Zloba

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Viewing 9 posts - 16 through 24 (of 24 total)
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  • Zloba
    Participant

    Looks like a usefull feature, thank you Ralf!

    I can see from the video that the animation of the gun going back into visible state does start at the same time as you “pull the trigger” hence the gun is shooting straight during the animation. (a little immersion breaking imo)

    Could it be implemented like this?
    – first mouse click unhides the gun
    – second mouse click does actually shoot the gun after the animation is over

    One could argue that he needs to use his reflexes, but if you implement a ON/OFF/AUTO switch, i think everyone would be happy.

    I was also thinking if we will be able to change the time limit between the gun hides? I know i might be going into details here, but i can see a big potential in this feature and would love to use it without breaking immersion.

    But i also understand it might be a first version of the feature and i really appreciate your work you put into this ^^

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201598
    Zloba
    Participant

    Nice, all up to date on my end, so looking forward to the new VorpX version. I will be definitely testing the Metro games

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201593
    Zloba
    Participant

    vorpX’s automatic headset supersampling calculation

    Sounds like something that makes life easier. Would you recommend installing the dev tools Ralf?

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201557
    Zloba
    Participant

    Even if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.

    Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))

    One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.

    @Zloba: thanks a lot for your reply, you gave me very useful info!

    @Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!

    No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.

    And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201542
    Zloba
    Participant

    Alright, i will look into it. Looking forward to the new version. Keep up the good work ^^

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201530
    Zloba
    Participant

    Just after i posted the last post, the game started to crash like hell (on the level where you meet Khan). So i had to play with the settings again and i think i found the cause for the crashes. I turned off Advanced PhysX in the Game options and i could play for a nice hour without a crash. I’ve immediately switched to G3D and i’m amazed. It’s like night and day. Performance is not good, 30-70 FPS depending on the scene. Will see how it goes. I’ll stay in G3D if it’s playable during shootouts as it’s really amazing.

    @Ralf do i have to wait until the next version of VorpX to try OpenXR? Also when i launch Mixed Reality Portal, a message pops up, that i don§t have it setup for OpenXR and that some applications could have problems. I didn§t pay attention to it as i always use SteamVR. Should i look into it before i try to play in OpenXR?

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201527
    Zloba
    Participant

    Metro games are very weird ones on VorpX. I spent last few days trying the original and also the Redux version, just playing with game settings and VorpX settings, playing the short intro every time to compare the performance.

    I was able to run the original in G3D with nice performance but once i got to the end of the intro, the game lagged like hell no matter what settings i used. Redux on the other hand was crashing every few minutes so i decided to stay with the original, but in Z3D. I had everything set up perfectly, getting 80-90 FPS @1080p, but the game lagged every 5-10 seconds so badly that it was game breaking and unplayable for me. It was like i was loosing frames every few seconds, i don’t know. And the problem prevailed no matter what settings i changed.

    So i went back to Redux and found out that having the graphics preset above Medium caused the game to crash. Playing with G3D crashed the game too often also. So i switched to Z3D and now it’s buttery smooth and the game still crashes, but maybe every 30 minutes or so. I had a 90min session yesterday so i’m happy.

    Btw. my specs – i5 6600, 16GB RAM, GTX1060, Win10, SSD .. so you should be fine with Z3D at least. Also one thing i find helpfull before i try to set a game with VorpX – i try playing with graphics settings, so my flat-monitor performance don’t drop below 100. If it can stay above 120, then great. This way i’m almost always able to get 80-90 FPS with VorpX. But i also turn off the Asynchronous rendering. For me it doesn’t feel smoother to have the game at 45 and HS at 90. So i turn off 2 of the options which affects that and there’s also 3rd one which i set to Faster or Safe depending which one is moother (sorry, but i can’t recall the names of the options and submenus right now. But it’s easy to find).

    Edit:
    I forgot to mention that i also own G2

    in reply to: Profile editor? #201324
    Zloba
    Participant

    I think i got the idea now. I tried Deep Rock Galactic with Paradise Decay’s profile. I had to change some settings to make it playable for me. In the end i switched from Full VR to Immersive screen as that’s more zoomed out while still very different to a 2D screen. Before i got vorpX, i’ve tried the game in SteamVR’s Theatre mode and it was not playable at all, even on the lowest settings. I also tried Bigscreen, which was playable on the lowest settings.

    i5 6600, 16GB RAM, GTX 1060 6GB – i can run this game un Ultra settings 1080p in Immersive screen mode while maintaining stable 45 FPS (according to Steam FPS counter and also vorpX counter). But it’s so smooth that i really feel like it’s 90 FPS. Or at least 60 minimum .. it has to be.

    Ralf thank you for this absolutely amazing piece of software. I think i’ll spend a whole lot of more time playing games like this as opposed to native VR games. Thank you very much again!

    in reply to: Profile editor? #201317
    Zloba
    Participant

    Just a heads-up that usually any settings changes vorpX applies are pretty important for a seamless experience. Even more so for FullVR games like Metro where vorpX makes sure that the game FOV precisely matches the FOV of your headset. Without automatic settings you would have to do that manually.

    Fair enough, i’ll keep using existing profiles and maybe change some little bits to my liking.

    That said, if you want to experiment with games that already have an official profile, your best bet is making a copy of the game‘s .exe and then create a new profile for that copied .exe.

    Do you mean i can just copy the .exe file, name it differently, copy existing profile and assign the new .exe to it? What about in-game graphics options? Do they change for both .exe files, or do the games keep separate configuration files for both?

    Gamepad: some games do not allow mouse and gamepad input at the same time.

    The thing is, i tried both games on a flat screen before i enabled vorpX and gamepad was working just fine and i was able to change control settings in the game menu. After vorpX was enabled, i was only able to change controls for K+M (Redux version), but the gamepad options were inaccessible. I was able to play with it but not change the controls. In the original game, everything worked fine, including the controls options menu.

    Btw. thanks for the response, it was very helpful ^^

Viewing 9 posts - 16 through 24 (of 24 total)

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