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Silicon McCainParticipant
Nice one, Ralf. Back in business. :)
Well, almost… Metro still has the one eye thing…It isn’t game-breaking like the vehicles, though. One for next year!
Thanks for all your work with this project.
Have a great Christmas and Hogmanay.Silicon McCainParticipantOh, update Steam client too, probably. Almost forgot the other change I made!
Silicon McCainParticipantSee my post https://www.vorpx.com/forums/topic/steamvr-now-forcing-theatre-mode/ Ben.
TL;DR
SteamVR 2.1.8 fixes it. (Though set “Present Non-VR Applications on Theater Screen Upon Launch” in ‘Dashboard’ tab of SteamVR setting to ‘Off’)Silicon McCainParticipantIt doesn’t seem to be renaming it now (under 1.27.5), Ralf. I was still getting FPS loss on 1.27.5 unless I manually renamed it.
Anyway, the world looks to have moved on. Valve look to have retired the exe (actually, says so in the release notes!) as it doesn’t appear in a clean install of SteamVR 2.x now anyway.All that said, SteamVR 2.1.8 looks to have fixed the FPS drop I was experiencing so yay, back to business as usual. :)
I suspect that the issue was tied to Valve retiring Game Theatre and replacing it with a function of their new overlay system. Cyberpunk still shows in an overlay window as well as in the virtual area behind (where it should be!), when you bring up the (for want of a better name) SteamVR taskbar. With 2.1.8 it now feels like it stops rendering the overlay window when the taskbar isn’t up. I suspect this was happening on previous versions of SteamVR 2.x. Not turning off “Present Non-VR Applications on Theater Screen Upon Launch” as Smoils highlighted would also give a 3rd rendering as a game theatre window!
Anyway TL;DR:
SteamVR 2.1.8 fixes the issues highlighted in this thread.Silicon McCainParticipantAlas, I’m in the third commenter in that link’s camp.
SteamVR 2.1 with “Present Non-VR Applications on Theater Screen Upon Launch” set to off: 40FPS.
SteamVR temp 1.27.5 with exe renamed : 120FPS.
:/Silicon McCainParticipantYeah, I think they are on a push to unify the desktop version UI of steam with the deck version and get SteamVR ready for Deckard. :/ Interesting times… I understand it’s affecting far more than VorpX. Probably going to be a case of an unstopable force meeting immovable objects…
Broke again yesterday; down to 40 FPS this time. Theatre mode (or at least it’s game-breaking functionality) now looks to be fully integrated into SteamVR 2.1.
I had to roll back to temp_v1.27.5 in the Beta options (and rename the exe again).
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