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  • #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    TheBalt
    Participant

    Hey everyone,

    I was planning on buying metro 2033 Redux and last light Redux and try playing them in vorpx.. but on the cloud profiles page they have Metro 2033 and Last Light listed, but, they only have one “Metro Redux” file, which i assume is Metro 2033 Redux…

    long story short, does Last Light Redux work with the original Last Light uploaded profile? Or do i need to get the “standard” version of Last Light?

    Thanks for any help!

    #180570
    moarveer
    Participant

    The thing is that other games work great with DirectVR so it’s really weird, I’m installing a ton of Oblivion mods and tested BI in between, Oblivion with nearly 70 mods at 2k res works flawlessly after DirectVR, but a minute later I run BI and it does that weird thing, I’ll try to disable DirectVR and see how it works.

    Something not exactly similar happens with Dear Esther, the game looks great, tracking is fine but I get some screen blinking that makes it painful to play,so it’s a hit and miss between games, though for example Metro 2033 Redux is great too on the Pimax.

    #179658
    slydk1982
    Participant

    Thanks Ralf :)

    By deleting the ini file, I could play the last 5 min of the game on my monitor.
    I tried to turn off the 3D, but it didnt help. Im a bit sad that I can´t play the very last part of the game in vr, coz I thought of doing a vr let´s play of Metro 2033 Redux on my youtube channel.

    #179652
    slydk1982
    Participant

    In the very end of the game, I have encountered a pretty bad bug.
    When I get to the top of the tower and setup the missile guide system, the dark ones attack me with a mind game ( i don´t know better words for it).
    Normally the screen zooms out and I have to walk on some platforms. But it zoomes so much out the screen turns kind of black, it looks weird, and i can´t see anything. I can´t complete the game coz im walking blind and dying of falling of the tower. It has even destroyed my savegame, so if i load my game on my normal screen it does the same weird bug.

    Please help!

    #177301
    dimensionaldude
    Participant

    Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.

    I have Dragon Age Origins, Mass Effect 3, and Metro 2033. I’ll test those in the next couple days when I get a chance. I’d like to ask more specifics if you don’t mind:

    -What screen distance offset setting do you use?
    -What aspect ratio do you use (4:3 / 16:9, etc.)?
    -Any other tweaks you recommend for them, like custom FOV, etc?
    -If you don’t mind sometime, pick a game you think has good depth, and temporarily decrease the screen distance value and look at something close to you. Does the depth seem lower at all?

    I’ll assume you play with a screen depth of 3.0 or less for all them.

    And hey, you don’t need to convince me VorpX is great software. It’s the entire basis of me wanting to upgrade my VR set. I just want to get this one aspect ironed out and I’m halfway to heaven.

    #177299
    zahncisten
    Participant

    Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.

    #176777

    In reply to: Metro 2033 Redux

    zahncisten
    Participant

    @Ralf could you take a look at Metro 2033 Redux? Seems like it shouldn’t be this complicated. I’m sure you’re busy making VorpX awesome in other ways, but when you have time, please.

    #176540

    In reply to: Metro 2033 Redux

    dellrifter22
    Participant

    Mine was crashing the same.

    By restoring pre-vorpX settings, disabling vorpX optimization, and creating a fresh cfg, I was able to load into the game.

    rename/delete user.cfg in both:
    C/Users/yourname/Appdata/locale/4Agames/Metro 2033/manynumbers/User.cfg
    and Steam\SteamApps\common\Metro 2033 Redux\user.cfg

    This will create a new cfg upon launch.

    Might just be a bug with vorpX optimizer that a game update broke.

    Now I need to figure out why all my keybinds are unassigned.

    #176533
    zahncisten
    Participant

    Could someone else check and see if they can get into the actual game? VorpX hooks, and the HMD displays the intro video, but the game crashes when the menu loads. I tried in Admin mode, and loaded the game without VorpX (it ran fine). If someone could get back to me and let me know if you’re having a similar problem. If not, then it’s just me! Lol, thanks! =)

    #173749
    Grumdark
    Participant

    Hi,I installed Metro 2033 redux hours ago, in my case, it is working normally.
    At the moment I have no crash, nor lost g3d.

    (Windows 10 last update release,drivers nvidia 398.36,Oculus Cv1)

    The only “negative parts” or that I would like to improve for the support of this title are:
    Decals, have a somewhat strange or annoying effect after shooting on the walls with G3D, I would prefer to deactivate them if this were possible or try to solve it in another way.

    The part that I miss most with these titles…or that I consider most necessary, is the functionality in Vorpx to activate / deactivate an additional croshair inside internal menu. In this way, we could better adjust the aim especially when we make slight changes / adjustments in strength / scale among other things.

    #173720
    matteo39
    Participant

    i’ve installed metro 2033 (not redux) that works fine…but redux not!

    #173680
    matteo39
    Participant

    metro 2033 (NOT redux) instead works with vorpx…

    #173676
    matteo39
    Participant

    i’ve tried metro 2033 redux, and now it crash after the intro!

Viewing 15 results - 31 through 45 (of 74 total)

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