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Trancer SpaceyParticipantIs it possible to deactivate the license on my old computer, when I will buy a new PC?
Trancer SpaceyParticipantSorry, one downside so far: vorpX shows g3d-mode and you can switch the settings, but unfortunately the picture is not rendered stereoscopic, only 2d so far. But better than the dk2-mode the gamedevelopers are offering so far… ;-)
Trancer SpaceyParticipantNo problem. I only wish I would have tested this earlier. :-)
You can change the FOV to 120 in the “advantage settings” menue.
Trancer SpaceyParticipant“Coming (very) soon”… yada yada. :-)
Trancer SpaceyParticipantRalf, do you still working on a vorpX-implementation for Alien? Because I think this would still make sense anyway. In native VR mode the game is very flickering, I think the games AA doesn’t work in this mode. Also I recognized, that the FOV settings named above work only in 2d mode. And the games positional tracking is ok, but the possible area is to small.
Personally I would still love to see a vorpX solution for edge peek, ipd adjusting to let everything look more natural sized and forcing the game to better AA-settings with the nvidia-panel.
Trancer SpaceyParticipantOften when a game doesn’t hook, it has the simple cause that game resolution is not set to 1080p. Happened to myself a few times.
Trancer SpaceyParticipantBy the way, you can tweak the FOV of Alien Isolation with editing the XML-File to. I copied this from Oculus forum:
“Navigate to; Steam/SteamApps/Common/Alien_Isolation/DATA -> ENGINE_SETTINGS.XML
and change this;
CODE: SELECT ALL
<Setting name=”Field Of View”> <Quality name=”47″ float=”47.0″ precedence=”7″/> <Quality name=”50″ float=”50.0″ precedence=”6″/> <Quality name=”55″ float=”55.0″ precedence=”5″/> <Quality name=”60″ float=”60.0″ precedence=”4″/> <Quality name=”65″ float=”65.0″ precedence=”3″/> <Quality name=”70″ float=”70.0″ precedence=”2″/> <Quality name=”75″ float=”75.0″ precedence=”1″/> </Setting>
into this;
CODE: SELECT ALL
<Setting name=”Field Of View”> <Quality name=”47″ float=”47.0″ precedence=”7″/> <Quality name=”50″ float=”50.0″ precedence=”6″/> <Quality name=”55″ float=”55.0″ precedence=”5″/> <Quality name=”90″ float=”90.0″ precedence=”4″/> <Quality name=”100″ float=”100.0″ precedence=”3″/> <Quality name=”110″ float=”110.0″ precedence=”2″/> <Quality name=”120″ float=”120.0″ precedence=”1″/> </Setting>
Then go in game to the Settings menu, Video, and drag the FOV bar until the number on the right becomes 120 (or 90 if you wanna start smaller).
Hope this helps!”
https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=15537
But unfortunately, the monitors in the game are still to narrow, even with a fov of 120. Like I said, edge peak would be very helpful!
Trancer SpaceyParticipantThis game is absolutely AWESOME with oculus rift! Best experience beside Half Life 2! And the graphic is the best, I’ve seen so far on the rift.
But some things don’t work well, like the FOV is much to narrow, when you reading a monitor. I always wish there would be something like edge peak.
Ralf, although A.I. is playable without Vorpx, please don’t stop working on a hooking solution with vorpX. Is it possible to let A.I. do the internal stereoskopic rendering, but let do vorpX things like edge peak, camera height or changing IPD?
I think the possibility of changing IPD could solve the scaling issue, many people have in the game.
Trancer SpaceyParticipantI tried it with vorpX yesterday. Unfortunately the game crahses, when it’s set to global illumination/dx11. But dx9 works, unfortunately not in g3d, it works only z-modes but looks good though.
On my actual pc with gtx660 and a Quad 2 Core it runs not supersmooth, but good enough. Haven’t tried it with a decreased FOV. The normal fov-setting is much to near.
@Ralf: any tip for running this game in dx11? Besides this I installed the Mod “Stalker Complete 2013”, works with dx9.
And at least: the game itself is even without vorpX very good, if you like fallout or Metro. And for 10 bucks, it should be no question to buy it. Peanuts! Have fun! ;-)
Trancer SpaceyParticipantI had massive framerate-problems with Bioshock when it was forced to DX9-rendering. I found the solution was resetting the profile which I made long before in the Nvidia controlpanel. There I forced the game rendering in high anisotropic-filtering- and AA-settings, which are not originally included. This caused a massive framerate drop on my GTX660, like one frame every 30 seconds.
Could it be possible that you made gameprofile-settings in your AMD-panel which you forgot to disable/reset?
Trancer SpaceyParticipantThe whole text as link? Sorry, something went a bit wrong, obviously. ;-)
And a little mistake above, but anyway, of course set all your desired-fov-settings to own taste.fPipboy1stPersonFOV=80.0 (smaller is nearer, default value is 47)
fDefault1stPersonFOV=120.0000 (so it fits to the WorldFOV)Because of the Gamebryo-Enginge I hope these .ini-tweaks are possible in Oblivion too. Haven’t checked it so far.
Trancer SpaceyParticipantAlso it should be possible to set some vorpX-keys manually. I have some games I have to run with gamepad emulators. Sometimes you activate with this emulators vorpX-functions like [shift+space], witch causes recentering of the vorpX positional tracking.
For example, I had this in Fallout, when you move the gamepad joystick forward, I set mine to slower movement in pinnacle [shift] and when I simultaneously hit the Y-Button for jumping, vorpX recenters the view unwanted.
Of course you can changing the binding of the controlls in the game itself, but I just wanted to mention it. Perhaps there are a few games out there, where this changing is not quite good possible.
Trancer SpaceyParticipantI have a little suggestion too:
It would be helpful to set a desired size-value for edge peak mode. Because when you increase your virtual distance in edge peak mode, because normal edge peak size is still to near and when you switch back then to normal vorpX-focus you have to zoom back to fullscreen manually.
Trancer SpaceyParticipantBy the way: all Bethesda-games are quite good to be played with Oculus Rift. They deliver a very nice vr-experience. Not to fast gameplay and very focused on exploring. I hope Ralf will all of them get to work properly without graphic issues and with positional tracking.
What woks really good and out of the box besides Skyrim is Fallout 3. I had a problem, which caused crashing, but it seems one of the mods/patches I posted in this forum yesterday helped.
Skyrim is at the moment vorpX best supported game overall. Oblivion looks very good in 3d, but vorpX support should be improved to enhance conveniant gameplay, especially this fov-issue is at least anoying.
Trancer SpaceyParticipantOblivion looks great in g3d. The only issue at the moment: fov jumps back, when you are talking with npcs. But Ralf wrote, this will be fixed in a future update. Looking really foreward to this. Because Oblivion is really nice to play. It has a very different atmosphere than Skyrim, but both games are different compared to my elderscrolls-benchmark, which is Morrowind. For me the best Elder Scrolls experience, although oblivion and especially Skyrim are a lot more immersive because of their gameplay-features.
But anyway – if you like Skyrim, play Oblivion. It’s a very good game and I hope Ralf will fix some shader and fov issues.
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