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  • #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #176511
    gilad10
    Participant

    you can try to create a profile based on “gone home”…. it is a unity game, like dreamfall, and has g3d. for me is ok.

    Works like a charm!!! Thank you so much!!!
    Seeing hot Zoey in 3D= Dream come true :)

    #176509
    Ralf
    Keymaster

    Just a little heads-up that for Unity 5 (Unity DX11) games it’s usually better to try other Unity profiles before the Gone Home profile. E.g. the Unity 5 base profile, Life is Strange – Before the Storm, Firewatch, Ori and the Blind Forest.

    The Gone Home profile has inverted positional tracking, which probably is not required for most other games, so it may cause odd head tracking issues.

    #176503
    sapolettos
    Participant

    you can try to create a profile based on “gone home”…. it is a unity game, like dreamfall, and has g3d. for me is ok.

    #176067
    matteo39
    Participant

    The “gone home” profile is good For many “Unity” Engine games.

    Ralf
    Keymaster

    I don’t really have any other suggestions for Gone Home than the ones I gave you twice already, sorry. If for some reason DirectVR auto settings don’t work for you for a game, you can always:

    1. Either disable auto resolution in the vorpX menu (DirectVR page) and use vorpX the old fashioned way by following the three steps from the ‘1-2-3 Game Setup Guide’ in the help, essentially using the ‘ImageZoom’ option to compensate for missing FOV.
    2. Or alternatively switch the ‘Play Style’ option to ‘Immersive Screen Mode’, which doesn’t require a specific FOV.

    Regarding my assessment of dellrifter’s Black Mesa fix please see my reply directly above yours. Whether there can be a solution on vorpX’s end, I can’t tell yet. If a game loads SteamVR (OpenVR) by itself, it causes a conflict with vorpX which does the same when operating in SteamVR mode. If by any chance you happen to own both a Vive and a Rift, switching vorpX to Oculus mode would also help.

    lipplog
    Participant

    Thanks Ralf. The box for “don’t optimize game settings” is definiteky unchecked. Can you tell me if game profiles include resolution size. I’m still trying to find the right res for Gone Home, and I thought I could import some custom profiles.

    Also, what do you think of dellrifter22‘s temporary solution for Black Mesa?

    lipplog
    Participant

    You’re right. I’ve been trying different resolutions in the GONE HOME game menu, and the image looks better. I must have disabled something without knowing. I’d be much obliged if you could direct me to where I can reenable it.

    As for BLACK MESA, I’m still stuck. Reinstalled via Steam. Disabled Windows Defender. Reset VorpX to factory default. The game works outside VR, but refuses to boot if VorpX is running. Here are my steps…

    1. I hit “Play”.
    2. Steam warns it’s not VR compatible, and I click “Okay”.
    3. The “Play” button turns into “Launching”.
    4. A few seconds later, “Launching” turns back into “Play”.

    Thanks for your patience, Ralf!

    Ralf
    Keymaster

    DirectVR

    DirectVR is a collection of several techniques that provide VR compatibility for ‘normal’ games with as little need for user interaction as possible. Direct VR can for example optimize game settings, choose an optimized resolution, adjust the camera FOV or provide perfect low latency head tracking. At least one Direct VR feature is available for currently more than 150 games.

    Not all DirectVR feature are available for all games though. For Gone Home for example DirectVR adjusts various game settings and the resolution – provided you didn’t disable that functionality.

    lipplog
    Participant

    Oh wait… Is Gone Home suppose to have DirectVR? Because there’s no DirectVR option in the VorpX menu. If that’s the case, then I’m having the same issue as a year ago. Where some DirectVR games don’t have the DirectVR option.

    Ralf
    Keymaster

    Nothing out of the ordinary to recommend in regard to resolutions. As always 4:3 resolutions are better than widescreen in Full VR mode. Apart from that the procedure described in the “1-2-3 Setup Guide” of the vorpX help is a good way to get games without DirectVR FOV working quickly.

    Even easier in such cases is switching the “Play Style” option to the recently introduced “Immersive Screen Mode” as recommended above.

    For Gone Home the DirectVR settings optimizer can also utilize custom resolutions IIRC. Check the “Custom Resolutions” section in the help for details on that.

    Just in case: if you can’t add the custom resolutions in the nVidia control panel or have any other resolution related issue, please first and foremost make sure to use a regular monitor, not a TV. nVidia blocks custom resolutions on some (most?) TVs.

    If your vorpX install is somewhat older, it also makes sense to reset the profile database from time to time to utilize potentially improved default profile settings that might get changed with newer versions. You can reset the profile database in the config app (trouble shooting page).

    lipplog
    Participant

    Thanks for the reply.

    Can you recommend a screen resolution and ratio for Gone Home and Slender? Maybe that’s my problem.

    As for Black Mesa, it’s crashing at startup. I’ll try disabling Windows defender and see if that does it.

    Oh, and is there an updated list of DirectVR games? Or is list in the link Nelson up to date?

    DirectVR game list and question

    Ralf
    Keymaster

    None of these is broken, so nothing to fix.

    IIRC there is no automatic FOV for Gone Home or Slenderman and as far as I’m aware no way to change it, you will either have to use Image Zoom to compensate or play in Immersive Screen Mode.

    Not sure what your issue is with Black Mesa might be. Like all Source 2 engine games it has full DirectVR scanning support. FOV and both rotational and positional tracking are covered.

    lipplog
    Participant

    EDIT: I just noticed Gone Home in the latest update list. But the image is still super distorted for me. Should import the new game profile?

    #175114
    Ralf
    Keymaster

    vorpX 18.2.5 has been released. This is a maintenance release that brings the below changes/fixes.

    New/Changed:

    • Main Eye option added for Geometry 3D: useful in case of issues with aiming down sights
    • G3D camera height now also changeable without positional tracking
    • Various multithreading improvements

    Game Profile Changes/Fixes:

    • World of Warcraft: Geometry 3D redone for the latest game patch.
    • Firewatch: Geometry 3D redone for the latest game patch.
    • The Long Dark: Geometry 3D redone for the latest game patch.
    • Gone Home: up/down positional tracking was inverted.
    • Arma II/III: DirectVR auto settings now also work for mods/scenarios that don’t use the default config folder.
    • Deus Ex: Mankind Divided: DirectVR FOV wasn’t working anymore.
    • Farming Simulator 17: a hint is shown for Oculus users to switch vorpX to SteamVR in case of judder.
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