Hi, so I’m trying to get DAO to work with vorpx. So far, Vorpx has worked well for Fallout 4 and Saint’s Row 3 for me, but I’m only able to make it start in Admin mode. Otherwhise, it doesn’t do anything. Now, for DAO, even in admin mode, Vorpx doesn’t do anything and the game gets stuck in an endless loop closing itself and restarting every 10 seconds. Any idea on what I could try? I’m using the HTC vive.
Hopefully find the form or some method to actually get this.
With the arrival of new future announced VR versions for Fallout 4 and Skyrim, VR support by using Alien isolation mod, Doom3 mod and bfg edition, silent update for native Dying Light support with Cv1, and the currently developing mod For Half Life 2 VR …
The current situation makes Elder Scrolls Online now, among a few others, one of the new best candidates to play in VR using Vorpx.
The inclusion of 3D Geometry for games based on Unreal Engine 4 and Frostbite engine, would also be an improvement that Vorpx and users, shout out in this times.
How well Fallout 4 looks hugely depends on your PC’s specs and how much performance you are willing to sacrifice. If you can afford it, run the game (any game actually) at high resolutions, e.g. 1920×1440 or even higher. That has a profound effect on Fallout 4. Due to its blurry antialising high resolutions help tremendously in regard to a crisp image.
Even on a high end machine it’s advisable to reduce graphics detail though for higher resolutions and/or switch to Z3D, which is a lot faster, but of course doesn’t look as natural as Geometry 3D.
The hand/weapon FOV also affects the Pipboy, hence unfortunately it doesn’t really make sense to adjust it. Technically that is possible on the Direct VR page of the vorpX menu, but doing so makes the Pipboy appear too small to read anything.
I disagree.
Some of my best moments in gaming have been in native VR titles. Rec Room alone has given me more enjoyment than most things I’ve played previously.
I’ve been playing video games since the ZX Spectrum and I’ve been through every tech generation other than Space Wars and Hunt the Wampus (I was too young – I did play Adventure however)
VR games are deceptive. Some of the greatest gaming experiences prior to VR lacked ‘polish’ and all the attributes people associate with top class games. Minecraft is a good example of a game that a modern studio wouldn’t touch but has had the longevity and engagement that surpasses your Fallouts and your GTAs.
@Ralph,, pls can u hint what graphic effects to use with CV1.
Watercooled I7 6900k, GTX1080TI watercooled, 6 ssd 500gb
Skyrim is perfect !
I do have skyrim at a 1920X1440 res. installed. No effects only vsync enabled.
The image is very clear , no coronas flickering or other distorting things just a pain clear image.
I do have GTA5 installed but the image is not comparable to skyrim its so bad.
The resolution is 1920X1440. The image has coronas, flickering no clear image fences look like flickering endless.
same in Witcher 3 (checked all resolution even 4k )slightly more clear as GTA5 but it looks like too crispy with little corona on everything
Fallout4 has a decent image almost comparable to Skyrim.
Which effects to avoid and which to use , i tried all day long and iam fed up now .
The image on screen is ok but in cv1 its all screwed pls give some hints
THX
Yeah forget that sequel I will just play the first one, I hope that Prey is in Geometry 3D!!! Also please play Sanctum 2 – it’s excellent!
I heard Shadow warrior 2 works with Vorpx and also seems a good game…
How about mass effect 3? It should be half polished by now with all the updates?!?
It’s a shame that I played all the best games prior to getting my Pimax (half life, deus ex, portal, etc.)
Anyway I hope Fallout 4 will keep me going after Dishonored!
The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]
My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Since January both Fallout 4 and Portal 2 have full Direct VR support. Among other things that means that FOV is automatically set 100% correct for both games without anything needed than a click on the Direct VR scan button after entering the game.
Of all the games I tried, only 2 are actually good enough to be properly playable. Thief (2014) and BattleFront.
Most every other, the FOV can’t be set high enough no matter what. I can fake it a little bit with Portal 2 but either the fps isn’t high enough or the FOV is off even after adjusting what I can in VorpX. It’s just funky enough to not be worth it.
Fallout 4, again I can fake it enough but it’s still not quite right, there’s a couple other titles like this but most are just terrible. If you can’t have a real 120 fov horizontal, it just never looks quite right.
So basically I play using the cinema screen and I’m ok with that as long as I have the 3D option but the lack of UE4 support is killing me as so many games use that engine. Dishonored 2 isn’t playable at all with imported profile and some won’t even hook, especially if you want to use ENB series or Reshade. As such I never recommend my VR friends to get this.
I just wish Ralph was able to put more resources into VorpX, usually the lone coding wolf for software like this just never pans out enough to have polish. Too bad Valve doesn’t try to make an app like this.
Exact same here.
I tried it ONCE a couple of months ago with GTA 5 when I first bought – my experience was crap.
Wanted to try it again a few days ago with Fallout 4, and got the update prompt.
Tried downloading/reinstalling it a few times, all I get is the corrupt file error.
Done the whole firewall, full uninstall, admin run, dif install dir, etc – obviously without any luck.
I’ve tried contacting vorpx a couple of times, with no reply.
Not impressed so far.
Definately a program I will be turning ppl away from.
I just bought this product today and I seem to be getting the error “couldn’t load libovrrt”
I own the CV1 version of the oculus rift.
I reinstalled the Oculus software with no results. I can use the desktop viewer, but when I try to open up a game from steam, it pops up that error every time. The games I have tried are Fallout 4 and Alice Madness Returns.
I would like to get this issue fixed as soon as possible.
Shadows look good in Fallout 4. Nice improvement.
vorpX 17.2.3 has been released. This is a hotfix release mainly due to a highly annoying issue that showed up after a recent Windows Defender update. It contains the below fixes:
- Frequent “Access denied” errors when launching games with vorpX after a recent Windows Defender update
- Some profile fixes, most notably 100% correct G3D shadows in Fallout 4
It’s possible to ‘walk’ one or two steps in many games with Geometry 3D support. Not really roomscale, but there is positional tracking in many G3D games that allows for a little bit of movement.
Some games with positional Direct VR support (direct manipulation of a game’s camera, e.g. Bioshock series, Half-Life 2, Left for Dead 2, Portal 1+2, Fallout 4) also allow a bit more than that, which could be called ‘basic roomscale’.
I too have enjoyed Skyrim, Fallout4, BioShock Infinate, and Metro LL, but recently I’ve been playing a lot of:
– Battlefield 1 onilne
– Star Wars Battlefront 2015 online
– theHunter Call of the Wild (Assassins Creed Unity profile)
All 3 have in game FOV adjustment and good Z3D. And I’ve been playing online without a problem, no ban or disconnect.
I’ve noticed I end up choosing Z3D over G3D almost everytime, due to its agreeable shadows and faster performance – which means I can crank up the resolution and max the eyecandy.
p.s. As of a few weeks ago an update to Dying Light has unlocked native VR support again via quick file edit. It’s not perfect, but fun to check out.