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RalfKeymasterEye Distance and IPD are two different things. The Eye Distance is the virtual camera distance in the game, while the IPD is your physical IPD.
If you use an Oculus profile, you cannot set your IPD, since it is determined by the Oculus profile. The virtual Eye Distance can be set in both cases (which changes the ‘strength’ of the 3D effect).
RalfKeymasterIf you refer to certain text overlays in Skyrim in Geometry 3D mode, that’s most likely not an IPD issue. It’s a small glitch in vorpX that might be fixed later. If only the text looks wrong, but the image itself looks OK, you shouldn’t change anything.
But you can if you want: you don’t have to use an Oculus profile at all. Simply select ‘Do not use an Oculus Profile’ in the vorpX Configuration. After doing so you can manually change your IPD, either in the config window, or directly in-game on the display page of the in-game menu. vorpX also has its own calibration routine, which can be launched from the in-game menu.
Hope that hepls.
RalfKeymasterYou need no mod to use Skyrim with vorpX.
You can use most mods of course. But in your case it sounds best to first try without any mods installed.
RalfKeymasterHi Steampunkgears,
not sure what might be the issue here. Did you try with a clean and unmodded install of Skyrim? Skyrim is not known to cause issues normally. The Script Extender that is requested on that page might cause issues for example (although it seems to work in general).
One general thing you could try is to disable your virus scanner temporarily and see whether that helps. There might be a conflict between its memory protection and the way vorpX hooks into games.
If you haven’t done so before, please also take a look at the trouble shooting sticky.
RalfKeymasterFinally had the chance to check this out. Pretty cool and really useful.
RalfKeymasterI will take a look at it as soon as Steam finishes downloading.
Update:
The bad news: the current release version of vorpX doesn’t work. The good news: you will only have to wait a few days since the current dev version works fine, including (Z-Buffer-)3D. In other words: the next update will include the neccessary changes and a profile for COD:Ghosts.
RalfKeymasterThere are two radically different approches for creating 3D in vorpX. The Z-Buffer method (Z-Normal, Z-Adaptive) and Geometry 3D. Currently not all supported games have Geometry 3D.
Geometry 3D offers the most lifelike 3D effect, but costs about 50% framerate, while the Z-Buffer modes have a less natural 3D feel to them but instead guarantee you the high framerates that are needed for good (non-nauseating) head tracking.
An article that describes the differences more detailed can be found here: https://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d .
A technical explanation of the adaptive Z-Buffer mode can be found here: https://www.vorpx.com/adaptive-3d-algorithm/
RalfKeymasterHi whsi,
A (slightly outdated) list with games that support Stereo 3D can be found here: http://www.vorpx.com/games.
Hope that helps.
RalfKeymasterYour original download link expired after two weeks, please send a mail to support |at| vorpx com to receive a new one.
RalfKeymasterThe voprX cursor automatically replaces the so called ‘hardware cursor’ that is used in many games, which wouldn’t show up properly in the Rift.
In (very) few games that has the unwanted side effect that it shows up when it is not supposed to. A hotkey for manually disabling/enabling it in such cases will be added in a future update (most likely the next).
Nov 3, 2013 at 11:16am in reply to: Official list of games? 3D outside of official supported games? #11419
RalfKeymasterHi Schnippshly,
A (slighlty outdated) list of games that are supported in stereospic 3D can be found here: http://www.vorpx.com/games
To your second question: Unfortunately for almost all games some individual adjustments have to be made to make them in work in stereoscopic 3D, that’s why unsupported games ‘only’ work without stereoscopy.
Non-stereoscopic games are still a very immersive experience with vorpX BTW, since everything else (including full head tracking) works in most cases. To check how immersive the world still is without Stereo-3D, you can make a simple experiment: close one eye and see whether you are still immersed in the world. :)
RalfKeymasterSee my answer here: https://www.vorpx.com/forums/topic/outlast/#post-11415
And please no double posts, asking a question in one thread should be enough. Thank you.
RalfKeymasterOutlast has to be started in 32bit mode. Either by starting the 32bit executable directly or with the parameter -32 in Steams launch options for the program.
I’ll look into 3D support, should be possible.
Hope that helps.
RalfKeymasterGuys,
Before you do something like that you might want to wait a few days. BF4 works just fine with the current dev build, including (Z-Buffer) 3D.
A lot of effort in the last weeks went into resolving semi random arcane DRM issues. There are a few things to be done until the update is ready for release, it will available soon.
RalfKeymasterHi Nedo,
You have to select the profile you want to use in the vorpX Configuration.
Right Click the tray icon, select ‘Configure vorpX’, and choose the profile you want to use.
Hope, that helps.
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