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  • #221437

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    I don’t know if it helps but I tried to capture VorpX the last time I played Frontier of Pandora.
    I’m sorry : it’s not the best game to show large outdoors environements because LOD and textures aren’t the best at long distance (compared to Metro Exodus for example), but I’m playing this game right now.

    It feels actually a lot more realistic in VorpX because I hide some textures defects with AMD Fidelity FX at max quality (without removing too much details on close environments).

    It’s quite impressive even if it’s not as photorealistic and perfectly detailed as Metro Exodus. Anyway you don’t really know where to look because of the insane amount of objects so it works very well if you want to instantly forget about reality for a while !

    Pandora Moutains in VorpX full VR Without upscale, enhancement filters and 3D :

    It’s a lot better in VorpX. I think this is because you can’t see VorpX’s enhancement filters (upscale, sharpening, maybe supersampling, etc.), even without considering there is no 3D here.

    If I look at these screenshots in a VR viewer, I have to imagine something twice as detailed, sharp&clear (and with 3D) to be close to the quality of VorpX (even in 2880p without FSR/DLSS).
    Even if those are 3840p screenshot without noticeable aliasing.

    Lower FOV :

    #221419

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    Mmmm…

    Both images look terrible in your pictures.

    It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).

    It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)

    Or maybe it’s the game ?

    When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.

    This is worse.

    This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).

    If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.

    Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.

    Why do you want to use VorpX instead ?

    VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).

    I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).

    There is no way I can see blurry letters in VorpX.

    But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.

    #221368

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    You probably have a good sight and are probably very sensitive to PPD (you bought a 8k VR headset so it’s not surprising ;) )

    Maybe there was a limit in order to optimize ?

    I wonder how you can use this kind of resolutions in VorpX. We probably don’t play the same games… (Frontier Of Pandora, Metro Exodus, Atomic Heart, etc.)
    Or you have a lot better graphic card.

    How do you do ? Virtual Monitor is limited to 4860p as far as I know (I never tried above 3840p because I mainly play recent AAA games and even with an RTX4090 it would be hard to keep a decent framerate. I don’t know if it would be useful to me. In my opinion, 2880p is enough with a lot of old games because of textures limit, even if VorpX enhances them a lot).

    Besides, I think I prefer my G2 (2160p) over my Varjo Aero (2880p but maybe there is more pixel density at the center of the fresnel lenses), and the G2 ratio is probably closer to my field of view, the way I wear these VR headsets, so I can see more details in full VR with the G2.

    Curiously, I can also see more clearly the pixels on the Aero (maybe because the G2 is afocal and my sight is almost but not completely 10/10). Sometimes it’s not so good to see too clearly (but anyway I don’t concentrate on pixels during playthrough).

    So I don’t think I could really see the difference, especially in game, between a 4000p VR headset and my G2. Anyway it’s still way better than a Quest 3 at medium/long distance ;)

    The most important thing is the displayed image in my opinion.

    Even if my Reverb G2 is 2160p and even if my sight isn’t 10/10, I can clearly see :
    – the difference between 2880p, 3200p and even 3840p game resolution (but only in very recent games because as I explained it doesn’t really matter in old ones). It seems most games arent really perfect at a given resolution. You have to render them in a higher one than the displayed one.
    – the difference between VorpX and UEVR clarity and sharpness.

    UEVR’s sharpness & clarity isn’t even close to VorpX at medium/long distance in every AAA game with large outdoors environement I tried (even with 6000p resolution in UEVR, it’s still blurry at medium/long distance while VorpX is usually great even in 2880p). The fact I usually can use a wider FOV in VorpX may play a role but It doesn’t explain everything.

    Of course VorpX handles more optimized game engines than UEVR, but even with Unreal Engine 4 VorpX is always a lot better in this case (didn’t really compare UE5 yet). I haven’t found a way to fix it yet, and I don’t think there is. I asked around me and everyone confirmed this phenomena, even on Pimax Crystal Light. It may depend on the technologies used by each game I suppose.

    #221257
    Boblekobold
    Participant

    tldr; thank you vorpx
    there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
    .

    Of course there are a lot of old games with no equals.

    Some of them are surprisingly suited for VR.

    I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.

    Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).

    From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).

    Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.

    There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.

    Most beautiful VR games are VorpX converted games.

    Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).

    Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)

    VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.

    It allow us to rediscover or discover our favorite games, and to truely choose our VR games.

    We can play almost any game in VR (even if it’s not always perfect VR).

    VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.

    having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.

    That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.

    VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.

    It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.

    It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.

    But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).

    VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.

    You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
    With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.

    It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.

    I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.

    —-
    Forgive my english, I’m not a native english speaker.
    —-

    So thank you VorpX too.

    #220945
    Boblekobold
    Participant

    Ok, maybe I’ll find something.

    I don’t personnaly care about G3D that much, especially if it disable a lot of graphics options. There is a Geo11 profile (and maybe it can be used with VorpX without headtracking), but I don’t think it’s perfect (and it could be incompatible with a lot of mods, except textures ones).

    Your profile must be the best option to play indoors environments, but playing with headtracking in DX11, even without 3D, would be a huge graphics improvement in outdoors environements (at least during daylight). Some VR users wants G3D or nothing. Some don’t care at all. I like it if it’s available (and love it when it’s perfect), but it’s not mandatory, so it depends. I would probably use both alternatively, like I did in Metro Exodus, if I could.

    Stalker games are old games, but they can be beautiful in DX10/DX11, they are not too demanding and can be improved a lot with mods, so probably headtracking without 3D would be very useful for people like me. I can still play with Desktop Viewer (it’s already very good), but I won’t have headtracking.

    #220923
    Boblekobold
    Participant

    >> HUD & shader authoring :
    Thank you I’ll try (I didn’t know that).

    ——————————————-

    >> Main Eye :

    It seems I didn’t explained clearly.

    I have used “Main Eye” option with other games. My main eye is the right one, so I usually use “Right” or “Off”.

    But with Call Of Pripyat :
    – when I use “Right” -> it doesn’t work as intended : it align with my left eye (I have to close my right eye to aim).
    – when I use “Left” -> it doesn’t work.
    – when I use “Off” -> it’s not centered (I think it is with Metro Exodus, for example).

    It wouldn’t bother me if my main eye was the left one (I would choose “Right” for this particular game and it would be Ok, but since my main eye is the right one, my only option is to close my main eye everytime I want to aim accurately).

    #220864
    Boblekobold
    Participant

    I used the checkbox “Don’t optimize game settings” in VorpX config app with Metro 2033 original.
    If you configure manually, you can check it.

    There is also a checkbox in the Virtual Monitor tab “Add predefined resolution above 4k” than you can use (but be careful with Last Light Redux, this game is very demanding compared to Metro Exodus, at least in G3D). You can also add your custom resolutions.

    #220862
    Boblekobold
    Participant

    Metro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.

    Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.

    If you don’t simply use DirectVR scan, you can :
    – launch VorpX Desktop Viewer (with V24)
    – choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
    – launch game

    Before the first launch :
    – edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).

    As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).

    Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.

    Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)

    For Metro Exodus (if someone else read this post) :
    https://www.vorpx.com/forums/topic/metro-exodus-enhanced/

    You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
    Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.

    holzig
    Participant

    Hi,
    after trying to get Metro Exodus to work in a good looking fashion I wanted to try Metro Last Light Redux.
    I started by resetting the game profile and launching the game via the desktop viewer.
    I get the message that the settings have been changed and I need to restart the game. I do so but the message just stays the same.
    I started the game and it works but the graphics quality is quite low.
    So I tried to up the graphics fidelity settings in the vorpx Menu. Sadly vorpx states that my pc does not support the quality level and I should check the custom resolution page in the config app.
    I am running the current? version 24.1.0 with the virtual monitor that should make what is stated in the custom resolution page obsolete or am I mistaken?
    What am I missing? My PC should be plenty powerfull. 13700k, 4080 with 16gb vram.
    Can anybody help me?

    #220815
    Boblekobold
    Participant

    I’m not sure an RTX 3070 is a good graphic card to play Metro Exodus in VR.

    I would recommand an RTX4090 if you want to get optimal result with a Reverb G2, or at least RTX4080.
    Most other headsets (Quest 3, etc.) are more demanding and will get worse results with same graphic card.

    It’s a very optimized game (at least Standard Edition), but it’s still probably the most beautiful one we can play smoothly in VR, even with an RTX4090.

    #220812
    Boblekobold
    Participant

    It works for me.

    Is it Standard Edition (V1.0.0.7) or Enhanced Edition ? Steam version or else ?

    You should use VorpX V24. Virtual Monitor is very useful with Metro games (unless you have the same ratio and resolution on your VR headset and your physical monitor, but I doubt it).

    There are a few subtleties because there are a lot of versions of this game, and a lot of ways to play this game with VorpX, but it should work. At worse, when a game doesn’t hook, remember you can always use VorpX Desktop Viewer without hooking (“Pause Watcher” or Exclude Game), but you won’t have 3D, etc.

    But with Metro Exodus I recently tried VorpX with a lot of versions, and it was always working.

    All informations are here :

    Is Metro Exodus Enhanced working for anybody?

    L00ncan
    Participant

    2020 Metro Exodus Gold edition on sale for 3 bucks, it won’t work no matter how often i try and launch it, pauses at the vorpx splash menu and goes no further, i updated Vorpx to it’s latest newer version, as it didn’t work with my older vorpx version or newer today helps neither. nothing works it just hangs on the vorpx metro splash screen. I tried all the alternatives hooking and nothing works also troubleshooted options still nothing.

    rtx 3070
    32gb ram

    vorpx version 21.3.5

    #220784
    Boblekobold
    Participant

    Concerning FOV in standard edition :
    If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).

    A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.

    Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.

    90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).

    Enhanced Edition has this mod for FOV :
    https://www.nexusmods.com/metroexodus/mods/62
    You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).

    And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
    https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
    You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…

    #220773
    Boblekobold
    Participant

    Yes it works with “Metro Exodus Ennchanted” Cloud Profile.

    But if you want to play with raytracing and Z3D, I think you should use this profile with Metro Exodus Standard Edition (just rename the executable anyway if you don’t use the official profile, there is a Steam command if you have the Steam version).

    It will allow you to switch to G3D when you want (which worth it in Spiders and Cannibals Levels) simply by choosing DX11 and launching your old executable.

    And Standard Edition is a lot more optimized and even beautiful, at least in Volga, Moscow and the train. So it’s better when it’s important…

    Change FOV in user.cfg (90 is great for immersive screen and full VR G3D, you may prefer 75 to 82 in full VR Z3D).

    Z3D isn’t really powerful with this profile but graphics are stunning (you can reach 5120×3840 resolution with RTX4090 and Reverb G2, with Clarity FX on the top, and Sharpness if you like, it’s very crisp).

    #220771
    dellrifter22
    Participant

    The Enhanced version is probably dx12, in which case you would need a dx12 profile to hook. Standard Metro Exodus is dx11.

    Try using a copy of dx12 profiles like Resident Evil Village, Death Stranding, RDR2, CyberPunk. Any of these should hook, it’s just a matter of which one finds the correct depth buffer for 3D.

    Note that dx12 supports Z3D only, so if you intend to play G3D you should stick to the Standard dx11 version.

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