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TrustParticipant
Howdy! I think I have the same issue.
Been using VorpX for a while, and this is new.
Using a Valve Index and a Geforce 1080, SteamVR 1.13.10
I am using Joystick Gremlin and VJoy for a Sim Setup.
My VR setup is normal. I am not using any adapters, and I have not had any problems with my VR previously.Symptoms: Launching Game (Mechwarrior 5), with VorpX launching automatically. First everything appears to work properly, but after a moment, the headset goes black.
The Steam VR “headset view” shows the view in-game, and VorpX appears to be working.
I can alt+f4 out of the game, and the “headset view” shows my Steam Home, but the headset is still black. Restarting Steam VR does not work.Steam VR provides the following error:
“Error: Display Connection Trouble. Your graphics card cannot successfully connect to your HMD display…”If I terminate Steam VR and restart it, the issue persists.
If I terminate Steam VR AND VorpX and restart Steam VR, The issue persists.
If I terminate Steam VR AND VorpX and restart BOTH, it worked once, but I cannot reproduce. Now the issue persists.
If I terminate Steam altogether and restart STEAM, the issue persists.Following a Reboot, the issue appears to have gone away. VorpX and Steam VR work as expected.
TrustParticipantSomeone’s uploaded a MW5 profile to the online database, but as you mentioned RE: Conarium, as of now, it provides cinema 3D, but no head tracking.
Mechwarrior 5 mercs / Vorpx profile is here
by u/shr84 in Mechwarrior5TrustParticipantI appreciate that Ralf! I haven’t updated my VorpX client since the initial release, so I came by to see if there was any news.
When I saw that the blog on the main page hadn’t been updated since BEFORE the release of the beta, I was afraid the project had closed!
TrustParticipantBTW, I just tested this… In DX11, “Normal” rendering, the game works as I would expect, but the guns aren’t rendered quite right. it’s like they’re made of several layers of sprites at different depths.
TrustParticipantCan these files be copied and uploaded, so we can do our own thing for the time being?
TrustParticipantI had problems with head tracking, and it was resolved by unplugging and plugging my Oculus back in.
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