what595654

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • what595654
    Participant

    Well, Oculus Link currently looks terrible on my system. Virtual Desktop is crystal clear, and wireless. The latency is 30ms, so it’s good enough.

    It appears the Virtual Desktop is somehow overtaking Vorpx. Because the games load, and say that Vorpx is enabled, but instead of displaying in Vorpx, the game displays on Virtual Desktop. It’s like the game is still mirroring Virtual Desktop, because the Vorpx logo appears inside the headset, instead of the Vorpx.

    Regular SteamVR games work, so there is something different from how your software is accessing SteamVR versus regular games.

    Is there an update you can do, so the correct output goes to the headset?

    in reply to: No Man’s Sky Desolation No Longer Works #196271
    what595654
    Participant

    I didn’t know Vulkan didn’t work on Vorpx. Thanks for the info!

    I have used the VR support. Using motion controls are clunky, and the graphics are ugly compared to the non VR version. I would rather just play on a virtual 3D big screen with mouse and keyboard. It’s much more enjoyable.

    in reply to: AutoHotKey presses for re-centering view #183688
    what595654
    Participant

    This one…https://www.walmart.com/ip/VR-Tek-Windows-VR-Glasses-FHD-Resolution-2560×1440-Black/56206937

    The 2560×1440 rgb stripe version has better lenses than the 1440×1440 version, and a vibrant screen. Better than my Rift, Vive Pro, Odyssey, Pimax 5k plus, GearVR, Lenovo, so on.

    I own all the headsets, and it’s the sharpest headset I own. The motion blurring it terrible, and the lenses aren’t the best, but it has a very sharp screen, with almost no sde.

    But, the drift is pretty bad. I was playing with head tracking locked, but it started making me sick, and I couldn’t read some of the UI.

    Do you think you could add an option to alt-space at a certain time interval? I haven’t been able to get it to work with a script.

    in reply to: AutoHotKey presses for re-centering view #183677
    what595654
    Participant

    What process handles checking for key strokes like re-centering in Vorpx?

    If I use AutoHotKey, I should be able to do something like this…

    Loop
    {
    SetTitleMatchMode, 2
    SetTitleMatchMode, 2ace
    DetectHiddenWindows, On

    WinGet, WinID, ID, vorpX VR Driver Control
    WinActivate, ahk_id %WinID%
    Send, !space
    Sleep 5000
    }

    in reply to: Dishonored 2 with profile unplayable issue #167204
    what595654
    Participant

    Why does everything always take so long for this developer? Is it possible to make our own profiles? Why not just steadily add support for more games, instead of working on other features?

    I’ve noticed Ralph only works around the release of big titles when he knows he can make more sales. Otherwise, he just goes silent.

    what595654
    Participant

    I have already tried that. ESO no longer works. Please do not have games on your supported list that do not work. It’s dishonest to potential customers.

    what595654
    Participant

    Support probably got broken in an update. ESO is updated a lot.

    in reply to: Games im looking support for #87765
    what595654
    Participant

    The Witcher 3 crashes after it loads up. Almost works. Any chance of getting that to work?

    Witcher 3
    Killing Floor 2

    in reply to: Will vorpX support DK2? #16222
    what595654
    Participant

    I think part of the problem was 1. the recent news update, plus 2. your past history of updating.

    1. The recent “preview” screamed as if a new version of vorpX had Skyrim working with positional tracking. I know I bought it just for that reason, and I know now others have as well. Even though it stated in the article that it technically wasn’t out. The impression gave, that it was just around the corner.

    2. From reading other comments on this forum, it seemed like you have done this before. You released the product, got a bunch of sales, and then didn’t update for a very long time. Although in this case, you didn’t release anything, and I bet you got a bump in sales with that article.

    Teasing Skyrim as working with positional tracking, and then saying well I have no timeline on when it will be released, makes it appear as if you are not even close to having it ready, or your starting from scratch, which is opposite of what the recent article and video imply.

    If this was free software, or much cheaper, I think most people could stomach the long release times. And I know I’ll probably get flamed for sounding impatient. But, at what point in software development, where you are taking peoples money beforehand, do you say, this isn’t right. And I am not basing this off of the DK2 update only because you are right in saying it hasn’t been that long. I am referring to vorpX since the beginning.

    I think the advice given was fair. It would be better to provide smaller, more frequent updates, instead of giant releases. Having a Skyrim only update would suffice for many, since apparently you have most of it worked out according to the video. Even if things were messed up, it should still be playable, and we could look forward to updates when it is all fixed up.

    I too have no way of really using your software after I bought it. No rotational or positional tracking for DK2 in any game I’ve tried.

    I have no issue waiting for software, but the price of admission, and the amount of time you take to update seems dubious. I feel cheated giving $40 for something that doesn’t work much at all. I know that is my personal opinion, but I also know I am not the only person with that opinion.

    I do want to say that I appreciate your customer service. It’s been really good.

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