Archives

Homepage Forums Search Search Results for 'Doom 2'

Viewing 15 results - 136 through 150 (of 151 total)
  • Author
    Search Results
  • #104127
    piebald3
    Participant

    Just to save everyone the work of doing it themselves, I used the AAMFP profile which is in OPENGL so Doom hooks with Geometry 3D and uploaded it. Not the best experience, and like feathers632 states, there is something janky about panning around and I have a top end rig that pushes a solid 90 FPS.

    The profile is simply called Doom, and the author is me, piebald3. Keep a barf bucket handy and enjoy! ;)

    Also agree..Motion Blur disabled. Change zoom in Vorpx settings to suit your needs. Think I settled at .55 or thereabouts.

    #103336
    Ralf
    Keymaster

    If the FOV is set correctly in a game the image can’t be zoomed in anymore.

    Please try this in Doom 4 where you can change the FOV directly in the game options. If set to 120° you have a much wider view and thus the image isn’t zoomed in anymore.

    #103252
    Marco
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

    I would like to know more about this. What’s ur opinion, Ralph?? Is there any change we get Doom 2016 working in 3D starting from here?

    #103242
    Ralf
    Keymaster

    @ annabel82 : Doom 3 *might* work with the same method BBQme describes for the new Doom. No guarantee though.

    1. Make a copy of another ID software engine game profile (e.g. Prey, Quake, Star Trek Elite Force) in the vorpX config app.
    2. Assign the Doom 3 main .exe to this profile.

    This is a general method that often can provide basic Stereo 3D support (sans game specific effect fixes) for unknown games based on the same graphics engine.

    annabel82
    Participant

    I don’t know if this is old news, but I have googled a whole bunch and there doesn’t seem to be much about Doom3 VR other than native DK support and some unfinished third party mods to bring it all up to date.

    I have some success after playing about a bit today.

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    After that it basically boiled down to setting ‘g_fov 140’ in game with the native 3D support turned off and using VorpX to gain HMD support instead. Game res was native for CV1/Vive (i was using Vive) at 2160×1200 with everything enabled apart from motion blur which bugged me.

    In VorpX settings I used 3D geometry mode. I maxed out the Field of View Enhancement, possibly enabled letterbox2 as well (I’ll have to check tomorrow it’s 3am I am on my laptop in bed). I tweaked a few other small things, but they made little odds so won’t bother to mention them specifically and that was it; pretty playable and scary too ;)

    The 2D stuff that works well enough
    For the game menus and PDA i used the peak shortcut to zoom me in and out as required.

    The cut scenes looked very zoomed in so i used peak here too. If you time pressing the peak shortcut button just as the camera zooms back to your first person point of view it’s actually pretty cool and seamless but it has to be done manually obviously.

    Unresolved
    I haven’t tried adding the body with ‘pm_showBody 1’ yet so when you look down nothing is there.

    HUD is an issue I don’t feel confident I can solve but I will keep trying. Right now when i think I am getting low on things i quickly use peak to see the HUD, it’s hacky but it works at a pinch. I’ve trawled the internet looking for some sort of hud offset or hud scale or hud x/y console command but nothing as yet. Perhaps there’s a modification out there we could use?

    Any advice or help with this, or your experiences of getting Doom3 working with either CV1 or Vive (with or without VorpX) are very welcome indeed.

    #103195
    BBQme
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

    #103190
    annabel82
    Participant

    @Ralf Hi I have just this moment purchased VorpX, I understand what you mean about OpenGL and it being a low priority and that’s a shame, but also it’s a fair comment too :)

    I did want to ask you briefly if you had any ideas whatsoever, about how to go about getting Doom3 working? It’s a 12 year old game, so I was hoping perhaps it fell under the ‘older ID Software’ category? Though I guess ST:EF etc are Quake3 engine.

    Any help at all would be very much appreciated.

    #103103
    Ralf
    Keymaster

    @ lamer3d : Adding full S3D for newer OpenGL titles would require a completely new S3D render path for vorpX, which by no means is a small task. Since only very few AAA games use OpenGL (basically just the ID Software engine) that’s not a high priority currently, sorry.

    @ laza, congo : You can try to make a copy of an older ID Software game profile in the vorpX config app (e.g. Star Trek Elite Force or Jedi Knight 2) and add the Doom main .exe to this new profile. No guarantee that this will do anything, but it *might* give basic S3D support.

    #103057
    laza
    Participant

    Would be awesome to get reasonable information on this, please Ralf. Whats the matter with this one? A guy on the doomworld forums made it run, but he didnt mention which game profile he used.

    https://www.doomworld.com/vb/doom-2016-general/88148-doom-2016-via-vorpx-and-htc-vive/

    #102326
    Metron4
    Participant

    I recently downloaded and used GZ3Doom to play Doom 2 and Heretic with the Oculus Rift and I must say the experience was next to flawless out of the box. I love what vorpx has done and is trying to do to get modern games working in VR, but I have to ask what it is that GZ3Doom has been able to accomplish that vorpx cannot. I don’t mean to be critical, and I understand that Doom is much less complex to get running than, say, GTA V. I just marvel at how such an old game looks perfect in VR without any tweaking (seriously, I don’t even know if you can tweak GZ3Doom), yet with all my fumbling in GTA V, Outlast, and Amnesia I can’t get those games to ever look right (translation: immersive).

    Anyway, keep up the good work, I know we’ll get there eventually.

    #101727
    grodenglaive
    Participant

    Profile uploaded.
    This is working nicely. Requires you set a custom resolution in Nvidia first (1350×1500 @60 Hz). The resolution does not need to be active. The game just needs to see that it exists.
    You need to edit Darkmod.cfg to set the resolution and screen ratio or just copy this one:

    unbindall
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_moveup"
    bind "-" "_impulse47"
    bind "0" "_impulse10"
    bind "1" "_impulse1"
    bind "2" "_impulse2"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse6"
    bind "7" "_impulse7"
    bind "8" "_impulse8"
    bind "9" "_impulse9"
    bind "=" "_impulse48"
    bind "[" "_impulse15"
    bind "\" "_mlook"
    bind "]" "_impulse14"
    bind "" "_impulse0"
    bind "a" "_moveleft"
    bind "b" "inventory_hotkey '#str_02438'"
    bind "c" "_impulse23"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "t" "_impulse52"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_forward"
    bind "x" "_impulse24"
    bind "y" "savegame quick"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey ''"
    bind "CAPSLOCK" "_impulse51"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "CTRL" "_button5"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "screenshot"
    bind "F6" "loadgame quick"
    bind "F8" "_impulse22"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_impulse41"
    bind "MWHEELDOWN" "_impulse47"
    bind "MWHEELUP" "_impulse48"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta radiant_entityMode "0"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "0"
    seta win_xpos "3"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "0"
    seta s_useOpenAL "1"
    seta s_libOpenAL "openal32.dll"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "1"
    seta s_volume_dB "-10.79365"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta r_cgFragmentProfile "best"
    seta r_cgVertexProfile "best"
    seta r_forceLoadImages "0"
    seta r_shadows "1"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_renderer "best"
    seta r_brightness "0.5"
    seta r_gamma "0.5"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "1"
    seta r_customHeight "1500"
    seta r_customWidth "1350"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_multiSamples "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "0"
    seta image_cacheMegs "20"
    seta image_cacheMinK "200"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "2"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "4"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta gui_filter_game "0"
    seta gui_filter_idle "0"
    seta gui_filter_gameType "0"
    seta gui_filter_players "0"
    seta gui_filter_password "0"
    seta net_clientDownload "1"
    seta net_master4 ""
    seta net_master3 ""
    seta net_master2 ""
    seta net_master1 ""
    seta net_clientMaxRate "16000"
    seta net_serverMaxClientRate "16000"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "3.761905"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "1"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_guid ""
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta com_videoRam "128"
    seta com_showFPS "0"
    seta com_purgeAll "0"
    seta com_machineSpec "-1"
    seta g_spectatorChat "0"
    seta net_clientLagOMeter "1"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0.857143"
    seta r_postprocess "0"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1"
    seta gui_Width "1"
    seta r_fovRatio "0.9"
    seta r_aspectRatio "0"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_fragLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "3.0"
    seta tdm_voice_from_off_volume "-2.222222"
    seta tdm_voice_player_volume "-6.349206"
    seta tdm_music_volume "-28.571428"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "1"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "500"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_split "0"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave "1"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "0"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "2"
    seta tdm_melee_difficulty "easy"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "0"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.12"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "1"
    seta tdm_wideScreenMode "0"
    seta tdm_interaction_vfp_type "1"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "2"
    seta tdm_ai_showname "0"
    #80479
    biospud
    Participant

    …I just received my DK2 a couple of days ago. I purchased it primarily for Doom 2 and Skyrim. I learned after my package arrived that Doom 2 (specifially GZ3Doom port) only works on DK1…

    The latest release of GZ3Doom works with the DK2 (GZ3Doom1.8.6_i http://rotatingpenguin.com/gz3doom), and I understand that Doomsday also works with the DK2.

    #80145
    bttwgtw
    Participant

    Hi.

    The first time I tried to run Skyrim (clean install), it worked. However I had not yet flipped the display, so I saw a split screen. So I exited, changed settings in my control panel.

    Now upon launching the game, the screen flickers several times and then an error message pops up:

    “Failed to initialize renderer.
    Unknown error creating the renderer.”

    In the oculus config, i have Rift Display Mode set to “Extend desktop to HME”.

    In VorpX I have:
    Device Settings – Oculus Rift Devkit 2
    Do not use an oculus profile.
    Show rift on DK2

    (and yes I have tried flipping the screen back via control panel)

    Any help would be appreciated. I just received my DK2 a couple of days ago. I purchased it primarily for Doom 2 and Skyrim. I learned after my package arrived that Doom 2 (specifially GZ3Doom port) only works on DK1, so if I can get Skyrim to work, I won’t be totally bummed lol

    #18366

    In reply to: Rift DK2 and FSX

    Ralf
    Keymaster

    FSX does not hook currently when a DK2 is used. This will be fixed with the next update.

    Doom 3 does not work with vorpX unfortunately since it uses OpenGL for rendering. vorpX currently is DirectX 9-11 only.

    #18305
    asboyd
    Participant

    Hi guys,
    Just received my Rift DK2 system and was wondering what is “not” working with FSX using vorpx and DK2?

    I was also wondering if Doom 3 is on the timeline for integration/testing.

    Cheers,
    Alex B

Viewing 15 results - 136 through 150 (of 151 total)

Spread the word. Share this post!