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AuthorSearch Results
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Oct 3, 2013 at 11:47am #10783
In reply to: Battlefield 3 Support
hurdlejadeParticipantSo BF3 is on the supported list, now, how do I actually start the game with vorpX? I’m trying to start campaign.
Sep 6, 2013 at 4:21pm #10425In reply to: Battlefield 3 Support
IllLouMalnatisParticipantHi Ralph,
Thanks for the response!
I’ve yet to receive my rift from Oculus and I’ve never tried the headset before, so I’m not really sure what to expect. You’re rationality sounds convincing enough though!
As far as stereoscopic gaming on monitors goes (or even sony’s HMZT-1), I find geometry 3D to be ‘night and day’ compared to Z-Buffer 3D. But, like you said, the rift is not a (merely) a monitor. Only (an unreasonably long!) time will tell what my preference is. Ha! (I’m in North America, so my rift won’t be here until mid October, most likely.)
I appreciate the information, and more importantly, your hard work.
Looking forward to the BETA!
Sep 6, 2013 at 8:43am #10424In reply to: Battlefield 3 Support
RalfKeymasterHeadtracking is supported for almost everything, including BF3 of course. Geometry 3D for DX11 titles isn’t 100% there yet, but that will change, *maybe* even before the public beta release, but most likely some time later.
Unless you have a high end rig, BF3 is one the titles where the main advantage of the Z-Buffer mode (SPEED!) outweighs its disadvantages by far anyway.
On a sidenote: I know that people have different opinions about this, and there’s nothing wrong with that, of course. Always beware of people who try to sell their opinions as truth. But as far as I’m concerned, constant 60fps are *much* more important than the kind of stereoscopy. I even play some titles with perfectly working Geometry 3D in Z-Buffer mode because of this.
Stereoscopy adds to the immersion, but it’s not the most important thing. Don’t believe me? Just close one eye and see whether you are still immersed in the real world or not. ;) The great thing about VR is being able to move and act inside the virtual world as naturally as possible. That is what really sets the Rift apart from playing games on a monitor, and that is what makes the experience so special. The kind of stereoscopy is just a (small) part of the equation.
Sep 5, 2013 at 2:29pm #10422Topic: Battlefield 3 Support
in forum General vorpX Discussion
IllLouMalnatisParticipantHi,
Will this driver support true stereoscopic 3D or Depth Buffer 3D for BF3?
Will this driver support head tracking for BF3?
Thanks!
Mar 18, 2013 at 7:56pm #321In reply to: Shaders (Helix)
AnonymousInactiveI thought 3d vision used the depth buffers and the fast-method of 3d rendering, and that is why it has the issues it does with the shaders? The 3d vision drivers don’t use double rendering, I’ve only seen that in some games like Battlefield 3, and it is a terrible performance hit.
I’m willing to bet the helix shader fixes will work just fine with these drivers. It just doesn’t make sense that they wouldn’t.
Mar 12, 2013 at 5:53pm #267In reply to: Supported Game you are most excited about?
AkParticipantDefinitely Battlefield 3.
Fallout 3 is a very good game, but it looks horribly outdated and will be bad with the rift I think.
Either you need a really good ‘photorealistic’ game like Battlefield 3, Crysis, Portal, Project cars, or a game with a particular style like Minecraft, Borderlands, dishonored.
Old games which tried to be ‘photorealistic’ looks very bad today. For exemple I can easily play at ratchet and clank because the cartoon style doesn’t look outdated, but games like the first tomb raiders, Vice city etc just look bad
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AuthorSearch Results
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Search Results
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Topic: Battlefield 3 Support
Hi,
Will this driver support true stereoscopic 3D or Depth Buffer 3D for BF3?
Will this driver support head tracking for BF3?
Thanks!
