RJK_

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Viewing 15 posts - 106 through 120 (of 1,245 total)
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  • in reply to: A Plague Tale Innocence #210486
    RJK_
    Participant

    Another little Update on this game Apr-1-22

    Ive created a brandnew profile “V2” which you can download from the cloud.
    – Much better shadow handling
    – Better lighting
    – All in all way better look

    Feedback appreciated.

    PS: That ugly bluish dotted overlay which appears here and there in the game
    cant be removed , its either inteded to be there or a bug.

    in reply to: A Plague Tale Innocence #210422
    RJK_
    Participant

    Updated Profile 28.3.22

    Certain shadows disabled in favor of more important ones, which makes the game look much more clean.

    I stronly reccommend using this FOV changer https://www.gamepressure.com/download.asp?ID=73392
    It easily makes the game way more enjoyable an all modes.

    in reply to: Kholat #210269
    RJK_
    Participant

    I guess there is nothing i can do about it. You may need to change resolution before using vorpx.

    in reply to: Mercenaries 2 #210183
    RJK_
    Participant

    Note: After all i wasnt able to finish the game, it kept crashing in certain areas (without VorpX). Not shure if there is a patch for that, lots of RAM may help already.

    in reply to: Shadow Man Remastered #209984
    RJK_
    Participant

    I can truly say this game is a must for vorpx. If you like the old Tomb Raider you will love this one. G3D is awesome, Full VR together with an ultra smooth camera that you can move all around your character makes this game highly enjoyable.
    I remember playing it with the old ELSA glasses on WIN98, climbing up the blood falls or burning (Screenshot) looks even more insane in VR.

    Playing the Remaster again after it first came out 23 year ago is JUUUdge Fun, promised !

    in reply to: A Plague Tale Innocence #209901
    RJK_
    Participant

    … wow, that game draws a current of 400W from my solar powered 1080ti.


    @parotaku

    The particular problem is a deferred lighting issue which can not be fixed from my side.
    I was able to remove the white light flash in result of the rest of the game geeing negatively affeted, so i just left it the way it was. If that doesnt happen too often in the game, i think we can (must) live with it.

    in reply to: Shadow Man Remastered #209790
    RJK_
    Participant

    If you manage to provide me with a steam or GOG key, ill be honored to look into it.

    in reply to: Shadow Man Remastered #209693
    RJK_
    Participant

    Thanks for the Feedback.
    -fixed.
    Please check again

    in reply to: Hitman: Blood Money #209613
    RJK_
    Participant

    Ok, no i havent.

    in reply to: Hitman: Blood Money #209484
    RJK_
    Participant

    Can you describe what you mean by legit VR ?

    in reply to: A Plague Tale Innocence #209424
    RJK_
    Participant

    Sorry, i am quite busy with other stuff at the moment, checking the profile will need to wait a little.

    PS: Plague Tale is currently 75% OFF a GOG.

    in reply to: A Plague Tale Innocence #209312
    RJK_
    Participant

    Dropbox Parameter dl=0 requieres login to a dropbox account. dl=1 allows everyone to download content.Though i managed to download your savegame.Give me a couple of days to look into it.
    Thanks RJ

    in reply to: A Plague Tale Innocence #209307
    RJK_
    Participant

    Thanks, Best if you link to my donation button on rjkole.com/VR
    Please send me a savegame so i can have alook into the lighting problem.

    in reply to: HOB with Vorpx ? #209258
    RJK_
    Participant

    Can you give us a screenshot please, there is no such an option. Video only has a gamma setting.

    in reply to: Neverwinter Nights: Enhanced ? #209246
    RJK_
    Participant

    Sadly noone was able to give me a hand in finding out if NNW: Enhanced has a legacy rendering mode or not. Today ive spend the money for the game and it doest look like we will get any 3D from it because of which i guess the game uses OpenGL 3xx.

    In case someone finds out a hidden mode or something (OpenGL 1x compatibility or even about a wrapper) please let me know.

    Thanks

Viewing 15 posts - 106 through 120 (of 1,245 total)

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