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  • #124349

    In reply to: Help!!

    Ralf
    Keymaster

    Did you run the Direct VR scanner after entering the gameworld/level?

    If Direct VR is active, you should be able to use the gamepad natively. Both games have Direct VR. The vorpX gamepad emulation is only required without Direct VR for games that do not allow mouse + gamepad to be used together. Normally it gets automatically disabled as soon as Direct VR kicks in.

    Apart from that your issue sounds as if walk/run are inverted, which you should be able to change in the vorpX menu.

    I would highly suggest to play with Direct VR + native gamepad though (or even better the Touch/Vive controllers if available).

    If you do not see any hint about Direct VR when you start Fallout 3 and Bioshock Infinite, reinstall vorpX. As of now the latest version is 17.1.2.

    #124312
    Khuri
    Participant

    I just want to say a big “Thank you!” for the latest update! :)

    I got my Rift + Touch setup in the experimental 360° setup.
    Now I started Fallout 4 with it yesterday and after going through the “Direct VR” calibrations I was nothing but amazed to see the results. Being able to move, rotate and lean around corners within my play area is just awesome! I even activated the duck/jump detection to be able to kneel and activate sneaking. Worked like a charm!
    The controller visualisation/implementation also works great. Since my head/body movement now translates into the game movements as well instead of this “you’re in a bubble”-feeling, moving with the controller stick didn’t cause any nausea anymore. Love it!
    Again, Thank you! :)

    #124280
    SpynalTom
    Participant

    First off let me say how much I am enjoying the new update. 17.1.x is great and the new Direct VR function is really a vast improvement. The only issue I am currently having is that my scopes no longer zoom in on my rifles. The image changes to a appropriate cross-hair and whatever “vision” (nightvision, etc.) but there is no zoom effect. I’m using Oculus Rift CV1. Anyone else having this issue?

    #124231
    Ralf
    Keymaster

    Sorry in advance for the many caps below. This is extremely important to understand, hence I have to emphasize.

    If you want to play standing, please play standing IN PLACE unless a game has positional Direct VR! Standing in place always works totally fine.

    As outlined above positional Direct VR is the ONLY way to be able to walk around in a decent manner. Otherwise you ALWAYS need to be in the center position for 100% correct head rotation, which is the reason for the re-centering. It’s difficult to explain, but since the position is applied retroactivley in that case, the rotation center WILL move away from your head with you moving away from the position center.

    Again: ONLY games with positional Direct VR (e.g. Fallout 4, Bioshock, Aliens: Colonial Marines) allow decent walking around. Other games are not suited for walking around and should be played standing in place (or seated).

    That said, you can see for yourself by raising the fHtRecenterDistance in C:\ProgramData\Animation Labs\vorpX\vorpX.ini. The value is the radius in meters.

    You WILL encounter the behavior outlined above without positional Direct VR, which is the reason for the re-centering.

    #124230
    prinyo
    Participant

    I didn’t understand why it is not possible to make an option to disable the automatic recentering. An option – as in keep it on as default and let people disable it at their own risk.
    I mean – what can be worse than the sudden abrupt unexpected switch in your point of view that happens when it auto triggers now. This autorecentering is probably one of the worst things to experience in VR. It discourages the usage of the motion controllers by forcing people to keep playing seated with keyboard and mouse.
    Also when it happens you need to tweak it back to normal. I mean – if you are away from your starting position it is obvious that you are there temporarily and you will want to return. Now when this happens you need to stop playing, go back to the starting position and force recentering again.
    If you are afraid things may break with some games you can leave a warning with this setting as say it is experimental. We are all early adopters, we can deal with that.
    I can imagine many possibilities for mods (for Skyrim and the Fallouts) if the player room-scale is unblocked. Pretty please, make it an option!

    tsrui480
    Participant

    Hello, when I enter the game the pip boy is the correct size and is easily readable, but after I use the direct scan it make the pip boy way too small to read.

    Has anyone else encountered this?

    #124132
    SousaKing
    Participant

    Ralf
    I just tried the latest update(17.1.1) and in Bioshock I get no 3D effect. Even if I switch between Z-normal or Z-adaptive or none with or without Direct VR. I see no change and get a flat image. Direct VR does fix FOV and positional tracking though. I get the same results with Fallout 4. Skrim SE and Borderlands seem to work properly though. I have a 980ti and Windows 10.

    mikester1980
    Participant

    Hey, guys/gals. First time poster. Got an Oculus Rift a couple of months back almost exclusively for the purpose of playing Skyrim in VR. The opportunity to experience this amazing game as if I was actually in that world would be nothing less than a dream come true! (So I’m a nerd. What’s your point?)

    The problem is I’ve never been able to get the game to run anything higher than 15-30 FPS outdoors (indoors is mostly fine) and that makes it unplayable. Dream squelched! I’ve read all the posts I can find on the Vorpx forums and elsewhere on the internet and can’t get anything to work. Had hopes that some of the updates for Vorpx 17.1.0 might do the trick, but no such luck. I think my rig is fairly powerful (see below specs) and have been able to play games like Skyrim and Fallout with heavily modded graphics upgrades outside of VR without it breaking a sweat. I’ve tried fresh, clean installs of both Skyrim and Skyrim SE without any luck. Since I can play other graphic intensive games at very high resolutions and FPS I suspect the problem is somehow my use of Vorpx or how it is configured. The only way I’ve gotten the FPS on Skyrim up to a threashold I can stomach is by dropping graphics options and resolution all the way to the bottom and set all object draw distances to basically nothing. But that looks like crap. So much for my visions of immersing myself in a graphically modded Skryim VR…

    Computer specs – –
    Processor: AMD FX-9370 Eight-Core Processor 4.40GHz
    RAM: 24GB
    Graphics Card: AMD Radeon R9 390X 8GB
    Storage: SSD
    Windows 10 and all drivers current

    If anybody can help me get this working, I’ll name my next child after you. My wife is pregnant, so now’s your chance! ;)

    PS – Happy New Year!

    #124101
    Ralf
    Keymaster

    @ Dedalus

    Off the top of my head: The Bioshock games and the Fallout games and Aliens Colonial Marines. All games with Geometry 3D have positional tracking without Direct VR though. If not active per default, it can be enabled on the head tracking page of the ingame menu. Note that neither Direct VR nor the normal pos tracking auto-convert games into great roomscale experiences, it’s perfectly fine for playing seated or standing with a little bit of movement though.

    @ prinyo

    The menu issue was just identified thanks to the logfiles rust sent. It actually affects every Vive owner, so it will be addressed immediately. With Vive these options are invisible due to a last minute change yesterday that wasn’t tested anymore with Vive.

    I will issue a hotfix shortly (within the next few hours). Once it is online vorpX should auto update again.

    If you still need/want a new download, you can get that at any time from the link below:
    http://www.vorpx.com/request-new-download/

    #124064
    Ralf
    Keymaster

    The DirectVR page in the menu is only shown if a game actually supports DirectVR.

    Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124019
    SousaKing
    Participant

    Most of the direct VR games seem to be working pretty well but Fallout 4 seems like it has no 3d effect and I can’t find anywhere to change it to geometry or anything.

    #123996
    edo
    Participant

    Wow, great job Ralph. Just tried Skyrim with the Vive controllers. Makes it easy to play standing up and that makes the immersion amazing. The direct Vr auto setup seems to do a great job setting the fov so that conversation boxes are visible. The fact you can look around during convos is neat as well. All in all once i figure out a few key mappings I am sure it will be one of the best Vr experiences around. I cant wait to try Fallout.

    Nice New Years present. Happy New Year to you!!

    #123916
    Vavel
    Participant

    Hello everyone,

    I managed to launch Fallout 3 goty using Vorpx, and the rendering is quite impressive.

    I set the FOV to 120 and it looks great.

    Now, the problem is that I cannot use the pipboy.

    For some reason, the mouse pointer is never on the same button on the left image and on the right image, so that I cannot use the bottom menus. The only thing I can do is to close one eye and navigate using arrows, but this only helps me navigate in the currenly selected button.

    Even changing the pipboy fov to 80 did nothing (well, yes it did, I now see it better, but still cannot use buttons). The alt-mousewheel does not seem to work. I did not find any navigation mod on NMM. I tried Enhanced camera mod on NMM, and I now see my body, which is an improvement, but the pipboy is still unusable, even after changing the fDlgFocusOverride to 15. And I tried changing some random values ingame using delete, but it did nothing useful.

    So, I tried to find solutions, but none of them worked, so if you know anything that works and that I haven’t tried yet, please please tell me.

    Thanks :)

    #123873
    painskiller13
    Participant

    Hello Ralf,

    1) “there probably is an injection conflict with some other program on your PC”..

    Nope.. the PC is new and perfectly configured. I disabled EVERY (!) program except the Microsoft Windows Services that I need to get the PC starting. ;-)

    Because I also disabled the Oculus Runtime Service ..I had to activate again, otherwise nothing could happen…same result! Only on monitor, not on Rift.

    2) “Your other posts with the same topic were removed”…that’s censoring and not serious. ;)

    3) “Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.”

    I have nothing of that programs installed. As I said in 1): evey programm except Windows 10 and Oculus Runtime Service was disabled.

    Just tried with GTA V. Will try with Fallout 4 tomorrow and post the result here…

    #123835

    In reply to: Resident evil 7 ralf

    goodl
    Participant

    Hi guys, I tried with a fallout 4 profile, it works but without 3d… so useless!
    I think if they made an psvr exclusivity, they made sure it’s untweakable in anyhow. But there’s always another skilled thief for a new unbreakable safe 🙂

    would you elaborate on the settings used? OCV1 in use here

Viewing 15 results - 661 through 675 (of 1,126 total)

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