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  • #126268

    In reply to: Halo CE warped image

    Ralf
    Keymaster

    If there is no way to adjust the FOV of the game high enough either in the game itself or with a tool like Flawless Widescreen, your best bet is the method described in the “1-2-3 Game Setup” in the vorpX help: reducing the Image Zoom value until the FOV feels natural. That always works (at the expense of black bars).

    For Halo CE it might also work with the following mod that apparently adds adjustable FOV (never tried it myself though): http://www.modacity.net/forums/showthread.php?24960-HAC-2-Release

    #126265
    lipplog
    Participant

    I spent weeks last year configuring Halo CE for the Vive, only to somehow lose the install. So I’ve been trying to duplicate it, but can’t get an image that isn’t warped. Even with the official cloud profile imported. Is there a specific resolution I should be setting it at?

    #122631
    Godlock
    Participant

    So, I’m really hating the Halo’s around the meshes and think I want to try Geometry. I set most of my settings back to vanilla and am only using 2 graphics mods, Purity and the LITE version of the HD 2k textures mod. I also turned off shadows and set the foliage size to 100 (means barely any foliage at all). It looks horrid and I’m getting a super low framerate in some areas and a sub 90 in most places. I have a 980Ti that I put into OC mode as well as an i7 4790k at 4.4 GHz. Is this performance on this card normal? It runs Crysis3 in Geometry far better than Skyrim at near bare minimum settings.

    Godlock
    Participant

    Hey, I’ve been playing Skyrim in Z-normal mode because I can make it look alot better with great performance. However, there’s one issue. Pretty much all meshes are surrounded by a sort of distortion halo that’s thin and surrounds the edges of the meshes. This affects actors and scenery like mountains. Is this a known problem? Is there a solution? I use ENB if that helps (Specifically Realvision with all options turned on). Even when I disable the ENB effects, though, the problem persists.

    #103880

    In reply to: Shaders (Helix)

    tig3rmast3r
    Participant

    so basically it’s not possible to merge the injectors right out of the box (i’ve dreamed for a bunch of minutes!!)?
    i’m a very long time 3d vision user too and would be great to use their hard work in order to fix and extend the geometry 3d support here on vorpx.
    z-buffer is exactly like mikearms has said “cardoard cutouts at different depths” (with free halo artifacts here and there), not to mention the low 3d effect too.
    This trend started up with crysis 2 and it’s become a pain as lot of games now has that “compatiblity mode” so lazy developers can claim 3d with no effort. honestly z-buffer has nothing to share with a proper dual rendering.

    i’ve never played a z-buffer game, i had so bad times with crysis 2 and i promised myself not to play anything else with fake 3d.If i have to play fake i prefer 2d.
    I’m playing crysis 2 right now that i have a gtx1080 and finally i can enjoy a true 3d without losing too many frames and/or lowering too many details.

    i did the same many times, waited until my hardware was powerful enough to get the most out from the 3d experience.

    performances are not a problem, it’s just a matter of time, and you will be able to play it sooner or later.

    RAGEdemon
    Blocked

    Hi,

    I see that the separation and Convergence values in z-buffer mode are too low. You can barely tell that there is any 3D at all. Is there a way to amplify the effect?

    for example, separation goes to a value of 2.0 in Z-buffer but 4.0 in Geometry. It would be great it these went higher. I really do not care if it causes “haloing” or other artefacts as it does with the 3D Vision driver (Long time 3D Vision user here).

    Thank you.

    #89856
    lipplog
    Participant

    I’ve been messing with both in-game and VorpX expert settings, but can’t get the right combo.

    I found a non-Rift post on how to mod Halo’s in-game res to 1920×1080. Would this help?

    Or would changing the Halo.exe to the name of a game in the included optimized list be the better way to go? If so, which game would be best?

    If anyone’s already done this and would like to share their settings, I’d be most appreciative.

    Thanks!

    Acaideus
    Participant

    I also wanted to get Halo Online to work with Vorpx. Renaming the exe is not an option as the game doesn’t work if every file isn’t named and accounted for normally.

    strunberg
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    Why is that the only way? Is there a way I can add code? If not do they ever plan to make the software open source so more games will be supported more quickly?

    http://www.mmorpg.com/gamelist.cfm

    I want to make mmos supported with the software,along with a VR tredmil for the ultimate cardio experience.

    xpadder would let me use a xbox controler and a add on keyboard module, to allow me to control the game.

    NipOc
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    strunberg
    Participant

    Halo Online has a working multiplayer now.

    I want to make vorpx to be compatible with halo online.
    How could I bring support to not only Halo Online but other games as well?

    #87457
    edgecrush3r
    Participant

    Great little game is best player on Cinema mode.. Gives still nice emersion.

    #81604
    Ralf
    Keymaster

    Depth based 3d shifts the original image based on the scene depth (z-buffer). For foreground objects that are displayed against things much farther away that means that parts of the scene become visible that are not really there in the rendered image. Those receive some special treatment, visible as slight halos. That’s the disadvantage of Z-Buffer 3D, the advantage is that it’s twice as fast as Geometry 3D (which often has it’s own set artifacts in injection drivers BTW., for example slightly misplaced shadows, reflections, effects etc.).

    #26970
    moarveer
    Participant

    I have expert mode active, even though I can’t find positional tracking option anywhere as I expected. Still I disabled it to see if it worked without it, but I still got the halo effect.

    This is what I’m getting:

    http://i61.tinypic.com/2rhs8ys.jpg

    #23729

    In reply to: Deus ex (original)

    OculusRiftRocks
    Participant

    Strangely enough when rename the exe to haloce i get geometry 3D!

    very odd since haloce does not do geometry 3D itself.

    However, similar to tomb raider underworld the UI is split into two eyes and has a huge offset, but unlike tomb raider underworld this causes the game to be unplayable, as the crosshair has double vision and there are a lot of menus in this game.

    looks like people had similar issues when running this game with 3D vision.

    here is a forum link

    http://forums.steampowered.com/forums/showthread.php?t=1324591

    maybe there is some setting in vorpx that we can change that will fix this issue.

Viewing 15 results - 196 through 210 (of 221 total)

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