Please simply select your preferred quality in the vorpX menu in Fallout 3. You don’t have to care about anything else.
Whenever vorpX can set the resolution it shows an according message in the top left corner of the game window and you can select a preferred quality in the vorpX menu. That is the case for Fallout 3 and there is nothing else you have to do.
If vorpX can’t handle resolutions, you set them manually in the game options like you would normally when playing a game on a your monitor.
Games run at the resolution you set (or vorpX in case of games where it can do that). In your case Fallout 3 runs with the 2660*2128 you see in the ini.
The preset you select in the vorpX menu does not necessarily translate 1:1 to the actual game res. When vorpX computes the final res various settings are factored in. Hence the hint in the menu that says the actual res may differ.
TLDR: All is well and working as it is supposed to.
Thanks for the reply and answers.
Just need some clarification on the resolution.
How can I tell vorpx is changing the game resolution?
fallout3.ini is set to 2660*2128(if this is vorpx, why 5:4?) but vorpx is saying 2600p(maybe I read this wrong but I am pretty sure it says 2600p. I will check later tonight).
2660 is pretty close to 2600 so I want to say vorpx is directly editing the .ini itself.
The fallout 3 launcher is only giving me the options 1920*1440 as well but I think this is unrelated.
Is vorpx overriding game resolution in this case?
So, adding higher custom resolutions will allow be to bump up the resolution in the .ini. Or, vorpx should give me options higher than 2600?
Lastly, when adding custom resolutions, should I strive for 4:3 or 5:4? I see that your instructions mention 4:3 and widescreen but if in fact vorpx is editing my .ini for me, it is choosing 5:4. Thanks.
After a couple other hours of searching around, I have found answers to some of my questions. Hopefully someone sees this comment before they start typing. However, my other questions still need answering.
1. Yes there is a built in fps counter. Use Alt-F to display it.
4. I see that there are custom resolutions. Is this the way to crank out extra resolution? As I understand it, vorpx’s resolution in directVR overrides internal game resolution right? The resolutions in vorpx is based on display resolution? I am running 2560*1440 right now. DirectVR resolution is set to 2600p(max value I can select). Is this working as intended? Fallout 3’s ini has the resolution set to 2660*2128. This is being overridden right? Basically, I want a higher resolution. How do I do this?
8. From one video I watched, there seems to be a built in mechanism that limits y-axis movement using a mouse or gamepad. However, it isn’t perfect. One solution I came across was to use an old-fashioned ball mouse and disable the vertical sensor. Seems like an extreme way to solve the problem. There must be a way to block all vertical input from a normal mouse right?
I know some of these questions have probably already been answered but I have searched the forums for the past hour and haven’t found answers.
1. How is everyone tracking FPS? Is there a builtin FPS counter? Will fpsVR suffice?
2. Do I need to limit my fps in any way?
3. How to apply a downloaded profile? I imported the vorpx profile. Does that mean it’s applied automatically?
4. How to max out resolution? Do I simply push the game’s internal resolution as far as I can? I have the resolution setting in the vorpx(in-game menu) set to the max value 2600p. Does this override the game resolution? Is this the HMD’s resolution?
5. Is there a preference for whether games should be in windowed mode or fullscreen?
6. Will Nvidia’s Dynamic Super Resolution improve resolution in games using vorpx?
7. Will steamVr’s super sampling help?
8. I am playing Fallout 3. When I move my mouse horizontally, there is a jitter(yes sorry for another jitter thread). There is no jitter with headtracking. I can move the mouse in the y-axis just a tiny amount. I feel like if I disable all y-axis movement with the mouse, the jitter will disappear. Is there a way to do that? If not, any advice on getting rid of the jitter? Gameplay is so smooth wit headtracking but I want to mouse/gamepad to be just as smooth.
Thanks for your time.
In Fallout 76 most of the time only half of the inventory is viewable but sometimes it is scaled correctly and you can see it all. Is there a setting to get it resized or something so it can all be seen?
Also, when accessing a workbench it shifts to third person and the character falls through the floor. Anyone have an idea how to prevent that?
With some games, most recently Fallout 76, the game will freeze or lock up until I alt tab or switch to desktop mode and click on the window the game is in. Is there any way to prevent this from happening?
They are releasing a new update tomorrow which adds NPCs and new story and quests. Reviews say it plays like a real RPG now. Basically revamps the entire game from the start.
As far as I can tell there is no way to tell vorpX how to honor certain PiTool OR SteamVR settings. Other settings seem to work and can be set on a per-game basis IF you add the game executable to the PiTool. I think so, anyway. For example my Smart Smoothing is set to OFF as a default, but I have added my Fallout 3 executable to PiTool and set the Smart Smoothing ON. It is definitely working in that instance, so I’m assuming it would work for other titles as well, and that has proven true in Life is Strange 2 and Fallout 4.
Things that have worked for me, usually in PiTool: Smart Smoothing, Parallel Projections (at least, if you turn that off it breaks things, so it must be honoring the setting). PiTool things that don’t work for me with vorpX titles: FFR, Rendering Quality. Likewise in SteamVR, nothing I do with the Steam SS setting does anything at all for me in titles run through vorpX – I can turn the Steam SS down as far as I want, or up as far as I want, and fpsVR will report that setting properly, but the game will look and run exactly the same as if I have SteamVR SS set at 100%. In-game resolution settings appear to be the only way for me to actually control the resolution at which my titles run through vorpX.
BTW, much of this isn’t down to vorpX but to the entire VR ecosystem which is still a major fustercluck of over-complexity and incompatibilities. Personally I would invest in at least a couple true VR titles, learn everything you can there, and then try conquering yet another layer of complexity.
One more thing: if only the positional portion of the scan fails, which typically is most sensitive to failure, you can safely ignore that. In that case vorpX will simply use its default G3D pos tracking in Fallout 3 that is active before running the scan.
Wish this board allowed editing titles and content for a longer period of time, I would go back and title this correctly:
Fallout 3 DirectVR Scan failures.
This has once again happened to me, and this time I have not found a solution. The first time (as you can see) it coincided exactly with a Windows 10 forced update, but that turned out not the be the problem, at least not directly. This time no update. No Steam VR update either. No Pimax update. No Nvidia driver update. I have not made any changes to FO3 in any way (no mods, no ini edits, not even basic setting changes). Yesterday FO3 worked perfectly. Today the DirectVR scan fails every time. The prior solution of resetting the Fallout 3 profile to the factory defaults also does not work. I have also emptied the vorpX cache using the menu command to do so. (I have, or course, also restarted the system etc.)
DirectVR scans seem to work OK in other titles.
Are there any other solution you can think of before I try reinstalling vorpX?
DirectVR head tracking means scanning the game‘s memory for the camera rotation/position memory location and then overwriting these with the headset values. That‘s nothing you can do otherwise.
If you can‘t live with that Fallout 3 bug some reason, you can use the vorpX gamepad to mouse/keyboard mapper instead of the native gamepad support also with DirectVR active. Can be turned on and configured to your liking on the ‚Input’ page of the vorpX menu. Personally I would prefer the native gamepad though.
Ugh. OK, thanks for the prompt response. I appreciate it. Can you give me a run-down on what a Direct VR scan sets? Does it set values I can set using the vorpX menu manually? If so I would just go ahead and set all those values (maybe FOV using the fallout .ini). That should work, if that’s the way Direct VR works (easier if there would be a way for me to see the values Direct VR sets when it scans).
After switching from Lounge to Full VR mode in Fallout 3 (looks and runs fantastic with FO3 @ 4K, thanks!) I have been plagued with one problem; numerous functions of my XBox controller no longer function after the Direct VR scan. I finally remembered that Fallout 3 has a bug where if you disconnect / reconnect a controller many functions stop working. I can no longer drop items or place custom map markers, for example. But this disconnect/reconnect process appears to happen each time I run the DirectVR scan?
Is there any way for me to fix this?
This is actually one way that vorpX already shines; the sharpening filter. It’s fantastic. It makes such a difference. Fallout 3 is hands-down the best looking “VR” game I’ve got because I can run it at high resolutions with 4X REAL Anti Aliasing (no useless stuff like TAA) and then use the vorpX sharpening filter. FO3 ends up having almost zero aliasing, and being very crisp.