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  • Ralf
    Keymaster

    First you should always be aware that vorpX applies VR functionality to games that were never meant to be played in VR. So depending on how you define 100%, either only a few may work without issues or most.

    If you are searching for the games that work best, the ones with the new Direct VR feature, which provides automatic 1:1 head tracking and FOV adjustment, are clearly closest to a native experience. Others will require more tweaking. Currently this includes (more to come shortly):

    Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    e0s888
    Participant

    Hi,

    I recently bought oculus rift and I am very happy with immersion it provides.
    Unfortunatley you can not play many real games with it and I thought that it is time to check some old must play games. Then I heard about this program. After reading many posts I have just one question because there are many opinions for and against (and its look like those against are from people that can not set up games properly, correct me if I am wrong). Does direct vr games stated in last patch,, Fallout 4, Skyrim, Half-Life 2, Left 4 Dead 2, Portal 2, Fallout 3, Fallout New Vegas, Black Mesa Source” looks like a native vr games like for example assetto corsa or Elite? Or the view is closer to zbuffer method which someone said is similar to 3d tv view?
    I don’t mind spending some time on configurations and things like changing to 2d view to check map etc.

    #124918
    Ralf
    Keymaster

    The 3D effect in Witcher 3 isn’t as pronounced as in native since it is applied after rendering the game. In contrast to that Life is Strange has full Geometry 3D, which works like native apps by rendering the scene twice.

    You can play both games with the default settings, but if you want to make them more immersive, you will need to adjust settings. The one-click games that require no configuration for a fully immersive experience are the ones listed above with the new Direct VR feature: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124912
    HalloMolli
    Participant

    vorpX does a lot more. I.e. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion.

    You can have fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines.

    The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    Thank you for your Reply again, Ralf, that’s very useful Information. Unfortunately the only games I find somewhat appealing are Skyrim and Fallout 4. But Fallout 4 will get a native VR-Support anyways (soon) and from what I’ve heard you have to reduce the graphical ‘fidelity’ to a medium Setting in Skyrim for it to become playable via vorpx in VR. And I can only Play the game with a ton of mods loaded so I am afraid it won’t be a pleasent experience playing it in VR (–> due to low fps), I guess.

    Allow me two last questions:

    1) What’s the difference between the 3D effect in Witcher 3 compared to a, say, native 3D effect. Yes, I get it, it’s not as significant as you’d expect but is it still, well, enjoyable enough to settle down with the low Resolution of the game (I know, it’s a very subjective question…)?

    2) I suppose that I will have to work myself through the Settings of vorpx to make Witcher 3 work in VR, yes? So am I right in assuming that it won’t be something like: Load vorpx –> ‘bind’ it with witcher 3 –> push ‘Play in VR’-button in vorpx –> enjoy Witcher 3 in VR?

    (note: I read some of your patch notes from the newest update of vorpx and the easy functionality you’ve just untroduced does not apply to Witcher, correct?)

    #124911
    Ralf
    Keymaster

    vorpX does a lot more. E.g. providing Stereo 3D and head tracking. In case of Witcher 3 it’s a 3D effect that is applied after rendering the game, so it’s not as pronounced as the 3D effect in native apps. Life is Strange has full Geometry 3D, which means the scene is rendered twice like in native apps. You can also move the “screen” very close to you, so that it fully fills the view to enhance immersion or turn off the cinema mode altogether.

    You can have a lot of fun with with these two games and vorpX, but you should be aware that they don’t belong to the games where vorpX really shines. The best games for vorpX, especially in regard to easy configuration, are the ones with the new Direct VR feature, currently that includes: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #124866
    Ralf
    Keymaster

    That’s a bit more complex than it may look at first sight since multiple .inis may be affected for a game for example. If you have games that store their settings in the Steam folder (true for example for Portal/Half-Life-2), then please check whether your Steam install folder location is correct in the Windows registry. That’s what vorpX uses as a starting point for config files below the Steam folder. The key for that is: HKEY_CURRENT_USER\Software\Valve\Steam\SteamPath

    Just in case: If you happen to have a separate admin user account on your PC, make sure to never run the config app as admin, otherwise the Game Optimizer may not be able to find user related paths on multiple occasions, including the Steam path.

    #124064
    Ralf
    Keymaster

    The DirectVR page in the menu is only shown if a game actually supports DirectVR.

    Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

    #123261
    Tiggerdyret
    Participant

    It’s is probably slower in almost any game with true geometric 3d. Vorpx requires even better specs since it isn’t optimized as well as native VR apps. But you could run in some of the simpler 3d modes and get better frame rates. And then there are old games like Portal, Mirror’s Edge or Half-Life 2, that may run well even on your system.

    #122867
    Ralf
    Keymaster

    Depends VERY much on your GPU and your ingame detail settings and resolution used. Try games that are few years old (and aren’t notorious resource hogs like Skyrim). The original Bischock 1+2, Half-Life 2, Portal 2 for example.

    I am aware that you probably don’t want to hear that, but for more demanding games use Z3D! It can’t be said often enough how much more important a smooth frame rate is compared to perfect Stereo 3D. Your brain gets used to that quickly. There are 18 visual cues that your brain can derive depth from, only three of them depend on stereo 3d (https://en.wikipedia.org/wiki/Depth_perception).

    #104288
    digitalid
    Participant

    Basically, if no one can claim that they got Black Mesa to work on HTC Vive, then I can assume that it’s not an error on my end. Otherwise, I will keep looking. Also, Half-Life 2 works so I’m really puzzled.
    Thanks in advance.

    #102284

    In reply to: Issues with some games

    Ralf
    Keymaster

    Please make sure that the mouse is enabled in Dear Esther. If there is mouse look in a game, there also always automatically is head tracking with vorpX.

    Not really sure about the others, sorry. Half-Life 2 and Portal were recently tested here during the Vive tests, so they should definitely work. Have to check Bioshock 2.

    First and foremost try to disable Avira. It may also affect injection, just as it caused your install issue. Also look into potential injection conflicts with other programs on your PC. Disabling all background processes that would not be there after a fresh, Microsoft only Windows install is the best way to trouble shoot.

    TheSkoomaCat
    Participant

    I suspect I’m having the same problem. I’ve tried both half-life 2 and portal 2 and both (usually) give me an error stating “Failed to create D3D Device!” and close. When they don’t give me that error I just get audio and a black screen on the HMD. I finally got Skyrim to load into the intro stuff, but I only get audio and it sticks on the Bethesda logo with no actual menu. I tried disabling the intro video and then it just sticks on the imperial symbol with no menu text.

    In both cases I’ve tried swapping to the vive as my primary display. That’s how I got Skyrim to load into the main menu, but both HL2 and Portal 2 still didn’t work. Setting the game resolutions to the vive’s native resolution had no effect. Disabling steam overlay and SteamVR theater mode had no effect.

    My vorpx install is a relatively fresh install (within the last two weeks) and I reinstalled Skyrim to see if that helped but not portal 2 or HL2. Neither vorpx or steam are run as administrator.

    #87901

    In reply to: The zoomed-in problem

    augre
    Participant

    It kind of work with Mirror’s Edge thanks to the in-game menu.

    But the said menu doesn’t work or appear in Outlast or Half-Life 2 so it’s unplayable.

    Also again, we tried vorpx on two computer and two screens, and the zoomed-in problems were exactly the same, so if we could we had to use Geometry 3D the same way: so why isn’t vorpx set to do that directly?

    Citizen Gamer
    Participant

    I’ve tried running Skyrim, Dear Esther, and Portal. In every game, everything seems enlarged, even when the FOV is set correctly. For example, with FOV 120 in Skyrim, my in-game arms and weapons feel like they are massive arms sticking several feet out in front of me. Standing next to an NPC makes them look like giants. Is there a setting I can adjust, or is it simply the result of forcing a non VR game into VR?

    In contrast, in Half-life 2, run through Steam VR, everything seem proportional.

    #26590
    Ralf
    Keymaster

    This only works in G3D games that allow to separate the HUD programmatically. Half-Life 2 (and thus Black Mesa) do not have HUD separation for now unfortunately.

Viewing 15 results - 121 through 135 (of 143 total)

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