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  • #16888
    Ralf
    Keymaster

    Here’s a short tutorial. Just be aware that this, while better than no head tracking at all, in most cases is not comparable to the normal head tracking, especially due to higher latency.

    1. Press [DEL] to open the in-game menu
    2. Go to Input page
    3. Set ‘Handle Gamepads Internally’ to Off
    4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.

    The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.

    If this is done, your headtracker is now a gamepad axis. The final, but very important step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    #16823

    In reply to: Dirt 3 problem

    Ralf
    Keymaster

    There is a way to configure vorpX as gamepad substitute (see below), which can be used to get head tracking in Dirt 3. This is better than nothing, but (very) far from perfect.

    The better option is to use an external tool like OpenTrack, which can emulate TrackIR input, instead of vorpX’s head tracking. We can’t do this in vorpX directly due to legal reasons unfortunately. I’m not sure whether OpenTrack is updated to the DK2 yet though.

    The next vorpX version *may* have an internal cure for the issue, but it’s not entirely clear yet whether that really will work out.

    Here’s the gamepad method:

    1. Press [DEL] to open the in-game menu
    2. Go to Input page
    3. Set ‘Handle Gamepads Internally’ to Off
    4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.

    The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.

    If this is done, your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    #12862

    In reply to: No sterepscopic 3D?

    Ralf
    Keymaster

    Left for Dead is not officially support in the current vorpX version, that’s why there is no Stereo 3D. vorpX tries to run even unsupported games, but in most cases without S3D. Normally a message is displayed on startup whenever that is the case.

    The next update of vorpX will have full support for L4D2.

    #12308
    Ralf
    Keymaster

    There currently is a bug that causes this for some games. It’s already fixed in the dev version, the fix will be available with the next update.

    Until then you might be able to circumvent the issue by starting the game through a vorpX shortcut: right click the vorpX tray icon, choose “Create Desktop Shortcut”, then browse to the game’s .exe. This will create a special shortcut on your desktop.

    If this doesn’t work for L4D2, you’ll have to wait for the next update. Sorry for that.

    robottesla
    Participant

    Hi Ralf/everyone.

    I recently got left 4 dead 2 on the steam sale, but Vorpx does not seem to work with it. When I start Left 4 dead 2, it starts normally without vorpx turning the screen stereo. When I exit the game I then notice vorpx is no longer running. I’ve double and tripple checked this. Turn on Vorpx via Vorpx Control shortcut, verify its running in task manager and in the side tray, run left 4 dead 2, exit left 4 dead 2, and vorpx is no longer running.

    The other two games I have recently ran with Vorpx is BF4 and Dirt 3, no isses with either of them. Vorpx is still running when I exit either of them.

    Any ideas? My setup is:

    – Windows 7 Ultimate (64bit).
    – 16 Gig Ram
    – intel i7-4770 3.40GHz
    – Asus GTX 770 Nvidia GeForce DirectCU II OC 2GB GDDR5 Graphics Card

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