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This past weekend, prior to today’s update, I have been playing Fallout 76 in Geometry 3D mode.
Today, after installing the update, Geometry 3D looks the same as No 3D Reconstruction, with the exception that lighting effects and shadows shift location slightly, as if it’s trying to work but doesn’t properly kick in.
Z-Normal and Z-Adaptive work as before.
Perhaps the update changed some settings?
Or, is there a change that stopped Geometry working?Appreciate any troubleshooting steps you can recommend.
Equipment Oculus Quest 2
PC Specs — i9-9900K RAM 32.0 GB RTX 3070 windows 10 ProI bought Vorpx 3 days ago. I bought it mostly to play fallout 4 as the VR version isn’t enough for me (Mods) but every time I play it – it crashes after about 20 seconds. The crash offers no error, it simply shouts down the game and I’m left looking at my desktop screen. (no error message)
For the past 3 days I’ve been going through this Vorpx forum trouble shooting my problem. So I believe I’ve tried everything that’s available to the public?
I’ve also imported Vorpx cloud profile after doing a full restore believing this would offer a good and basic setup. My GPU is running at between 40% and 60% and the game/vorpx crashes.
On the config menu device selection I’ve tried both Oculus and OpenVR, game/vorpx crashes
I launch the game through Mod Manager 2 using F4SE with no active mods or plugins running, But once I see a cockroach ingame at the settlement the game/vorpx crashes.
I’ve googled the problem, looked on redit also.
Incase it matters? I’m getting steady FPS in the few seconds I get to play, between 30-90 I guess, but the rendering isn’t good. due to image stretch? maybe?
I’m probably missing a heck of a lot of details here but any help would be welcomed. I’ve read people on this forum saying Vorpx is amazing etc. I would love to experience this software as they do!
Again, Any help would be welcomed
Topic: Vorpx, VR and low fps
Hello!
Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
Im having some major issues, and wanted some advice or help – nothing so far has worked.Specs:
Intel Core i7 7700k (4400mhz)
AsusTek Z170-P motherboard
16g DDR4 memory
Nvidia Geforce RTX 2060, 6gb
Vive Cosmos Elite (headset only, 1 base station)Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.
Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.
If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.
If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).
My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?
Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD
Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?
It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?
After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.Any other reports? Or any hints wheat I should look at?
I’m using the default VorpX profile.
No difference between Geometry or Normals, or with head tracking enabled or not.Windows Event viewer reports:
Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
Exception code: 0xc0000005
Fault offset: 0x0000000000063416
Faulting process ID: 0x5498
Faulting application start time: 0x01d82f2044764d37
Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
Faulting package full name:
Faulting package-relative application ID: