Forum Replies Created
Oct 31, 2016 at 12:38pm in reply to: Everything looks flat in Fallout 4 #122217
If you have a mouse wheel you can try to adjust the zoom for 1st/3rd person with it. The default is set so you can.Oct 14, 2016 at 12:27pm in reply to: Everything looks flat in Fallout 4 #111896
I ended up reinstalling windows and that fixed some of the problem but I need to adjust the IDP but I can’t find the setting. It used to be obvious. Did you move it?Oct 2, 2016 at 11:03am in reply to: Everything looks flat in Fallout 4 #111605
Ok the Image Zoom slider worked but the only thing I can find that says anything about Geometry is the 3D Reconstruction and it was already set to Geometry. The only other options were Z-Normal and Z-Adaptive. Am I missing something? I went through the menu multiple times.Jul 29, 2015 at 8:26pm in reply to: The Talos Principle does not work correctly #89252
I figured out what was wrong. I had created an icon on my own. Not through the steam app and for some reason The Talos Principle does not like that. So I used the app to make an icon and now it works.Jul 28, 2015 at 11:38pm in reply to: The Talos Principle does not work correctly #89244
Ok, I tried setting the multisample antialising to 2x,4x and 8x but it still wont recognize the game.Dec 31, 2014 at 5:53pm in reply to: Skyrim Y axis #26939
Thanks for turning off the Y axis but now the head tracking and the positional tracking aren’t working. is it something I’m doing?
I don’t have any mods installed.Dec 25, 2014 at 1:35am in reply to: vorpX 0.7.1 with initial DK2 support now available #26692
Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.
Anyone else with similar problems?
I’m having the same problem after the update.Nov 21, 2014 at 4:32pm in reply to: Skyrim Y axis #24213
Thanks Ralf. keep up the good work.