMES\Resident Evil 7\re7.exe”
    INF: App: vorpX version: vorpX 20.1.1.2, build time: Feb 14 2020 | 17:11:55
    INF: App: max. supported profile version: 20.1.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 19.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D11 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: re7.exe (mode 1, method 2)
    INF: vorpControl: Starting process life thread: proc id: 2000, hook count: 1
    WRN: AudioHelper: No known VR playback device found.
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    INF: D3D11 Base: CreateDevice
    INF: App: Profile GUID: CD0628D4-97C9-429E-8473-C925C94B7550 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: false
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x4
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x382EE
    ERR: App: TopCrashHandler: unhandled exception end
    INF: vorpControl: Exiting process life thread: re7.exe, 2000

Viewing 15 posts - 1 through 15 (of 16 total)

Spread the word. Share this post!