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Hi Ralf,
Firstly, thank you for your work, the program works really good and it very useful for VR/3D gaming.
Today I want to ask you about adding more multipliers to screen size / distance. And here’s why:
I find a way to make Doom 2016 work with 3D, via Reshade (Vulkan mode) + SuperDepth3D shader.
It looks and works just awesome!Except one thing – the screen is too close in FullVR mode, so my eyes crossed too much.
I have already set screen distance / scale to 5x, but it needs a little more (something like 7-8x).Thus, I forced to use “pick for preview” mode in Vorpx to add some distance, but it also makes screen size smaller (in terms of FOV).
Or, I can also use “Virtual Desktop – desktop streaming” since it has more flexibility in terms of distance from / scale of virtual display. But VorpX desktop / game streaming has better quality so I would like to use it instead.Can you please, add to the VorpX some extra multipliers to screen distance and scale?
Hello,
Could it be possible to use one of the programs to allow multiplayer online for classic doom I,II like Zandronum / Q-Zandronum or Odamex to work with Vorpx ?
In this post https://www.vorpx.com/forums/topic/vorpx-doom-is-amazing/page/2/#post-104127, user piebald3 claimed that he achieved to run Doom with Vorpx, but I have tried to do that with the mentioned programs above (using his profile or a new one), but none worked, because it provoked an opengl error; Changing also Zandronum to render in software made Vorpx unusable (it simply did not a thing).
Thanks !
Hey everyone,
So, Vorpx is great but unfortunately, due to Doom 2016 and Doom Eternal’s engines, we havent gotten to profiles for these games to work, as far as I know.
There is a little trick you can do, though.
Install Reshade into Doom Eternal, particularly we want the “Depth3D by BlueSkyDefender” parts of Reshade.
Launch the game with Reshade, and enable “SuperDepth3d” with Reshade.
Close the game.
Now, this is the tricky part. Vorpx and this game do no play nicely unfortunately, but you can make it work.
You need to launch the game, and as it is loading, enable “Vorpx Desktop Viewer”; you will have to get the timing right because the game will just be put down to the taskbar and youll have to try Alt+tabbing to get it to come back up, or just relaunch. This is somewhat random and takes a few tries to get the hang of it.
But, once you get the game in full screen and your headset is in Vorpx Desktop Viewer and youre seeing the game running, you then go to Vorpx Desktop Viewer’s In Headset Settings and change the Content type to Side by Side.
When you do this, you will want to zoom the image in/out a bit. You will not be able to see the full screen, but thankfully, Doom eternal put much of your important HUD information around the crosshair.
You will have headtracking, but not with any depth. Like you can look up/down/left/right, but cant lean forward, backwards, etc. So, it works with controller or Keyboard/mouse.
Its basically creating a 3d image for you, so the game will be in 3d, but, you just dont have the leaning in and out options.
If anyone has any questions, feel free to ask.
Topic: Desktop viewer 3D
hello everyone, I finally figured out how to make desktop viewer work, and a world is open for me, I can finally play doom eternal and rage 2!! I wanted to ask is it possible to use g3d for the desktop? since there is no more search in the forum, I can’t find the post, it seems to me that someone had mentioned it. thanks to those who dedicate the time to me!
Greetings 3D fans,
I am thinking about buying VorpX for Doom2016 and Dishonored 2!
I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!
Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.
X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.
You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)
My question is:
Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)Topic: Unloved


