Virual

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  • in reply to: OSVR HDK #96882
    Virual
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    @dodossssssssss The HDK 1.3 has some issues but by the sounds of it, the next version will fix some of the problems. Since oculus’s price and hardware requirements are both pretty high and I have no doubt that the Vive will be about the same if not more, so the only option left for most people is the HDK.

    HDK and OSVR is kind of like the oculus dk1 in terms of software. Everything is buggy, not a whole lot of support or games to play. But it gets better every few weeks. 1 day ago the SteamVR plugin got some updates, so I need to find time to setup and give it a go with Elite Dangerous (I like this game but since it has no story I kinda stopped playing it). This is a big goal for OSVR since it doesn’t look like there is a big push to support OSVR directly in gaming, so if they can tap into the SteamVR game library it’ll give the platform a chance. Steam/OpenVR and OSVR is basicly the same thing, they just need to communicate with eacother perfectly. Hopefully VOrpX or Vireio Perception will support SteamVR or OSVR directly soon, then the HDK will be able to play a good amount of games.

    Is the HDK worth it since I bought it? Well, I would probably say no since its been sitting in its box for the last 6 weeks. The barn door effect bothers me like crazy but 1.4 fixes this by putting a film that diffuses it away. So yey. The foam around the mask isn’t thick enough so when I adjust the lenses they dig into the bridge of my nose which hurts, but razer said they’re gonna make different sizes to make it more comfortable for people to wear. Since its helt in place by velcro, some people found other foam and just hacked it on to improve it. This might be another 1.4 feature. The only other issues is the lenses fog up which kind of annoying but someone said if you cover the nose hole in the headset with cardboard it stops that from happening. Also, this is a dev unit so don’t expect this to be user friendly. You might have some issues here and there that you’ll need to work out.

    I would say wait for 1.4 to be released. Don’t know when that will be though. If you really really gotta have some vr then get 1.3 and just be prepared to fork over a bit more money to buy the 1.4 upgrades. Its kinda nice that we can upgrade the vr headset but at the same time, it means razer doesn’t have to work to get it perfect on the first try so they can continue to make money on upgrades that should of been there sooner, like the stupid film and thicker headset foam. Its like having game content removed on purpose then sold as DLC.

    Virual
    Participant

    @Ralf, Looks like OSVR specific headsets are coming out. In the latest interview with tested they said that the HDK is a reference model and they already have a few people taking the design and creating their own spin on the headset and rebranding it. So there will be consumer-ish version of the HDK.

    I really hope for osvr support soon. I have the HDK 1.3 and there isn’t much to use it with. Since razer announced that you guys were supporting them back around may of 2015, i hope that by the time the hdk was available to the public that there will be some beta version of vorpx that would work.

    I don’t see a downside to supporting osvr, it already has oculus support. Then there’s the steamVR plugin for osvr, so SteamVR games will work through OSVR as well. So I really hope you reconsider making a push for OSVR to work in vorpx. At the price range of oculus and the vive, i’ll be sticking with my HDK for a long while.

    The interview I mentioned.

    in reply to: Image seems oversample, cross-eyed #95680
    Virual
    Participant

    @nanard421, In your post you mentioned that you restarted the OSVR server and you got your DK2 to work? Did you get OSVR working with Vorpx? Just curious because I have the HDK for OSVR and I really wanted to be able to use Vorpx on it.

    in reply to: OSVR HDK #91033
    Virual
    Participant

    thanks for the reply. Since osvr announce months ago that vorpx is one of the supporters, I thought the support was in process. You’re saying that will probably be added, does that mean some work has already begun or its not even started?

    Since we’re on the subject of support, does Vorp have any support for SteamVR / OpenVR? I can use the hdk threw thoses as well if thats supported. Thanks again.

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