Ralf, for info about game: rust; they whant add: “Use alt+mouse / TrackIR / any other head tracking system to change the view direction separate from the walk direction”
You can only change headtracking sensivity to zerro if you want use oculus as display and aim with mouse …
First page, second post… :
Unfortunately it’s not possible, or better feasible to separate head tracking from the crosshair. Head tracking does always the same that the mouse does.
Technically there would be a way to move the ‘head’ independently, but that would result in heavy graphical errors in almost all games, since you would be able to look at parts of the scene that aren’t actually rendered by the game. So unfortunately that’s nothing that makes sense in practice.
Any news?
+ 1 watakax. +/- next update release date or month? =)
-1 hal9001, hal9001 what they promissed? Last update was in November 15 and all games(+/-) to this update (included) works normaly on oculus + vorpx. And toDo list for next update I don’t see.. ^_^
moosewhite, thx for tip. Changed in origin manualy from 64 to x86 and bf4 working normaly ;)