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  • #91624
    Gladi8or
    Participant

    I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?

    The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.

    #90075
    hellfrost3
    Participant

    Ok assume the PC is amazing because I’m going all out on a new gaming PC in 2016 with a Pascal GPU from Nvidia when they release and making sure the components can back it (New Everything)

    So that being said answer in regards to each game listed specifically:

    1. Skyrim

    2. Outlast

    3. Alien Isolation

    If you’ve configured these games how well did the configure to suit VR and was the overall experience better with VR?

    Give each game it’s own specific answer… It’s really going to help me decide on if I’m going to get a CV1 of the Oculus, because I gotta have more than Eve Valkyrie to invest in it =/

    #90066
    hellfrost3
    Participant

    Naturally I’m assuming, games that are devolved specifically for VR are typically more immersive than games which where not devolved for VR…

    But my question is overall how do games like Alien Isolation, Outlast, and Skyrim function with a VR headset…

    Do you feel like the Oculus benefits these games or is it more of a hassle than it’s worth?

    Are the DirectX 10&11 First Person games better or worse with VR?

    #89356
    SeineDudeheit
    Participant

    Anyone has a Solution?
    My Outlast startet not in Splitscreen, only normal…

    My Seeting: Rift in Extendet-Secondary Display-Direct to Rift

    The Other way does not work either

    #88049

    In reply to: Outlast dk2

    Ralf
    Keymaster

    IIRC it’s one of those games where shadows aren’t really fixable, so the decision was to either render them slightly wrong or turn them off. For a lot of games this can be user defined now. Not sure currently if that was done for Outlast already, but if available in a game, the according option (“Shadow Handling”) is on the display page of the vorpX ingame menu. Worth to check.

    It may also be the case that I missed a few shadows. If you encountered the issue not within the first 30 minutes or so, please send a savegame to support |at| vorpx com, which would help to check later points in the game.

    My personal recommendation would be Z3D for Outlast though. With G3D the game has quite a few effect issues which were only partially fixable (or unfixable and hence disabled), not just the shadows. The game is so intense, you’ll forget about the not so good Stereo 3D pretty soon. Missing shadows in a game like this certainly are a lot worse.

    #87902

    In reply to: The zoomed-in problem

    Ralf
    Keymaster

    Both Mirror’s Edge and Outlast can be optimized with the Game Settings Optimizer in the vorpX config app (2. in the above answer). If that fails or isn’t available for a game, the first thing you schould try is 3. from the list above. The vorpX ingame menu can be displayed in every game when it runs with vorpX.

    Here’s the FOV part of the Essential Game Hints for your convenience again:

    You can get most games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not in a perfect way.

    From best to worst here is what you can do:

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°,
    2. Set the game FOV directly with the vorpX Game Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    5. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom
    6. Play the game in Virtual Cinema Mode
    7. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image)

    #87901

    In reply to: The zoomed-in problem

    augre
    Participant

    It kind of work with Mirror’s Edge thanks to the in-game menu.

    But the said menu doesn’t work or appear in Outlast or Half-Life 2 so it’s unplayable.

    Also again, we tried vorpx on two computer and two screens, and the zoomed-in problems were exactly the same, so if we could we had to use Geometry 3D the same way: so why isn’t vorpx set to do that directly?

    #87731
    sangwe11
    Participant

    So I have managed to get hold of a DK1 and thought I’d give outlast a try. After spending ages getting the Oculus config program to even recognise that the oculus was attached, I managed to get into outlast and play for a couple of minutes.

    However, I can no longer get it to start whilst the OVRService is running. The icon appears on the task bar, but no window or anything (either on the rift or my monitor).

    I have the DK1 setup in extended mode, 1200 * 800 resolution at 75hz, NOT as the main display. (this is the only setup the config util / vorpx will recognise the rift with!). In vorpx I have it set to display on the rift. I have also tried the direct mode but vorpx doesn’t seem to find the rift when setup like this.

    I can’t for the life of me figure out what I am doing differently from the first time I got it to start. Any suggestions would be appriciated as so far I’ve spent alot of money here for nothing!

    Grumdark
    Participant

    Hi, I think vorpx, is a 3d fantastic tool.
    however, much like I see some of these improvements or ideas.
    Is there any possibility to include?
    In this far these are for me the most important.
    (sorry english it’s not my native language ;)

    1:I would like to vorpx,option to enable/disable extra croshair from the menu ingame vorpx.One optional crosshair,or laser point to solve some problems in stereoscopic cases.(You could even customize form and color …)
    This may require disable/ignore the current crosshair or laser point,depending on the game,but I think it would be a fantastic choice,to help in different cases.

    2:Another idea that I would love, is the inclusion of an extra option in the menu ingame vorpx:
    Player/weapon fov-adjustable,that could work very well as a route for some games. In some cases, this can also act as it currently does in flawless widescreen.
    And let after adjusting the size of weapons is significantly modified with separation 3d in some games,besides the distance between the camera and “weapon”.

    3:Possibility of including a small tool, for users trying to support some 3D titles not currently supported.
    Thus, some users are more involved helping to improve and expand the list of vorpx compatibility.

    4:added main tab,in the current interface vorpx(external),offering the ability to add shorcuts,to launch games from here optionally.
    (for example,steam shorcuts or .exe in directories,added and launch from this panel)

    5:Include more options in the current optimizer game setting.
    Example:More options for scaling UI/GUI in 3d z-modes,and subtitles above,(for other languages without translation of voices) where possible from the files in several cases.
    Example (outlast, oblivion, vanishing ethan carter) are perfectly playable, except subtitulos.No have voices for all languages.

    More types of fov, sometimes present (camerafov outlast example) etc.

    6:offer possibility 3d sbs mode(monitors,projectors and 3D TV)

    Sorry my english.
    Regards!

    #87625
    Grumdark
    Participant

    If it’s any help, my settings to outlast with vorpx is this:
    Documents \ My Games \ Outlast \ OLGame \ Config
    Open file OLGame.ini change this values:
    DefaultFOV: 120.0
    RunningFov: 120.0
    CamcorderNVMaxFov: 120.0 (vorpx unchanged this automatically in optimizer)
    CamcorderMaxFov: 120.0 (vorpx unchanged this automatically in optimizer)
    Close and save changes.
    It is important because these tweaks,vorpx unchanged all this from the optimizer.

    Open OLEngine.ini
    Change all bSmoothFrameRate: at FALSE
    vorpx not change all these automatically in the optimizer,and produce loss of fps.

    menu vorpx ingame,page 1:
    Virtual cinema mode:Off
    3d reconstruction:Geometry
    Separation-(3d strength):1.40 (this modify world scale,need fov game 120 and fovcam 120,for this correct complement)
    3d fov enhancement:0.00
    Focal offset:0.04

    page 2:
    Fix chromatic aberration:On
    Fix black smear:On (this correct blacksmear in display,very important in outlast)
    Aspect ratio correction:Pixel 1:1
    Image zoom:0.77-0.78 aprox.
    2d fov:0.00

    page 3:
    positional tracking (optional):On/OFF
    I recommend graduating sensitivity aspect direct in the game(mouse sensibility) for best motion tracking.
    because too low in vorpx tracking sensitivity can cause latency ;)
    sorry my english.
    Regards.

    #87602
    Slash
    Participant

    Yes. I’ve tried nearly every slider but nothing seems really to help.

    Edit: After restarting my system it looks a little bit better. Outlast seems to be ok. Not perfect but playable.

    The scale of the objects in Crysis is perfect now but my hands / weapons are soooooo big.

    #87600
    Slash
    Participant

    Yes i’ve used the game optimizer for Outlast before i’ve started the game and it said “settings applied”.

    So after that i’ve tested Crysis and Portal… the same thing. The gun in Crysis / Portal looks like it’s 10m. I just don’t get it. No matter what i try in the ingame vorpx menu… nothing helps :/

    #87599
    Ralf
    Keymaster

    Sounds as if the FOV (field of view) may be too low. Did you apply the Game Optimizer settings for Outlast in the vorpX config app?

    For general information about how to deal with FOV issues and other important informations please check the Essential Game Hints in the vorpX help.

    #87598
    Slash
    Participant

    Hey,

    i just bought your vorpx driver and wanted to play Outlast.
    But the first thing i’ve noticed is that everythings way to big. His hands or the camera look like they are 2m. I’ve tried to play with the settings in the vorpx menu but this hasn’t helped very much.
    It’s totally unplayable with this completely wrong object sizes.
    I mean, the big iron door at the start looks like it is 20m high.
    Any advices?

    #87590
    MarcoZ
    Participant

    So i bought VorpX today and got it running, and it hooks fine on both monitors on every game – i tried with ARMA 2, 2:OA, 3, Outlast and GTA V, however instead of seeing an image i only see a very slight opening which is the extreme left of the left eye and the extreme right of the right eye, resulting in a small square of graphics at the center of the screen if i’m looking through a monitor, or a very very small line of picture on the Rift if you go crosseyed. I tweaked the options, and going for a smaller IPD and smaller scaling got me to see more of the image, but still no more than 1/10th of what i’m supposed to, while i get a completely black screen for 1x scaling and an IPD of more than 64mm, the same happens on my oculus profile. As a side note, the head tracking seems to go completely crazy on the mouse and the little of the picture i see is constantly spinning, unless i disable head tracking. Anyone had this problem? I tried wiping and reinstalling, having the tracker plugged and unplugged, disabled the steam overlay, but to no avail. As far as graphics goes, i have an AMD R9 280x. Anyone ever have this same problem? I’m not sure what to do.

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