Trancer Spacey

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Viewing 15 posts - 31 through 45 (of 50 total)
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  • in reply to: Seeing split screen on both sides of Rift #18056
    Trancer Spacey
    Participant

    Take a look at the ingame-settings: perhaps the resolution is not set to 1080p. This causes this behaviour. When you did it, the screen must jump into one, threedimensional picture. Or vorpX didn’t hook anyway…

    in reply to: Possible to FORCE game hooking on ALL games? #18054
    Trancer Spacey
    Participant

    In Dishonored the shadows are displayed not correct, especially when they are on a NPC. Waterreflections and water itself is not rendered correctly in g3d. I really hope this can be fixed. Because you are right: besides this the game looks fantastic!

    in reply to: Any particular game worth trying? #18053
    Trancer Spacey
    Participant

    The only thing with Bioshock: you have to be sure it’s set to 1080p and reset any settings I did in Nvidia-Controllpanel. (to force AA, for example). In the first case the game won’t start and in the second, the game can freeze in g3d-mode. (at least in BS 1)

    Also Skyrim and Oblivion are really enjoyable in vr, especially when you have a powerfull card which delivers smooth framerates. Fallout 3 too, but unfortunately this game crashes after a few minutes. I hope this is a bug which can be solved easily by Ralf. I can’t wait to play Fallout longer than 3 to 10 minutes. ;-)

    in reply to: Any particular game worth trying? #18052
    Trancer Spacey
    Participant

    Bioshock 2 works and looks very good, because you can use gamepad and mouse together, you don’t need an emulation for this. In G3D-Mode it looks really impressive! No shader issues, dive in! :-)

    in reply to: Possible to FORCE game hooking on ALL games? #18047
    Trancer Spacey
    Participant

    You can see in vorpX, Dishonored for example, that in geometry-mode unfortunately the shader-effects are not displayed correct. Or better said they are totally messed up. As I understand Ralf correct, when he wrote about positional tracking in BS Infinite, every game has to be adapted correct so that this mess-up does not happen and that this is not an easy thing.

    So I guess it would be probably possible, that vorpX hooks into everything, but when I see games that are already setup manually by Ralf, but do not work perfect now, you would be very dissapointed with a “instant-hooking-solution”.

    Trancer Spacey
    Participant

    By the way: I like the Z-Mode very much, because of the good perfomance. Especially when I recgonized, how to set the IPD better. So 3D is even in Z-Mode much more believable and impressive. The only two downsides: in Z-Mode the FOV seems a bit to narrow and there is unfortunatley no positional tracking, which I think it’s perhaps more complicated to do, than in geometry-mode. When I understand your blog correct about the different 3d-modes.

    Trancer Spacey
    Participant

    Thank you, Ralf.

    I tested this yesterday: without vorpX I got noticable better framerates, even when I run VorpX in Z-Mode.

    Thank you especially for the info, that Skyrim is more cpu demanding. I am planing to buy a Haswell-E. It will definitivly enhance my regular business-needs, but I hope it will make this games faster too, when I play them in real stereo. (I know it’s not a gaming CPU.)

    But the plan is to buy one 970 now and later perhaps a second one, for VR-SLI. Do you think this combination fits to our fps-needs? Is it possible to implement this SLI-rendering-features in vorpX? Because I heard that VR-SLI is only usefull when you have to feed two real, physicall vr-displays which are perhaps used in Oculus CV1. Do you think this is true?

    in reply to: Skyrim Positional Tracking Issue #17975
    Trancer Spacey
    Participant

    I have the same issues: no shadows in geometry mode (makes no difference when I disabled the realistic lighting mod) and I have also this behaviour in positional tracking whichs seems wrong: moving foreward and backward works good, left or right has no recognizable effect.

    But I can live with that because I’m running Skyrim in Z-Mode. The performane is much better (I need a gtx 980!!) and the lighting-effects with shadows and illumination are rendered. It’s a pitty, this shadow/illumination problem, because for itself geometry mode looks very impressing in skyrim!

    in reply to: A preview of the next VorpX version #17942
    Trancer Spacey
    Participant

    I don’t need new games, I want the classics running good and smooth. Fallout 3 is crashing a few minutes after launching, Fallout NV doesn’t start anyway and better positional tracking in Skyrim and the named games would be really great for the moment. Perfect to reduce the waiting time for the first non-beta release of VorpX. :-)

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17919
    Trancer Spacey
    Participant

    FINALLY! I found the problem: I resetted my nvidia settings for Bioshock back to default. Now it’s working! And like Bioshck 2 part 1 looks F*CK*NG FREAKY AWESOME in gemetry-mode!

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17918
    Trancer Spacey
    Participant

    Oh god, my english is stuttering too! Sorry! ;-)

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17917
    Trancer Spacey
    Participant

    Hi Ralf,

    now I tried to launch the game via windows game launcher with dx9. This seems to have a bit more succes launching the uncutted box version of Bioshock 1 in dx9. Vorpx shows in the ingame menue geometry-mode but after the intro videos stuttering started again but now I had luck enough to can have a look: now the grafik was rendered in the geometry mode, but unfortunately it was a dia-show. 1 frame per 30 seconds.

    When I hit ctrl+alt+delete, the task bar shows me a cpu load of 80%. Without VorpX the game starts with no problems in dx9-mode and runs smooth. So I’m sure that this freezing problem unfortunately is caused by vorpx.

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17914
    Trancer Spacey
    Participant

    I found out what causes the black areas or grafik dropouts (don’t know how to describe it). It’s always when I don’t set the Rift as primary monitor. I noticed the same thing within Skyrim. Then the picture has not the high contrast and these black areas. Guess it’s running in 60hz. Are this black areas the so called “black smear”? (Sorry, I’m totally new to vorpX and Oculus.)

    @Ralf: By the way, I don’t get Bioshock 1 running in dx9-Mode. I have a normal box version, not the Steam version, but I patched it to 1.1. I disabled ingame the setting Dx10 textures and created a shortcut where I added the -dx9 in the target path (like you add commands in unity demos). But then the game crashes after the 2k video in the intro. Or better said: it freezes totally. I don’t get it to work in dx9/geometry-mode. Anything I can do?

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17907
    Trancer Spacey
    Participant

    P.S.: Bioshock 2 has not these strange, ugly black “wholes” in dark areas.

    in reply to: Bioshock 1 geometry mode don't work, black dropouts #17906
    Trancer Spacey
    Participant

    Sorry, my fault: Bioshock 2 is WORKING! Forgot to set the ingame resolution to Rift. Now it’s working in Geometry-Mode and it looks F*CK*NG AWESOME!!!

    What’s really nice: Mouse and Xbox-controller are working simultaneously togehter! This makes the gaming experience with smooth analog control and xbox-mappped menue-buttons very, very nice! Unfortunately this does not work in Bioshock 1. :-(

    Or does anyone know a workaround for this? To use mouse and xbox gamepad simultaneously togehter in BS1? It’s ok that you can use pinnacle-gameprofiler instead or vorpX own Gamepad emulation, but the lack of analog control and the loose of button/menue-mapping in games like Bioshock1, Fallout or Skyrim really sucks.

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