Zloba

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  • in reply to: Metro Exodus crashes on start #202128
    Zloba
    Participant

    I had the exact same problem with Metro Exodus (topic is called Metro Exodus benchmark, just little scrolling down this forum). Manually changing fron DX12 to DX12 and restarting the game, VorpX attached sucxesfully and also changed the settings properly.

    So i think there’s definitely something going on with the autosettings for this game.

    in reply to: vorpX 21.2.3 Available Now #201993
    Zloba
    Participant

    Thank you Ralf! Time to get back into Metro again.

    in reply to: Online games #201877
    Zloba
    Participant

    Ok, i’ll keep that in mind, thanks

    Zloba
    Participant

    It seems like this will be a headache for more games. Metro Redux, LL and Exodus are affected also. I didn’t pay attention to it and just played through the first two games with mouse and keyboard. But now i’m going to play Exodus for my very first time and really want to make XBOX One game pad working. So let me elaborate first …

    The game is working with the controller without a problem on flatscreen without VorpX. Once i start it with VorpX attached, the in-game prompts are showing keyboard prompts instead of controller ones. This would be not an issue on it’s own, but sometimes the game refuses to register gamepad inputs.

    For example – the very first door in the game which you need to open to progress further .. when i stop ahead of the doors, it shows me to press E on the keyboard. Alternative controller key is X. The game refuses to register the controller input UNTIL i hold left stick in a direction. Then and only then the prompt on the HUD changes to X and i’m able to open the door. You could say, this is a workaround and it should be fine … UNTIL you encounter a QTE just few moments later and the game won’t register your input and you’re killed. This is not an annoyance anymore but it effectively stops the player from progressing through the game.

    Ralf, you said that after the DirectVR scanner is done, the gamepad-to-mouse/keyboard should be turned off automatically and it should be OK. I made sure to have the autosettings feature turned ON right from the start. Started a new game and Head Tracking worked out of the box even without the scan. HUD was showing keyboard prompts.

    Now i did a scan which was unsuccessfull. So i repeated it a few times without luck. I decided to continue just to learn the head tracking stopped working AND the HUD prompts were showing controller’s buttons.

    So i restarted the game and the same happened as before – head tracking is working but the game shows keyboard prompts. So i tried the Scan again and this time it was successful. But the head-tracking stopped working again and the HUD prompts were showing the controller’s buttons.

    Restarted the game again just to find out, the controller is not working in the game at all, but when i press DEL to show VorpX menu, it does work inside that menu.

    So i restarted it again and i’m back to “normal” (headtracking works with keyboard prompts, until i do a scan after which the HT stops working and the prompts are showing controller buttons).

    I also tried turning off HT while it was working. I have the Reverb G2 controllers turned off, tried changing them from Auto to Oculus Touch. But i can’t seem to find a way to keep working HT while having the game showing controller buttons instead of keyboard ones.

    Now i’m really out of ideas how to proceed.

    in reply to: HTC Vive can’t launch steam games #201857
    Zloba
    Participant

    You can turn off Steam Theater globaly in Steam settings but i recommend turning it off also for each game separately. Right click the game in Steam library, select properties. Uncheck “Run in Theater mode in VR” on the first tab

    in reply to: Metro Exodus Benchmark #201852
    Zloba
    Participant

    I doublechecked and i had the auto settings feature turned ON, but still had to change manualy to DX11. Nevermind, it works now.

    Apparently there’s no way to run the benchmark in VorpX. I’ve tried everything. Nevermind, i’ll try to find the best settings ingame.

    in reply to: Metro Exodus Benchmark #201840
    Zloba
    Participant

    Nevermind, i’ll try it again:

    I’m pretty sure the auto settings feature was enabled, because after i manually changed to DX11 and restarted the game, VorpX attached successfully and managed to change resolution, FOV and few other lines in the .cfg file. But i will doublecheck it today. I’m not sure why it wouldn’t be able to do it on the first try though. Do you think the DX12 should work? Not that i care much about it as i won’t be enabling ray tracing and DLAA on my GTX 1060 anyway, but maybe as a general info would be nice to hear.

    But let me just say something about the benchmark. In the game installation folder are 2 .exe files:

    MetroExodus.exe – the file which starts the game and VorpX attaches to
    Benchmark.exe – an official benchmarking tool

    From what i understand, it is a tooll with simple window that looks like this (not my screenshot):

    https://drive.google.com/file/d/1UFHOpoK6KUh2adFJfFxukw6IlifkYtCo/view?usp=sharing

    After you setup the settings and click RUN, the tool starts MetroExodus.exe with some additional parameters. Steam confirms it with a window where all the parameters are showed and asks you for confirmation. After you click OK, the game starts.

    From my point of view, VorpX should attach to the benchmark, because it’s basically MetroExodus.exe which runs the benchmark and to which VorpX succesfully attaches when i run the game itself. Any idea why it won’t attach?

    Zloba
    Participant

    I recommend turning off Steam cloud for the game and try to set the resolution in the .cfg file located in %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg

    But i also found this on the pcgamingwiki.com:

    Resolution Issues
    Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game’s maximum available resolution being lower than their monitor’s native resolution.[3] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[4] or setting the multi-monitor display mode in Windows to “Computer Only”.

    Some other threads about this problem:

    https://forums.tomshardware.com/threads/metro-2033-redux-resolution-issue.3451297/

    https://steamcommunity.com/app/287390/discussions/0/1742232339925283291/

    Good luck!

    in reply to: Metro Exodus Benchmark #201838
    Zloba
    Participant

    I just posted a message, edit it because of bad BBCode and it dissapeared. Can’t send the same because apparently the forums thinks it’s already been sent .. ?

    Edit:
    Probably has ID: #201837

    in reply to: vorpX 21.2.0 Preliminary Changelog #201810
    Zloba
    Participant

    I was wondering what “shortly after Easter” could mean :D
    Can’t wait to try it

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201809
    Zloba
    Participant

    Metro has a pre-defined controller presets which can’t be customised. I thought it would be great to do that in VorpX, but it’s not a big deal.

    I’m still learning to use VorpX on-the-fly. I turned the auto-settings OFF before starting Metro LL Redux for the first time and i was wondering why is the image inside the headset stretched only to find out, the auto-settings were tunring on Windowed mode in the .CFG files, which solved the problem. But it was also changing my mouse sensitivity and audio levels for example. Hence i turned it off after it did it’s job (changing settings in .cfg files). But i’m aware that if it causes problems with the game, that’s the first thing to try and i turn it back ON. I promise :)

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201805
    Zloba
    Participant

    After the first scan is done and the game is restarted (and the settings are saved in the CFG file) i tend to turn off the option to let VorpX to change some/all game settings as i want to keep my custom resolution and in some cases the FOV. In case of Metro 2033 that means, i have to do the scan every time i start the game or reload a checkpoint to get the head tracking working but i don’t mind doing that.

    I’ll try to change the controller type next time. Thanks for the tip.

    I noticed that i like to play the Metro games with controller mostly because WSAD keyboard controls are just too quick while the precise slow movement with controller sticks are perfect for this series. I like to go slowly and enjoy everything around.

    One question though – when i change the type of WMR controller to Gamepad instead of KM+Mouse i’m not able to change the bindings. I would like to change mostly the controls in SHIFT mode (btw. thank you for implementing that). For example i would like to hold my SHIFT button and assign my left or right stick functions, that are assigned to the directional pad on XBOX controller. It’s possible to do that with WMR controllers set to KB+ mouse (obviously), but in this mode, the left stick works like a button instead of axis, which i don’t like that much.

    Would it be possible to change the bindigs for gamepad settings of WMR controllers in the future?

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201774
    Zloba
    Participant

    I finished LL and it was awesome. Before i get to play Exodus for the first time i want to try the original Metro 2033. Everytime i set the ingame option to DX11, G3D stops working and only Z3D are available. Does it mean G3D doesn’t support DX11 in this game? I was using the official profile. I would like to use the DX11 because the performance is better compared to DX9.

    I also tried to use my G2 controllers but the A, B, X, Y buttons and the “grab” buttons doesn’t work in the game. Also the controllers are showing some WMR controllers instead of G2’s. Is there anything i can do to make the buttons work?

    Zloba
    Participant

    Yeah, maybe i need to try it instead of making assumptions :-)
    Looking forward to it!

    in reply to: Bad performance with Metro 2033 Redux + Rev G2 #201646
    Zloba
    Participant

    I finished the Redux version of Metro 2033 and there might be a bug which might have something to do with the FOV set to 90. I’ll try without spoilers but be aware

    *** POSSIBLE SPOILERS BELOW ***

    At the last chapter, after you set up the tracking device on the top of the tower, your mind is taken by the dark ones into these “enlightening” scenes, after which you start to run away from the dark one inside a maze. The maze gameplay starts with 4 doors around you and the game saves.

    The problem starts here, because the game changes the FOV in this part to something bigger. My game froze during the FOV change while the game saved. I loaded the save after game restart and it loaded freezed. I had to start the chapter from the start but i played it on Flat screen with FOV set to 60. This way i was able to finish it.

    I still need to confirm it by playing again with VorpX though.

Viewing 15 posts - 1 through 15 (of 24 total)

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