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  • #11065
    Ralf
    Keymaster

    Let’s not start to argue about this. As already said a shader fix system is in place, and used for some things, obviuosly not for Skyrim shadows (so far).

    These mods fix things in games that a company like nVidia thinks are OK. That might tell you something. ;)

    #11064
    CylonSurfer
    Participant

    I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).

    From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.

    I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.

    I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.

    If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.

    You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.

    #11060
    Ralf
    Keymaster

    Those mods aren’t meant for vorpX, so you shouldn’t be too surprised. Actually I’m surprised that they do anything at all. As far as I know, they are specifically for nVidia 3DVision.

    #11056
    CylonSurfer
    Participant

    I’ll leave the ARC stuff for the other thread as it’s not just Skyrim specific. However the shadow / water issues are fixable, HELIX did this for 3D vision. I appreciate your product works in a different way but I believe the issue is resolvable with work.

    While tinkering around I notice that HELIX’s Skyrim mod does load with VORPX enabled, however his shader fixes are all at the wrong depth, this seems to indicate that there may be more that you can do rather than simply disabling this aspect of the game.

    I appreciate that this is beta and will have issues but you advertise Skyrim as a working game. It really isn’t in it’s current state.

    #11047
    Ralf
    Keymaster

    Some of those issues are inevitable. Larger ones (Skybox) will be looked into. A subsystem for handling such shader specific issues is in place. Please remember that this vorpX beta, more game specific fixes will be added over time.

    Shadows might stay disabled. Shadows in modern games are an issue in every 3d injection driver.

    See the “How to get the most out of vorpX” guide for the ‘fisheye warping’, it’s explitely mentioned there. This is a side effect of the ‘Smart’ Aspect Ratio Handling. Just choose another AR-Mode.

    #11046
    CylonSurfer
    Participant

    To honest as of yet I am unable to find any preferable settings. Z-Buffer mode is so flat I would only use it on a game if I really had to (no offense).

    Geo Mode has many, many issues and I’m really surprised to see Skyrim listed as a compatible game. It isn’t and here is why:

    – Water is messed up, hurts your eyes and needs fixing ASAP
    – Sky box is off
    – Shadows are disabled
    – Hands look massive when weapons are drawn / other scaling issues
    – Fish eye warping when looking up or down (also found in Z-Buffer Mode) which induces sim sickness.

    I understand that this is a beta, but Skyrim is advertised as working then it should work, clearly it doesn’t. IMO for a game that is advertised to work none of the above issues should be there.

    Believe me I spent several hours yesterday tweaking settings and trying various mods to see if I could resolve at least some of the above.

    #10978
    Fred19
    Participant

    I think that those game run similarly .
    Post your preferred setting , i’ll do the same tonight .
    With mine setting there are very little glitches but very beautiful effects

    #10899
    Ralf
    Keymaster

    No you didn’t. That’s a new bug that must have been introduced shortly before release. Will be fixed.

    #10868
    FUNtastic
    Participant

    Thanks for this quick response!
    Ok, setting the vorpX option “handle gamepad internally” and disabling the controller in the ingame menu brings headtracking to run. Thank you!

    Up to now I was not able to map the right keys to the gamepad. I´m not able to change any key bindings in vorpX´s gamepad menu. I tried to klick the respective buttons and pressed the associated button at the gamepad but nothing seems to happen. Have I overlooked something?

    #10853
    Ralf
    Keymaster

    That’s a restriction of Bethesda games: they disable mouse input when a gamepad is used.

    vorpX can work around this though: set “Handle Gamepads Internally” to On to activate an internal gamepad to mouse/keyboard mapper (which should have been the default value). Then exit and restart Fallout 3. Afterwards you should be able play Fallout 3 with a gamepad and head tracking.

    The gamepad mapper can be freely configured in vorpX’s gamepad menu.

    FUNtastic
    Participant

    I´m trying to play Fallout3 with vorpX and a XBOX360 Controller. Fallout 3 supports this controller natively.
    When the controller is activated, headtracking does not work anymore.

    Is there a possibility to play Fallout3 with a XBOX360 controller and vorpX?

    I would appreciate any kind of tip!
    Thanks in advance,
    danke,
    viele Grüße,
    FUNtastic

    Delphi
    Participant

    I second that, customizeable keys would be a real help, especially for games like Skyrim, Fallout etc., which have dozens of keys to map actions to. There I usually use the middle mouse button for other things, and it´s really hard to change a setup, which you have come accustomed to over years.

    #10594
    Delphi
    Participant

    I can understand that you have more important matters to do, as this is a rather special request. Luckily at least NVSE is working without problems, so I will try to find another LAA solution for Fallout. And thanks for your fast and honest answer. I´ll be able to handle a few more game crashes than usual, if it bothers me too much I have to resort to play without the rift :)

    Best wishes

    #10589
    Zarkov
    Participant

    I’m not having any of the issues that you mentioned. I’ve tried Bioshock infinite and Far cry 3 with no issues. Also skyrim and fallout 3. I haven’t tried Mirrors edge jet, but I’m installing it now.

    My system specs are sorta similar. I7, GTX580 (320.49), win7 64 bit.
    However as I’ve only recently got my Oculus I’ve never bothered to install Vireio or similar software. Is there a possibility that Vireio is somehow inhibiting the performance of the VorpX drivers?

    #10584
    Zarkov
    Participant

    I’ve tried Fallout, Skyrim and Bioshock Infinite and all have head tracking working out of the box without any tweaking from my end.

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