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  • #168611
    surrealeus
    Participant

    Rift 2.0 absolutely tanked my PCs performance with Fallout 4 using VorpX. Switching back to the old Home seems to have resolved the issue. I imagine I’m going to have to upgrade my graphics card (GTX 970) sooner than I’d like.

    #168480
    Marcommaso
    Participant

    Hello everyone, i’m a college student from Italy and since 1 year i’m partecipating to a medical research about treatments through virtual reality. The virtual enviroments we use are developed a lot time ago by a San Diego studio using Unreal Engine 2. We have new enviroments in developing by UE4, finally with native VR supporting, but in meantime wanna start a new trial using the old UE2 enviroments with an Oculus Rift DK2.

    So we bought vorpX and tried it successfully with Fallout 4, but the UE2 didn’t work; the enviroment start normally, but vorpX didn’t hook it. I tried to optimize settings for Thief Gold, which use the same engine, but vorpX didn’t recognize the path of the folder of the UE2. And that’s all.

    There’s hope to make it run? I’ll attach a screen of the installation folder of enviroments if @Ralf or someone of you could find some useful hints. Thanks all guys!

    [/url]

    Demosthenes
    Participant

    Vorpx is not really a virtual desktop application even though it has that functionality. The new Oculus operating system called Dash is coming around Dec 12, so wait and see if that free update fulfils your desktop needs.

    Vorpx’s main purpose and development direction is to allow you to play games that were not designed for VR in the closest approximation to VR that’s possible. Additionally it allows you to play games on a virtual cinema screen in 3D. Almost as good as VR for seated experiences.

    For both of these functions it is excellent. Modded Skyrim / Fallout etc is wonderful.

    There is an alternative for 3D cinema screen in TriDefVR which I also have and I swap between these programs. It offers far more games than Vorpx for the cinema screen 3D experience [ 900 or so ], but no VR. It is subscription based and somewhat crash prone but I find great value in it.

    Vireio Perception is not really an alternative since it requires far more work than the others to get working. Save yourself the time and effort.

    For both Vorpx and TriDefVR you will need a good GPU. GTX970 minimum. GTX1070 / 1080 would be better and you will want it for the next big VR titles. It’s worth the investment.

    For Vorpx you will need some patience because tinkering with settings is part of the process for some games, although a good many will work with the ‘DirectVR’ one click solution in the upcoming release.

    I have noticed that people who just want things to work instantly without a little work are frustrated with Vorpx. It’s not the smooth curated experience of an oculus storefront, but there is realistically no other option when it comes to turning non-VR games into VR. Think of it as beta / experimental software and ‘curb your enthusiasm’ and in time you will see it as some of the best money you’ve spent in VR [no offence to Ralf with the ‘beta’ reference].

    I have both the Vive and Rift [with 3 sensors] so I am invested in VR.
    My advice would be to upgrade your card first then purchase both Vorpx and TridefVR. While the cost might be a little high, and Vorpx itself a little tricky sometimes – especially for people who don’t like tinkering – the rewards are very high.

    Welcome to VR!

    #168360
    AlexC
    Participant

    Hi All,

    First go around – launched vorpX with Nexus Mod on HTC Vive.

    I booted in – saw the VR experience through my vive – and received notification FOSE was not booted correctly (had never received that error prior).

    Now, upon every consecutive boot, I can’t get the screen to launch in VR. E.g., I click “launch FOSE” in Nexus Mod Manager, and the game will not boot into VR. Any idea what I’m doing wrong?

    Thanks so much.

    #168333
    Demosthenes
    Participant

    You should definitely take the BethINI tool into account since it is now established and popular.

    https://www.nexusmods.com/skyrim/mods/69787/?

    It manages and optimizes INI files for the following games:

    Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4.

    If general support for that were added it would cover usage in all of these games, which would save trouble later. Perhaps people would be able to share ‘optimized for Vorpx’ ini files.

    Thanks for your work.

    #168329
    Grumdark
    Participant

    I’m not completely sure about the -ini files, but it’s a very good idea to prevent any kind of incompatibility and provide maximum compatibility with any of the programs or tools very useful for modding:
    Nexus Mod Manager, Wrye Bash, Tes5edit, Boss, Loot, Oblivion Mod Manager, memory fixes, Enb (at least version injectors) e.t.c.

    It’s hard to remember at this time, but I’m interested in going back to mod
    Skyrim/Oblivion/Fallout 3/Nv in the next update.

    #168309
    dellrifter22
    Participant

    There is definitely 3D when setup properly, Skyrim and Fallout 4 especially with Geometry 3D. Many games have Geometry, and when it doesn’t, some form of Z-buffer 3D is usually available.

    I’m not sure why you are having this problem, Ralf or someone should reply. Just wanted to reassure you that vorpX does indeed add stereo 3D to supported games, which is after all half the point of playing games in VR. And it has a “full VR” mode alternative to cinema screen that when coupled with proper fov settings, gives more of that “in the game” feel.

    Perhaps there is some conflict with 3D Vision drivers, again I’m not sure, only fostering a guess.

    #168285
    enderfish
    Participant

    Hello everyone :-)

    Thanks in advance for taking the time to read through this!

    I’m having an issue with Portal 2, where basically I can configure everything just fine for the game to run under Vorpx, and I’m even able to launch the game successfully, start up a new game, but after the first few frames of the game appear, the game basically hangs/freezes, and I have to close out the application from the computer side. I have tried fresh installs of Portal 2, but to no avail. I’d love some suggestions / help with this! I’ve been able to play Skyrim just fine, along with Fallout 4. This is the first game I’m having this problem with.

    I am able to run Portal 2 on my desktop without Vorpx running, just to note.

    Thanks again everyone!

    Edit: I am using a Vive (and I have all Vorpx settings set accordingly). My system specs are: i7-4770, 32GB ram, NVidia GTX 1080.

    #168223
    Tiggerdyret
    Participant

    Glad you like it. It is such a personal thing. If you are one of the people who thinks Z-buffered is more than enough you have a truly vast library of games to check out. Check out my list of VR mods to make Fallout NV a smoother experience.
    It’s from before Direct VR, but most of it is still relevant. Here it is: https://www.reddit.com/r/oculus/comments/5f4sj4/new_vegas_in_vorpx_looks_and_plays_gloriously/

    #168220
    Tiggerdyret
    Participant

    It sounds like you are the kind of person who would enjoy Vorpx. To me the amount of tinkering is minimal in the best supported games, but I always end up tinkering more throughout my playthroughs to get it just a bit better, but it’s not actually needed. Right now I’m playing Oblivion and it’s amazing. Runs well even though I’ve modded it fairly heavily and honestly aside from having to use edge peek to zoom out, when in dialogue and using menus, which is definitely a design choice native supported games would solve, it feels like native support on par with RE7 on PSVR. And so does Fallout NV (especially with mods), Bioshock Infinite and Dishonored.
    Biggest issue I’ve had is performance issues, even on a i7 4790k and a GTX 1080 Ti I had to somewhat compromise in Fallout 4 for instance. But some games just run well on any system and especially older games look better than you’d think and run great in VR. Second issue is big hands in some games, which I think bothers me more than most.

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    #168191
    Ralf
    Keymaster

    Official answer first, others are welcome to chime in of course,

    The amount of ‘tinkering’ required varies from game to game. By now there is a good amount of games that work without any tinkering at all besides choosing a resolution / graphics details setting that fits your PCs performance and then pressing a button in the vorpX ingame menu once you entered the game. That’s called ‘Direct VR’ and is currently true for about 30 games, Fallout 3 / New Vegas included.

    For other games there are two things that have to be adjusted for playing games in full VR mode with vorpX: camera field of view and head tracking sensitivity. There are several ways to achieve this or at least circumvent it with varying degrees of perfection if for example adjusting the field of view is not possible at all.

    Additionally to full VR mode there also always is the option of playing games in cinema mode, which doesn’t require any setup at all, and in a few weeks something new called “Immersive Screen Mode”, which lies between full VR and cinema mode immersion-wise. That also won’t require any tinkering for any game.

    On a personal note I’d like to add that I sometimes can’t help but think that some people simply tweak too much with too little actual knowledge just because they read somewhere that would be necessary – ultimately causing more harm than good in the process. Even with non-Direct VR games it’s not really hard to get going if you invest a little bit of time and actually read the guides in the vorpX help, which can and will save you a lot of mindless tweaking.

    #168186
    Wlrne
    Participant

    So several VR communities around the net have very negative opinions on VorpX. Which is a shame, because I quite like the idea of forcing VR onto some of my favorite games, even if it’s janky. After all, one of the first things I did when I got my Vive was play through the entirety of Half Life 2 using it’s original VR code. What a vomit coaster that ride was.

    Anyway, I saw a post the other day of someone giving their playthrough of Fallout: New Vegas with VorpX a glowing review. They implied that, with the right set up, Fallout New Vegas felt almost as natural as Alien: Isolation with VR support.

    Now, I’ve done a bit of research on VorpX. I have a rough idea of how much tinkering it requires and I have a rough idea and what results I’ll be getting out of it. But I need some first hand anecdotes from people who – presumably – are happy with the software and use it regularly. It’s hard to get any positive opinions elsewhere.

    I expect a large amount of the negative opinions come from people expecting an easier or smoother process than VorpX provides, and I’m fine with that. I also have a pretty strong VR stomach, and I’m more than willing to sink some time into tinkering around to get the settings right. But I still have a fair few concerns. Like, how much in-and-out of the headset tinkering do you usually have to do on a playthrough? Am I going to find myself having to bind a lot of extra functions onto a lot of keyboard keys? Have many of you played entire playthroughs of games with VorpX, and if so, what ones? I’m curious to know what the more popular, well supported games are among the community.

    Someone sell me on VorpX, so I can live the dream of playing Fallout: New Vegas in VR.

    Ralf
    Keymaster

    I have to be careful what to say, so just a word of advice: do not try to reason with that guy, quite a few others already failed since almost a year. Unless you totally agree with him, all you will achieve is making him more mad – if that is even possible. Regardless what you say or how you say it.

    Skyrim is one of the most played titles with vorpX and works like Fallout 3/NV with Direct VR apart from performance (newer and thus more taxing) and positional Direct VR being disabled per default since it can cause position jitter after a while (e.g. when your character dies). ‘Normal’ positional tracking, which is suited for playing seated or standing without walking around, is available though. And if you don’t mind to restart every now and then, you can also enable positional Direct VR.

    markbradley1982
    Participant

    So I posted my New Vegas experience on Reddit:

    Just Finished New Vegas in VR
    byu/vive420 inVive

    I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.

    One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:

    “THIS.
    every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
    The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
    But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
    Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”

    So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?

    I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).

    For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.

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