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AuthorSearch Results
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Nov 10, 2024 at 9:30pm #220770
Topic: Is Metro Exodus Enhanced working for anybody?
in forum Technical Support
holzigParticipantHi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.Nov 8, 2024 at 4:40pm #220765
BoblekoboldParticipantYou can simply use this Steam command to rename game executable :
https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/I used it on Metro Exodus Standard Edition in order to use a DX12/Raytracing cloud profile (“Ennchanted”).
It works !
Nov 5, 2024 at 2:16am #220750
sprintfailedParticipantThis is ingenious! SQLite! Exactly! Why i did not think of this myself? Also some DBeaver easily does the management.
To Ralph: I see the reasoning, makes sense, but in my case “Metro Exodus” can not be renamed as it is from Steam, and while “Metro 2033” tolerated exe renaming – Exodus does not. Separate table, that contains backups of all default profiles can do. You just add “Restore” button and SELECT from profiles_backup WHERE some unique key. If you afraid that duplicating tables is not a good approach – consider removing a constraint on filenames. Checkbox “ACTIVE” on GUI may consider a desired profile to use if user has multiple. Please consider, I mean, why not?
Nov 3, 2024 at 6:57am #220743In reply to: Atomic Heart Tutorial
BoblekoboldParticipantI’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.
I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).
This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).
Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).
I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
And raytracing works with VorpX (and FOV seems narrower in UEVR).Nov 1, 2024 at 7:25pm #220731In reply to: Newbie with Vorpx, some technical questions
BoblekoboldParticipantVirtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.
Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).
On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.
Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.
Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).
Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.
Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !
I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.
Immersive screen seems sharper to me. You need higher resolution in full VR.
Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.
Sep 13, 2024 at 8:28pm #220291In reply to: G3D vs Z3D
BoblekoboldParticipantYes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !
According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.
But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).
It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).
In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).
So maybe I have a problem…
I though you had to limit rendering because Metro was too demanding with G3D.
Sep 13, 2024 at 1:53pm #220289In reply to: G3D vs Z3D
RalfKeymasterSharpness has nothing to do with G3D or Z3D. Depending on the game however some glitchy effects may be disabled with G3D, which is not the case for Bioshock, but IIRC is the case for Metro Exodus. That’s probably why Z3D looks better in that case, at least in some places.
On a sidenote, just in case you haven’t discovered that yet: On the image page of the vorpX menu is a set of options named ‘Clarity’, which provide very well working post process sharpening.
Sep 12, 2024 at 9:55pm #220285Topic: G3D vs Z3D
in forum General vorpX Discussion
BoblekoboldParticipantI was wondering something : is G3D less sharp than G3D in DX11 games ?
For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).
However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.
Am I missing something ?
Apr 17, 2024 at 12:22pm #219607In reply to: Best Games
BoblekoboldParticipantBioshock Infinite (especially Burial at Sea Episode 2) and Bioshock 1 original (I guess Bioshock 2 original is even better) if you have an old graphic card.
Metro 2033/Last Light, etc. are awesome (Metro Exodus is the most beautiful game you could do I think). But a good graphic card is needed.
All Bioshock and Metro have G3D (even if raytracing without G3D can be a good option too in Metro Exodus).
Cyberpunk 2077 isn’t the best because even with an RTX4090, it’s not enough.
Elden Ring, Death Stranding, Guardian of the galaxy are really better in VorpX (even if it’s not full VR).
Redfall too. Deathloop is Ok (especially the end).I guess games like Farcry Primal, Dishonored, Prey 2017, etc. must be really good (I think they have G3D but I didn’t try them yet).
Dying Light 1 of course.
First person game that allow you to have high 4:3 resolution (3480×2880 or at least 2880×2160) and 120 FOV are like native games in VorpX (with G3D, or at least Z3D but It’s not so important to me and even without 3D at all, some games are awesome in full VR).
Any game with good looking graphics, heights/vertigo or giant environment/ennemies are usually great in VorpX.
Mar 1, 2024 at 7:50pm #219412
BoblekoboldParticipant@Ralph :
thank you for your detailed explanations.
Let’s hope future VR headsets won’t use SteamVR’s OpenXR.So one thing I have to figure out :
– does Varjo always use SteamVR’s OpenXR when it’s told to use OpenXR ?
– or is it a problem I created on my PC ?When I was trying to reuse Reverb G2, I did a few things. I uninstalled OpenXR. Maybe I don’t have the right version.
In Windows (11) installed “Applications” list, I have “OpenXR for Windows Mixed Reality”.
But I think I had “OpenXR” instead at the beginning (after installing Varjo Base, I don’t know before because I didn’t checked recently).Maybe I should look a way to reinstall a working version of OpenXR, but I don’t know how to.
For now, Varjo support did not answered to me.
@dellrifter22 :
thank you for these informations !Can you tell us what do you have in installed “Applications” list in Windows concerning OpenXR ?
I have the OpenXR error on Bioshock. But with SteamVR VorpX option it sometimes freeze, wich it never does with Reverb G2 OpenXR (so with recent games I don’t think it would works very well, and it doesn’t seems to with Metro serie).
Did you try Metro Exodus ? I didn’t try much games with Varjo for now.Wich games would you recommand me to try, that you know it works with OpenXR ?
Mar 1, 2024 at 4:22am #219406
BoblekoboldParticipantThank you for your answer.
There is a switch button in Varjo Base, and it set OpenXR to varjo runtime (according to openXR toolkit).
But it doesn’t solve my problem. I can’t run some old games with OpenXR. I can run Metro Exodus but I have strange issues I don’t usually have (with 3D, etc.).
So I guess it’s still using this broken Steam’s OpenXR.
I tried to reinstall SteamVR (and deleting some files) but it didn’t fixed the problem.
Varjo Aero doesn’t track without SteamVR (and base stations) so I can’t simply uninstall SteamVR.
So I guess I need to find a way to change back this option.
Feb 27, 2024 at 10:52pm #219386In reply to: How to find out if a game supports Z3D or G3D?
RalfKeymasterYou appreciate my efforts? That is exceptionally kind of you. How on earth could I – with mere 20 years of experience as a 3D-artist – not realize that this butt ugly DX11 Metro Exodus has become practically unplayable after the release of the DX12 version with its life changing, probably even time bending new lighting. My sincerest apologies for only meeting 5/6 of your personal demands in regard to the Metro series. Not.
Seriously: you are the one with the ‘difficult developer’ issue, aren’t you? Ever heard of difficult users?
Official profiles with all the unique bells and whistles vorpX has to offer (and then some) for all games of the series minus the DX12 version of the last, but someone will still complain. You can’t make this shit up. Old fool that I am I truly thought I had seen it all over the last 10 years here until five minutes ago…
Feb 27, 2024 at 6:57pm #219380In reply to: How to find out if a game supports Z3D or G3D?
RalfKeymasterHuh? There are profiles for all Metro games except for the Exodus DX12 version, which for the most part was an nVidia marketing stunt with marginally improved lighting at the cost of performance anyway.
BTW1: All Metro proflies come with DirectVR (“in-engine”) head tracking, automated FOV setup and various VR related tweaks. Also games like these are perfect for motion controller gestures (requires vorpX 24.1.0). Good luck finding any of that that elsewhere.
BTW2: IIRC the original DX9 versions of the first two games also perform better than their DX11 counterparts, which obviously is highly important for VR. So whether the enhanced edition builds are the better choice is quite debatable.
Feb 27, 2024 at 5:46am #219378In reply to: How to find out if a game supports Z3D or G3D?
luka2099ParticipantI talking about metro exodus original version. The enchanted version work only dx12 and no have g3d.
All three game of metro work great in g3d with no gtaphic issuesFeb 24, 2024 at 1:40pm #219357In reply to: How to find out if a game supports Z3D or G3D?
luka2099ParticipantThe games that work in dx12 dont have g3d but only z3d and z adaptive. The games that work with dx11 dx10 dx9 maybe that have g3d. But not all.
I tell you a tipo. You can try use reshade and vorpxdesktop viewer for game that work in dx12.
I play all game in z3d because have too better performance and g3d sometime gibe you only stereoscophy and more glithc. But some game same metro exodus work graet in g3d . -
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Hi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.Topic: G3D vs Z3D
I was wondering something : is G3D less sharp than G3D in DX11 games ?
For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).
However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.
Am I missing something ?
