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Feb 14, 2019 at 7:23pm #179495
In reply to: Z3D ghosting artefact
neodraigParticipantYou are right, as I always play in Geometry 3D when I have the chance.
But I played Bioshock Remastered in Z3D on my AMD card and though I had cranked up the sharpnees, there were no such artifacts.
So I made some more tests and I found that is is depended on the 3D engine.
Some games will have the problem and some other not.I also tried to compare with Bioshock Remastered, but vorpX won’t attach anymore with my new Nvidia graphics card (I already finished the game with the AMD one without problem, I also formated my PC since then).
Dec 19, 2018 at 11:36am #177828In reply to: Artifacts and effects rendering at wrong distance
RalfKeymasterBioshock Remastered is not supported. If there is a profile in the database currently, it’s there by accident as a leftover. Sorry for the confusion.
Please use the original version and add “-dx9” (without the quotes) to the launch options in Steam. Far superior due to full DirectVR support. The Remaster isn’t really better anyway except for slightly better textures.
Some effects at wrong depth can occur occasionally in some games, that’s the nature of the beast so to speak. Don’t recall that in the games you mention though, I’ll check whether something can be done.
Nov 28, 2018 at 4:59pm #177106In reply to: no 3D tomb raider 2013? bioshock?
RalfKeymaster@ Heccer : Your last post had to be removed. Discussing pirated games is not allowed here for hopefully understandable reasons.
For Bioshock you will indeed have to add -dx9 to the launch options on Steam though. Important: only the original version is currently fully supported, not the ‘Remastered’ version. You automatically get both when you purchase the remaster on Steam.
Sorry for the confusion, I thought your post above was related to Tomb Raider.
Oct 21, 2018 at 11:40am #176020In reply to: vorpX 18.3.2 Available Now
RalfKeymaster@ all (most): Thanks for the kind words.
@ moarveer: Bioshock Remastered is a rather odd case technically unfortunately due to the way they did the DX9>DX11 conversion. As soon as I have an idea to tackle this in a decent manner, the game will be added, but I can’t promise anything. Currently it’s too glitchy.
@ nieda: FYI: About 90% of official profiles have G3D now. For AC:Odyssey you would need a GTX4080Ti (sic!) for G3D, not even AC:Unity G3D runs exactly great on current hardware. Far Cry 5: anticheat prevents vorpX from hooking as discussed multiple times here.
@ dborosev: AC:Odyssey Z3D base parameters have been adjusted to look more realistic. In Origins elements nearby looked extremely large and then got too small too quickly in the distance. This is more balanced now. You can however play around with the near/far option like dellrifter suggested if you prefer something else.
@ dellrifter22: no changes to the way Image Zoom is used. Only remotely related change is that in immersive screen mode a higher FOV is set if vorpX can adjust it. But that only affects immersive screen mode and there it has the opposite effect of what you describe. I’ll double check to be extra sure.
@ OculusRiftRocks: native 3D means that the game has its own SBS stereo mode. What the vorpX profile does is automatically setting the game options to utilize it. You could do the same with Crysis 2/3, but those had indeed a depth buffer based approach. Crysis 3 with vorpX G3D is superior.
Oct 21, 2018 at 12:55am #176005In reply to: vorpX 18.3.2 Available Now
moarveerParticipantGreat update Ralf! So how about Bioshock 2 now, is it working, or did the Remastered version got fixed?
Aug 22, 2018 at 3:17pm #174863In reply to: Video tutorials
dellrifter22ParticipantMake sure you’re playing the original Bioshock (DirectX9 version).
The Remastered versions only work in 2D as you describe.
Jul 19, 2018 at 11:24am #174325In reply to: Missing VRDirect Scan Option
RalfKeymasterSkyrim and Bioshock are supposed to have a DirectVR scan option. If you don’t see it in these games, something is wrong. Might be worth to check whether you maybe have renamed the .exe files for some reason which would prevent the profile from loading correctly.
Caveat: for Bioshock please use original DX9 version of the game, the remastered version (Bioshock HD) currently is not supported.
Jul 5, 2017 at 4:35pm #165607In reply to: Bioshock Remastered?
RalfKeymasterThere was a profile including Direct VR for the initial release version of the remasters, currently both are disabled though since some changes were made to both games with a patch which vorpX didn’t like. It’s likely (but not 100% certain!) that they will work again in the next vorpX version.
In general the DX9 versions are much better with vorpX though, so that’s not really a loss. There’s not much point in the remasters in regard to enhancements (mostly just slightly better textures), but they run much worse with vorpX due to a performance degrading hack that was necessary to make them work at all.
Judging from Steam’s Bioshock store page you seem to get access to the originals too when purchasing the remasters (“Contains both BioShock™ and BioShock™ Remastered!”).
I can recommend the original DX9 Bioshock 1+2 fully. Both have full Direct VR support, and the atmosphere is just perfect for VR.
Feb 11, 2017 at 5:18pm #125982In reply to: Skyrim + Direct VR = Ermahgerd!
StreetPreacherParticipantSkyrim SE???
Not sure if you set it already but if not try it with 1920×1440 resolution set manually in Skyrim.prefs and set the Fov 110 110 in game using the console.This was the main reason to buy it and works really good.
I have adjusted the size of everything a little 😛
Also, do you see any performance loss while playing more than…let´s say an hour?
I’m also impressed with the head tracking with the new DirectVR implementation. My only problem is that the FOV scan always fails, and when I try to set a FOV of 110 in the console the view initially changes, but when I close the console the FOV goes back to what it was before…
So far it’s a huge improvement though, this, FAllout 4 and Bioshock Infinite are a joy to play in VR now. Just not sure why I can’t get the original Bioshock Remastered edition working…
Feb 6, 2017 at 2:06pm #125822In reply to: Any chance of updated the Supported Games List
vpxtstParticipantOkay, I can get the game to run if I use Bioshock2 remastered, but not the original Bioshock2.
Also, Bioshock2 remastered doesn’t support VorpX DirectVR. If it does, then it just doesn’t support the auto-tracking (Alt L) feature?
Feb 6, 2017 at 1:21pm #125821In reply to: Any chance of updated the Supported Games List
vpxtstParticipantI’m also having problems with Bioshock2 and VorpX. I haven’t tried Bioshock 2 remastered yet to see if that works better.
Sep 20, 2016 at 1:26pm #111314In reply to: Bioshock Remastered
ElectrikMedicParticipantI managed to get the remaster working by renaming the exe to Bioshockr.exe. I then duplicated the profile for Bioshock Infinite and added Bioshockr.exe to it. Only Z-Normal and Z-Adaptive 3D work though (Geometry 3D crashes).
Honestly, play the original. I can barely see any differences in the remastered version and many players have reported that the remaster has some bugs that were fixed in patches for the original.
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