Sheeplovsky

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  • in reply to: vorpX 17.2.3 Available Now #127106
    Sheeplovsky
    Participant

    Thanks Ralf. Very much appreciated

    in reply to: RESIDENT EVIL 7 #127074
    Sheeplovsky
    Participant

    I have not tried many games with vorpx yet, because my current CPU is too slow to handle the extra power. But I found a video on youtube showing Dead Space 3 on vorpX, running pretty well with everything: 3D geometry, head- and positional tracking.

    Check out this thread. There should others running well with positional tracking: https://www.vorpx.com/forums/topic/is-there-one-game/

    in reply to: RESIDENT EVIL 7 #127022
    Sheeplovsky
    Participant

    I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.

    in reply to: RESIDENT EVIL 7 #127015
    Sheeplovsky
    Participant

    Is there any chance to get positional tracking with this game ?

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