taeralis

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  • in reply to: Ecstatic about G3D support for ESO #173257
    taeralis
    Participant

    at what settings are you running the game tho ? resolution, ingame graphics settings etc..

    i’ve got the resolution at my normal 1920×1080. i’ve tried others, including other aspect ratios, but this works the best, for me. i have had to turn effects down substantially, but i’ve been needing new hardware for a while.

    also, and strangely, turning antialiasing off actually made it look better.

    in reply to: Elder Scrolls Online Geometry 3D Workaround #172100
    taeralis
    Participant

    Geometry 3D for Elder Scrolls Online will finally be back in vorpX 18.2.0.

    Oh, this is wonderful! Thank you, Ralf. Can’t wait!

    in reply to: Is ESO hooking for anyone? #100572
    taeralis
    Participant

    Appreciated as always, Ralf.

    in reply to: Elder Scrolls Online not hooking #90965
    taeralis
    Participant

    Oh, I know it’s necessary. The Rift can’t be simply treated like another monitor, for the sake of ease in launching games, transitioning out, managing windows, et cetera and so forth. Just saying the implementation is proving to be rocky. I know we’re using dev kits. Just venting, man. Commiserating.

    I’m using runtime 0.8 with VorpX 0.9. Rolling the runtime back to 0.7 was going to be my next step, this morning, but Ralf’s input seems to indicate that won’t make a different. Cheers to all.

    in reply to: Elder Scrolls Online not hooking #90952
    taeralis
    Participant

    Same thing, here. ESO is weird about its fullscreen/windowed options — if I run the game “fullscreen” (not borderless fullscreen window) with its resolution set to 1920×1080 but my desktop resolution is 2560×1600, the 3d elements of the game indeed render at 1920×1080, but 2d elements — the entire UI — still render at 2560×1600. Very annoying and I wish they’d give us “true” fullscreen.

    So I figured maybe that was VorpX’s problem. So I turned my desktop resolution down to 1920×1080, but still nothing. nVidia’s new drivers have this little “share” overlay that pops up when you start a game, so I went in and disabled that, which accomplished precisely nothing. I tried tabbing in and out, which worked in one of the third-party injection drivers, once upon a time (I think it was Tridef) — nothing. Alt+Enter to toggle between fullscreen/windowed mode — nothing.

    Long story short, I have no bloody idea what to do and this whole “direct driver” business is a huge pain in the ass. I only blame Oculus for that.

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