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  • #222537
    Ralf
    Keymaster

    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.
    #222530
    Demu
    Participant

    Tested again with a timer: timeouts occur exactly 90 seconds after utilizing the program, whether in Desktop mode or in Gaming mode.

    There is also a non optional Overlay that the PS/VR2 imposes, namely the psvr2 overlay to be able to sue the motion controllers. This is impossible to turn off, so I suspect any other users with a PS/VR2 will either have the same issue, or have it running without issues, suggesting it can’t be a problem.

    I don’t know how many people you have with a VR2, but it’s a bit of info.

    #222508
    Django9898
    Participant

    Hey Ralf,

    maybe you have a tip for me about what I’m doing wrong.

    I own the full version of Vorpx but I play Cyberpunk with the free version of Vorpx. I love playing with motion controls, especially driving cars, but somehow the motion control doesn’t work with the new vehicles that have weapons.

    It works with all other vehicles, even mods, but with none of the new weaponized vehicles do I get the steering wheel icon for the motion controls, no matter what I try.

    #222501
    Boblekobold
    Participant

    In case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
    However It could not work if the launcher prevents you to directly launch the executable.

    Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.

    The questions are :
    – is there a way to directly launch a Steam / Xbox game ?
    – why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?

    #222459
    IroquoisPliskin
    Participant

    Just thought id post this up because I had issues with desktop viewer since I got my laptop a year or so ago and haven’t used vorpx because of this until I found a fix a way to disable igpu. Disable it through Nvidia control panel go to display settings then change it from auto or optimal to dedicated graphics card. No more desktop viewer black screen

    #222455
    Ralf
    Keymaster

    UAC is disabled

    I’d consider that sheer madness on a PC that is connected to the internet. Antivirus or not. Just saying.

    Also you must have completely wrecked the entire mechanism with a registry hack instead of “just” setting the control panel slider to none to cause your issue.

    Which indeed explains the problem. Wrecking UAC messes up Windows’ session rights management. When a service requests access to a user session, but you deliberately disabled the very mechanism Windows uses to handle these requests, the request fails.

    Thanks for posting this here anyway.

    #222363
    Ralf
    Keymaster

    VERY! important thing to understand first: in many games you will lose vorpX’s mouse emulation head tracking when you disable the gamepad override. The override primarily exists because many games cannot handle simultaneous mouse and gamepad input. By translating gamepad input to mouse input the override enables the use of a gamepad together with mouse emulation head tracking in such games. The alternatives would be no gamepad at all or emulating a gamepad with head tracking, which vorpX can also do. That’s not really recommended though since fairly laggy due to how games handle/filter gamepad input.

    That said:

    While in Dishonored you can use your gamepad natively after running the memory scan, which lets vorpX manipulate the game’s camera directly without having to emulate mouse input, in the Long Dark probably vorpX converts your gamepad input to mouse/kb input due to the simultaneous mouse/gamepad input issue described above. Per default that means pressing W when you push the stick slightly forward, and in addition to that SHIFT for running when you push it entirely forward. That’s probably why you are running faster than without vorpX. Nothing wrong here, everything working as expected.

    You can freely configure the emulation/mapping to your liking in the vorpX menu.

    If you don’t need head tracking or want to check whether mouse emulation headtracking still works fine with native gamepad handling, you may have to disable both the gamepad override option and VR controller support in the vorpX menu. VR controllers emulating mouse/kb may also prevent your gamepad from acting natively for the reasons described above.

    #222354
    sark666
    Participant

    My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.

    But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.

    I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.

    I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.

    I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.

    I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.

    I’m usually pretty good at working around quirks but I can’t resolve this.

    I also tried gamepad override, partial and off, no difference.

    If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.

    Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.

    Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.

    Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx

    I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.

    Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.

    I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.

    #222352
    andreslaurence
    Participant

    geometry dash scratch wrote:
    PlayStation VR2 Toolkit (v0.1.3) – Pre-release

    Unofficial modification for the official PlayStation VR2 driver/app.

    Features
    Eye tracking*
    Improved controller prediction
    Improved controller haptics (w/ PCM haptics)
    Adaptive triggers
    For developers, we also have our own API library, which allows you to take full advantage of these features.

    Can these features be added to Vorpx? PlayStation VR2 and Vorpx is amazing.

    These features sound amazing. Hope that they will be added soon.

    #222298
    Terry Landess
    Participant

    Yes, the overheating caused a restart loop which caused the C drive to become corrupted, so I bought a new one – reinstalled Windows with my user license – and began the arduous task of setting things back they way they were. Because I wanted nothing to do with META I had been ‘unplugging’ the internet from the back of the PC when using VR so I didn’t have to deal with their crap at META after they bought Oculus. Heck – my Rift is so old they didn’t make hand controllers yet . . .

    Thanks for getting back to me. I’m a bit confused as I did all this on the ‘current’ PC with the new drive/installation.

    Perhaps this is something you need to do in house so I’ll just pretend I’m starting new again like I did a few days back.

    #222293
    angelocer
    Participant

    My McAfee antivirus detected a virus on “vorpControl.exe”.
    I contacted the support and they answer me this:

    Hello xxx,

    This is a false positive.

    vorpX “injects” other programs which some av programs may classify as malicious behaviour without really being sure about it.

    You should report this as a false positive to your av vendor so they can fix the issue.

    In the meantime please exclude the vorpX program folder from scanning.

    Alternatively you might want to consider switching to Windows Defender, which provides excellent protection without being as invasive as some other AV scanners. Windows Defender gets enabled automatically on Windows 10 when you uninstall redundant third party AV programs.

    Kind regards,
    The vorpX team
    http://www.vorpx.com

    CupeDeNoodel
    Participant

    On windows startup, bitdefender suddenly shows cleaning process and then after a few minutes shows this.

    The file C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe is infected with Trojan.GenericKD.77572100 and was moved to quarantine.

    #222287
    Buzbee
    Participant

    PlayStation VR2 Toolkit (v0.1.3) – Pre-release

    Unofficial modification for the official PlayStation VR2 driver/app.

    Features
    Eye tracking*
    Improved controller prediction
    Improved controller haptics (w/ PCM haptics)
    Adaptive triggers
    For developers, we also have our own API library, which allows you to take full advantage of these features.

    Can these features be added to Vorpx? PlayStation VR2 and Vorpx is amazing.

    #222278
    hilariousvarious
    Participant

    Quest 2 control issues. The vr itself has been working great, but I can’t figure out some of the controls. The 2 biggest ones right now is that in order to enter hack mode I have to press left shift ie left grab, but to actually hack anything I have to press x which disappears when I press shift. Also, I can’t figure out how to select different dialogue options, is there an easy list or something of controls? Also I got the download on the free version so I don’t think it came with any profiles that might fix this thanks.

    Ralf
    Keymaster

    To a degree your mileage may certainly vary, and as said above, VD may work well in other cases, not so when used with vorpX however unfortunately. Both simply don’t play well together. That’s all.

    With vorpX VD introduces wild lag (OpenXR), heavy performance issues in some games, as in FPS almost half of what it should be (OpenXR and SteamVR), upside down controllers since vorpX updated to OpenXR 1.1 (OpenXR) and other minor issues.

    I didn’t say VD doesn’t work well in general, I wouldn’t even know that. I can say with certainty though that in case of vorpX Quest Link objectively is the (far) better option. At least half the issues you reported here stem from using VD + vorpX, it takes you only a couple of mouse clicks to fix them right away.

Viewing 15 results - 31 through 45 (of 3,726 total)

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