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Trancer SpaceyParticipant
P.S.: Bioshock 2 does not start in VorpX.
Trancer SpaceyParticipantFYI: I set Rift for primary display and tried to pull all desktop-shortcuts I need on the side, which is then displayed in the Rift: VorpX-Shortcut and the Sortcuts of the games I want to play. Then I started Vorpx in the virtual desktop mode and then the game. As I said, its not perfect, but it felt a bit more comfortabel than the usual way, when you have to close one eye, to see half of your monitor screen in the rift.
Trancer SpaceyParticipantBut when I understand you correkt: in Z-Mode positional tracking is not possible? I just ask, because Z-Mode has better performance and the shaders seems not to produce artifacts like in geometry-mode. (Oblivion for example.)
Trancer SpaceyParticipantSo cool, thank you! I’m really looking forward – now please continue working on the next build and don’t waste your time in internet forums! :-)
Trancer SpaceyParticipantThank you, Ralf. Resetting the game profile helped!
It’s cool that the FOV-issue can be solved, because the self resetting of the FOV also happens, when people talk to you and you switch back after answering or returning from ingame-menues.
But I have another question: So 3D-rendering is working now, but I had to switch of all shadwos, because in geometry-mode they are flickering or better said, there are stereoskopic rendering problems.
Do you think this problem can be solved for geometry-mode? I also had to turn of HDR-lighting, because there are stereoskopic issues too with the bloom effect. This is sad, because 3D in Oblivion looks really impressive and shadows and better lighting would be much appreciated. ;-)
Rendering in Z-Mode does solve this problems, but then the FOV seems a bit to narrow, even when it’s set to 120.
And a last question: Do you think it’s possible to enhance Oblivion and Fallout 3 with positional tracking? This really helps a lot for immersion and preventing simulator sickness. Would be very, very cool when this could be done.
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