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  • #17488
    moarveer
    Participant

    Portal 1: It freezes for me when you are about to start the game.

    Dear Esther: Double screens.

    Gone Home: Broken shadows everywhere.

    Aliens Colonial Marines: Whith shadows off it works great, even with AA on.

    #16356
    Ralf
    Keymaster

    The new games are:

    Antichamber (G3D)
    Batman: Arkham Asylum (G3D/Z3D)
    Bioshock Infinite (G3D)
    Borderlands (G3D/Z3D)
    F.E.A.R. (G3D/Z3D)
    F.E.A.R. 2 (G3D/Z3D)
    F.E.A.R. 3 (Z3D)
    F1 2013 (G3D/Z3D)
    Gone Home (G3D)
    Retrovirus (Z3D)
    Space Engineers (G3D/Z3D)
    Splinter Cell Blacklist (Z3D)
    State of Decay (G3D/Z3D)
    The Stanley Parable (G3D/Z3D)
    Thief [2014] (Z3D)

    #12190

    In reply to: Gone Home

    Ralf
    Keymaster

    I recently checked the title since it looked like a good fit for the Rift. Unfortunately it seems to use OpenGL to display the graphics, which isn’t supported by vorpX currently.

    #11151

    In reply to: Gone Home

    golem09
    Participant

    Since so many were curious (me among them), is said “screw it” and just bought the game to test. Unfortunately, it’s looking incompatible at this time. Here’s what I discovered in my brief testing.

    -If you launch the game through Steam with VorpX running, it launches and runs as expected without engaging VorpX.

    -If you navigate to the Steam Library folder where “Gone Home” is installed, there are two executables, “GoneHome.exe” and “GoneHome32.exe”.

    -If you create a Desktop Icon via VorpX for the “GoneHome32.exe” file, then the game will load, but you will only see a completely black screen instead of the menu, but you can hear the game’s audio.

    -If you enter the game during this black menu screen (enter key resumes your saved game), if will load the game (verified by the shifting sounds of rain when you move), but you still will have no visuals.

    @Ralf & @Muteboy: Feel free to move this thread to the other forum since this has become more of a troubleshoots/bug-report thread that a Hint & Tip thread. Thanks.

    Thanks a lot, I’ll not buy it yet then. Also curious about that “official oculus mode”, just like with Proteus.

    #11136

    In reply to: Gone Home

    BadServo
    Participant

    Since so many were curious (me among them), is said “screw it” and just bought the game to test. Unfortunately, it’s looking incompatible at this time. Here’s what I discovered in my brief testing.

    -If you launch the game through Steam with VorpX running, it launches and runs as expected without engaging VorpX.

    -If you navigate to the Steam Library folder where “Gone Home” is installed, there are two executables, “GoneHome.exe” and “GoneHome32.exe”.

    -If you create a Desktop Icon via VorpX for the “GoneHome32.exe” file, then the game will load, but you will only see a completely black screen instead of the menu, but you can hear the game’s audio.

    -If you enter the game during this black menu screen (enter key resumes your saved game), if will load the game (verified by the shifting sounds of rain when you move), but you still will have no visuals.

    @Ralf & @Muteboy: Feel free to move this thread to the other forum since this has become more of a troubleshoots/bug-report thread that a Hint & Tip thread. Thanks.

    #11134

    In reply to: Gone Home

    baggyg
    Participant

    On my wish list too. The developer was considering official Oculus Rift support towards the end of August, so may wait to see if anything transpires.

    #11127

    In reply to: Gone Home

    BadServo
    Participant

    Same here. I have a pretty substantial gaming backlog, but if I knew I could Rift this one, I’d buy it right now. The temptation to do so, just to see how VorpX handles it is pretty strong.

    #11107
    golem09
    Participant

    I have not bought this game yet, because I wanted to hold off until I can play it with the oculus. So, has anyone tried it out?

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