Trancer Spacey

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Viewing 15 posts - 16 through 30 (of 33 total)
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  • in reply to: Fallout 3 crashes #18131
    Trancer Spacey
    Participant

    Played more than 1.5 hours without crashing, so it seems one of the patches did it. I guess it was a memory issue because Fallout 3 is not Win7 optimized. Absolutely phantastic vr-experience now! Wasteland is heaven! :-)

    in reply to: Fallout 3 crashes #18124
    Trancer Spacey
    Participant

    Ups, links seems to work after all? Good to know… ;-)

    in reply to: Fallout 3 crashes #18123
    Trancer Spacey
    Participant

    Perhaps a solution:

    today I installed some useful (i hope!) mods. Now the freezing of the game seems not to happen again. (But this is just a first impression. I had’nt the time to test the game longer than ten minutes per session, but the crashing/freezing didn’t happen again.) So I guess, one of the following mods helped, to stabilize the game. If you have the same problems like me, perhaps the following links will help:

    (complete links seems to be deleted, so go to http://www.nexusmods.com/ and paste the following adresses)

    – Purge cell buffers: /fallout3/mods/7817/?

    – Games for Windows live disabler: /fallout3/mods/1086/?

    – 3GB Enabler (4GB for 64 bit): /fallout3/mods/6510/?

    – UPDATED Unofficial Fallout 3 Patch: /fallout3/mods/19122/?

    in reply to: Morrowind Help #18121
    Trancer Spacey
    Participant

    It seems you have a mod included which is causing this errors. Like I wrote: I had a fresh install of Morrowind, claculated distant land and everything worked finde- Then I used Vurts Groundcover, calculated the distand lands again and everything which worked fine before was messed up now, same way like you described it. Pretty uncool, because grass is such a nice thing to have in Morrowind. :-/

    But again: with a fresh install there seems to be no problems. Copy MGE into the folder and open it. Create distant land just by clicking thru the steps the programm leads you. It should work.

    I used quite low settings: not to high resolution for world textures, medium meshes and so on, because my PC is not powerful enough to get smooth fps. Perhaps when you set the settings a bit lower it works better? Or lower the visible cell-distance. I set mine to five.

    Unfortunately it’s a lot of experimentation at the moment.

    in reply to: Vanishing of Ethan Carter #18120
    Trancer Spacey
    Participant

    Cool, thank you! Let’s hope that Ralf will add this to the list. The ingame-screens I’ve seen are looking really good promising.

    in reply to: Morrowind Help #18103
    Trancer Spacey
    Participant

    By the way, what graphic card do you have? Do you use g3d-mode or z-mode? I’m asking because you wrote you always have smooth 75fps. I’m running the game on a GTX660, no problem in interiors, but outside it’s a bit to slow for smooth g3d. (Using only 5 cells distand land, 2x AA, no fancy shader settings, just sunrays and hdr.)

    in reply to: Morrowind Help #18102
    Trancer Spacey
    Participant

    Thank you, it’s looking quite nice with the texture pack. Fortunately also the Morrowind Code Patch, which helps to reduce game bugs, is working and makes no trouble. So it seems normal retexturing causes no trouble, but mods who are changing the environment.

    I did’nt try to reinstall Morrowind Overhaul again. I made a backup of my working Morrowind-folder. So I just tried Vurt’s Groundcover then, to enhance the environment with grass. But unfortunately just this mod alone seems to break the graphics when vorpX is running.

    in reply to: Morrowind Help #18095
    Trancer Spacey
    Participant

    Only with MGE it workes fine. Today I installed Morrowind Overhaul 3 and things went totally weird unfortunatly. Without vorpX it’s running good and looking very nice, but with vorpX the graphics are totally messed up.

    @Ralf: So you tested it with Overhaul 2 and it works? Unfortunately the only Overhaul-version I found in the web was v3.

    in reply to: Possible to FORCE game hooking on ALL games? #18054
    Trancer Spacey
    Participant

    In Dishonored the shadows are displayed not correct, especially when they are on a NPC. Waterreflections and water itself is not rendered correctly in g3d. I really hope this can be fixed. Because you are right: besides this the game looks fantastic!

    in reply to: Any particular game worth trying? #18053
    Trancer Spacey
    Participant

    The only thing with Bioshock: you have to be sure it’s set to 1080p and reset any settings I did in Nvidia-Controllpanel. (to force AA, for example). In the first case the game won’t start and in the second, the game can freeze in g3d-mode. (at least in BS 1)

    Also Skyrim and Oblivion are really enjoyable in vr, especially when you have a powerfull card which delivers smooth framerates. Fallout 3 too, but unfortunately this game crashes after a few minutes. I hope this is a bug which can be solved easily by Ralf. I can’t wait to play Fallout longer than 3 to 10 minutes. ;-)

    in reply to: Any particular game worth trying? #18052
    Trancer Spacey
    Participant

    Bioshock 2 works and looks very good, because you can use gamepad and mouse together, you don’t need an emulation for this. In G3D-Mode it looks really impressive! No shader issues, dive in! :-)

    in reply to: Possible to FORCE game hooking on ALL games? #18047
    Trancer Spacey
    Participant

    You can see in vorpX, Dishonored for example, that in geometry-mode unfortunately the shader-effects are not displayed correct. Or better said they are totally messed up. As I understand Ralf correct, when he wrote about positional tracking in BS Infinite, every game has to be adapted correct so that this mess-up does not happen and that this is not an easy thing.

    So I guess it would be probably possible, that vorpX hooks into everything, but when I see games that are already setup manually by Ralf, but do not work perfect now, you would be very dissapointed with a “instant-hooking-solution”.

    Trancer Spacey
    Participant

    By the way: I like the Z-Mode very much, because of the good perfomance. Especially when I recgonized, how to set the IPD better. So 3D is even in Z-Mode much more believable and impressive. The only two downsides: in Z-Mode the FOV seems a bit to narrow and there is unfortunatley no positional tracking, which I think it’s perhaps more complicated to do, than in geometry-mode. When I understand your blog correct about the different 3d-modes.

    Trancer Spacey
    Participant

    Thank you, Ralf.

    I tested this yesterday: without vorpX I got noticable better framerates, even when I run VorpX in Z-Mode.

    Thank you especially for the info, that Skyrim is more cpu demanding. I am planing to buy a Haswell-E. It will definitivly enhance my regular business-needs, but I hope it will make this games faster too, when I play them in real stereo. (I know it’s not a gaming CPU.)

    But the plan is to buy one 970 now and later perhaps a second one, for VR-SLI. Do you think this combination fits to our fps-needs? Is it possible to implement this SLI-rendering-features in vorpX? Because I heard that VR-SLI is only usefull when you have to feed two real, physicall vr-displays which are perhaps used in Oculus CV1. Do you think this is true?

    in reply to: Skyrim Positional Tracking Issue #17975
    Trancer Spacey
    Participant

    I have the same issues: no shadows in geometry mode (makes no difference when I disabled the realistic lighting mod) and I have also this behaviour in positional tracking whichs seems wrong: moving foreward and backward works good, left or right has no recognizable effect.

    But I can live with that because I’m running Skyrim in Z-Mode. The performane is much better (I need a gtx 980!!) and the lighting-effects with shadows and illumination are rendered. It’s a pitty, this shadow/illumination problem, because for itself geometry mode looks very impressing in skyrim!

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