raron

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  • in reply to: Sorry, we having trouble loading vorpControl.exe… #101061
    raron
    Participant

    I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.

    However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.

    I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
    I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.

    Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).

    And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.

    Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.

    Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.

    in reply to: Possible to use VorpX with older Oculus runtime? #95897
    raron
    Participant

    Thanks for replying!

    Ah, okay. So no hope for a backwards compatible version, or a runtime version setting then?

    I’m ofc aware it’s a prototype and all that, but not everything is updated to work with the latest drivers all the time. So it’s not really worth it to me to update the runtime just yet.

    Except maybe to runtime 0.6.0.0 which I suspect works about the same as 0.5.0.1. (haven’t really gotten around to test it). But I have a feeling 0.6.0.1 onwards won’t work, not yet anyway, with the removal of extended desktop mode as I understand it.

    My hope was to get Test Drive Unlimited 1 added to a few games I use with the Oculus (and possibly others with vorpX). Not sure about headtracking, I want to avoid using TrackIR at the same time and instead maybe use opentrack (not tried yet). Unless vorpX have some tricks.

    Instead of just writing about it, I’ll try it soon :-) Hopefully, vorpX works with 0.6.0.0.

    in reply to: Where do I download Vorpx? #18039
    raron
    Participant

    Ok, thanks!

    in reply to: Where do I download Vorpx? #18022
    raron
    Participant

    Sorry about typos / grammar.

    in reply to: Where do I download Vorpx? #18021
    raron
    Participant

    I have the same question. I purchased it a little over a week ago, but as the Oculus I got is moody and not working atm. But I imagine I’ll try to install it at a later date.

    I got the WebSetup file, but it’s just a downloader for the real vorpX install. Is this enough to have when I decide to install it again later? Or is there an offline installer somewhere?

    in reply to: 0.4.2b DK2 sdk and skyrim positional tracking #18020
    raron
    Participant

    It seems quite a few people have the “constant orange light”-issue, me included. I’m rather new to Oculus and the DK2, I’ve only tried a few things (reinstalled OS once before first install, reinstalled drivers, rolled back and forth graphics drivers, tried on another PC). Have you seen this thread over at Oculus Dev forum? https://developer.oculusvr.com/forums/viewtopic.php?f=34&t=12012

    For me, it was working fine until the next reboot of the PC. I haven’t tried reinstalling the OS yet another time, as I just did that, but I installed it on another laptop and then suddenly it worked on that laptop, and later also on my own computer – Until the next reboot! (well, power-down / up cycle). This is where I’m at now (I’ll get to try and install it again on the laptop later (it’s not my laptop), but I don’t really hold much hope for it at the moment.. Might just wait for a firmware or driver update before I try fiddling with it again – if I can wait that long that is).

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