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  • in reply to: Vorpx hooking but headset is black? #196383
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    Participant

    Howdy! I think I have the same issue.
    Been using VorpX for a while, and this is new.
    Using a Valve Index and a Geforce 1080, SteamVR 1.13.10
    I am using Joystick Gremlin and VJoy for a Sim Setup.
    My VR setup is normal. I am not using any adapters, and I have not had any problems with my VR previously.

    Symptoms: Launching Game (Mechwarrior 5), with VorpX launching automatically. First everything appears to work properly, but after a moment, the headset goes black.

    The Steam VR “headset view” shows the view in-game, and VorpX appears to be working.
    I can alt+f4 out of the game, and the “headset view” shows my Steam Home, but the headset is still black. Restarting Steam VR does not work.

    Steam VR provides the following error:
    “Error: Display Connection Trouble. Your graphics card cannot successfully connect to your HMD display…”

    If I terminate Steam VR and restart it, the issue persists.
    If I terminate Steam VR AND VorpX and restart Steam VR, The issue persists.
    If I terminate Steam VR AND VorpX and restart BOTH, it worked once, but I cannot reproduce. Now the issue persists.
    If I terminate Steam altogether and restart STEAM, the issue persists.

    Following a Reboot, the issue appears to have gone away. VorpX and Steam VR work as expected.

    in reply to: MechWarrior 5 #190970
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    Participant

    Someone’s uploaded a MW5 profile to the online database, but as you mentioned RE: Conarium, as of now, it provides cinema 3D, but no head tracking.

    Mechwarrior 5 mercs / Vorpx profile is here
    by u/shr84 in Mechwarrior5

    in reply to: Next Update? #13652
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    Participant

    I appreciate that Ralf! I haven’t updated my VorpX client since the initial release, so I came by to see if there was any news.

    When I saw that the blog on the main page hadn’t been updated since BEFORE the release of the beta, I was afraid the project had closed!

    in reply to: Deus Ex: Human Revolution #10982
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    Participant

    BTW, I just tested this… In DX11, “Normal” rendering, the game works as I would expect, but the guns aren’t rendered quite right. it’s like they’re made of several layers of sprites at different depths.

    in reply to: Create and Share Profiles? #10717
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    Participant

    Can these files be copied and uploaded, so we can do our own thing for the time being?

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    Participant

    I had problems with head tracking, and it was resolved by unplugging and plugging my Oculus back in.

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