Homepage › Forums › General vorpX Discussion › RESIDENT EVIL 7
- This topic has 86 replies, 30 voices, and was last updated Mar 24, 2017 5:37pm by peteostro.
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Mar 16, 2017 at 7:42pm #127016AnonymousInactive
Is there any chance to get positional tracking with this game ?
There is head tracking and geometry support.
Mar 16, 2017 at 9:50pm #127022SheeplovskyParticipantI don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
Mar 16, 2017 at 11:40pm #127026AnonymousInactiveNice question then, but do you know any game where it properly works with vorpx at all? I’m using pimax hmd so i never realized there is no “positional tracking” because my headset simply doesnt have it (so i never expected to feel it, although i understand very well what you mean, had oculus and vive once).
Mar 18, 2017 at 2:14pm #127074SheeplovskyParticipantI have not tried many games with vorpx yet, because my current CPU is too slow to handle the extra power. But I found a video on youtube showing Dead Space 3 on vorpX, running pretty well with everything: 3D geometry, head- and positional tracking.
Check out this thread. There should others running well with positional tracking: https://www.vorpx.com/forums/topic/is-there-one-game/
Mar 20, 2017 at 2:27am #127141ckcollabParticipantI posted this in another thread but it may be useful:
I believe I had success (not quite sure since some other things are acting wonking) changing the fov in Resident Evil 7 via the
re7_config.ini
file in the root folder of the application.Fov=40
changed toFov=120
is nice. But, like I said, there’s all this weirdness/blurring/zooming… so close!Mar 20, 2017 at 2:50am #127143dborosevParticipantRunning it in cinema mode, love it. And no fov issues.
Mar 20, 2017 at 1:54pm #127149AerowynXParticipantRunning it in cinema mode, love it. And no fov issues.
real VR mode is soooo much better with RE7 though
Mar 20, 2017 at 10:49pm #127160dborosevParticipantTried both on many occasions. I have to say, I still like cinema better. Better, clearer resolution, smoother, fov adjustability, less dizzyness. And still really amazing immersion if you do it right.
Mar 21, 2017 at 1:04am #127164ckcollabParticipantHow do you do it right? What settings do you use? I’ll google “cinema mode” though!
Mar 21, 2017 at 2:49am #127167dborosevParticipantI use G3D of course most of the time. I zoom the window up close to -80 or -90.
I make sure the FOV is set quite wide. I set the 3d strength to 1.30.
And screen res of the game to 1600×1200.
I think thats about it. Even Z3D games look decent in this mode. Seems to give about 50% more clarity and resolution this way, and its the closest thing to actual VR while not being “actual” VR you can get. Highly immersive, and you can use the mouse/kb and all the menus, HUDs, etc on every game.
Some people don’t like not having the head movement, but it doesn’t bother me at all, having using kb/mouse/controllers my whole 2 decades of gaming.Mar 22, 2017 at 7:51pm #127216AnonymousInactiveOh, try my settings
Game fov – 8 (110)
Game res – 1920×1440G3D
fov – 80
strength – 1.30
other settings = 0looks realy cool & text are readble
Mar 24, 2017 at 5:37pm #127298peteostroParticipantI don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
If the game supports G3D (like RE7 does) it supports positional tracking
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