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  • #177526
    Ralf
    Keymaster

    One more (last for today) test at 2560×1440 (Vive). Also buttery smooth 90/90 without any issues. Rocket League works perfectly fine.

    buckjohnston
    Participant

    Thank you, no problem take your time. yes 1.1.4. last info: Odyssey+ is now better to some extent (test new version) by turning fluid sync off. Now it reports 90/90 again. but if it drops frames with a lot of cars it’s not reprojecting in new version and gets juddery.

    I think the issue could be that fluid sync is not kicking in new version even when you force it on for WMR, pimax. When the frames drop in the 18.3.1 version it’s still buttery smooth. I still have to test the Vive and rift.

    Edit: Also try out the cloud profile called [rocket league] by rocket league when you do test. It’s very nice!

    Ralf
    Keymaster

    As said above, I’ll do some more Rocket League tests including WMR next week. With a Vive everything looks perfectly normal and smooth as always. Would be quite a surprise to see WMR behave any different, but who knows. Everything is possible, of course. It’s Sunday evening here though, so sorry for being able to do more testing immediately.

    Just in case: double check whether SteamVR is up-to-date (should be 1.1.4).

    Ralf
    Keymaster

    No measurable difference here in a brief test. 1080Ti, 1920×1200, high details.
    45/90 with FluidSync, 62/90 without. Since the game’s frame rate is capped at 62fps exactly what one would expect. Without the cap (which is not vorpX related) it would probably run at 90/90.

    I’ll do some more in-depth tests next week, but judging from the brief check nothing seems to have changed for Rocket League.

    buckjohnston
    Participant

    I just tried the newest vorpx updates and it’s completely killed the reprojection (steamvr or vorpx fluid sync, not sure what it was using before)

    It used to be that I would join a match and the game would be choppy for about 5 seconds but then everything would iron out and be buttery smooth thanks to the fluid sync. Since the new update it’s just choppy all the time now!

    I tried the vorpx advanced settings and turning the direct mode fluid sync on and off has no effect.

    I feel this update has made things much worse than just leaving it how it was with the SteamVR motion smoothing. Keep in mind all of my SteamVR supersampling settings are set to default. It’s like the fluid sync is completely broken now.

    I would recommend the dev download rocket league and try the previous version from 2 weeks ago and then compare smoothness to lack of reprojection on this version.

    #176493

    In reply to: StarVR and VorpX

    markbradley1982
    Participant

    Works pretty well. Automatic FOV and resolution, DirectVR memory scanner support for rotational tracking. Positional tracking is available with G3D, but disabled per default due to shadow glitches. If you arent’t bothered by that (or disable shadows) you can enable it in the vorpX menu. G3D is playable with a 1080Ti, for full 90fps you will need reduced graphics detail or Z3D though.

    To clarify: Does work well on a 1080 TI only (since you’re specifically mentioning the 1080TI in that post rather than the original 1080)? Will a 1080 still give acceptable performance maybe with a few details bumped down or played through Z3D?

    I’ve been playing Chivalry recently in VorpX G3D and it’s incredible! Like with Rocket League I’m convinced the extra depth perception really helps with overall competitive gameplay.

    #176207
    markbradley1982
    Participant

    Oblivion is generally running fine. I’m using the Steam VR beta drivers which have the motion smoothing. GPU is a GTX 1080 and CPU is a 6700k.

    Oblivion generally runs well since it’s an old game. But whenever my character tries to block, there’s frame drops that are particularly noticeable when turning the head.

    Any idea why there is such a performance drop when blocking with your character’s hands especially for such an old game? It feels like generally Oblivion seems to struggle more and has more uneven performance (and thus needs Fluid Sync enabled) than newer more graphically advanced looking games like Rocket League which runs at 60fps consistently, though of course the game world is smaller.

    markbradley1982
    Participant

    Does anyone have any tips or suggestions on how to reduce / eliminate screen aliasing in Cinema mode and Immersive Screen?

    I’m on a non TI GTX 1080

    Last year I played quite a lot of Rocket League in VorpX and everything looked pretty crisp. Obviously not as crisp as my 4k tv hooked up to my VR PC, but the 3D effect was more than worth the trade off for me.

    However this year I’m noticing a lot more aliasing. I don’t know if it’s just that I don’t remember last year because I was so wowed with the 3D effect or if there’s another issue going on. I’m using the beta SteamVR drivers with motion smoothing.

    I’ve tried the following resolutions: 1600×1200 and 1920×1440. I significantly improved the image by disabling depth of field and bloom. Also I believe increasing super sampling helped (it for sure helped back in 2017 when I played Fallout New Vegas with Vorpx though that looked okay even without super sampling, but SS greatly enhanced it).

    But I still get some aliasing. It’s most noticeable in the “barn” arena where there’s a lot of white textured lines on the ground. They alias like crazy and I found it really distracting. I’d love to smooth them out. Ingame anti aliasing didn’t do much, but didn’t harm performance either.

    I tried crystal image normal and aggressive, and why they worked they didn’t remove that aliasing I mentioned with the white lines.

    Any tips, hints, and suggestions would be greatly welcome. VorpX rocks! I’ve heard the cinema and immersive screens are the unsung heroes of this software so I want to use it at the best possible image quality. Up until now, I’ve mainly been using VorpX in VR mode, except for Rocket League last year which seemed to look much better than what I am experiencing now.

    #176192
    markbradley1982
    Participant

    There is no auto resolution feature for Rocket League, also no specific hints. Both have to be done on a game to basis. As long as Geometry 3D is available the profile for the game is loaded correctly.

    You should see decent performance with the game though considering that it doesn’t have cutting edge graphics. Two things you could try is making sure that antialiasing and v-sync are forced off via your graphics driver control panel to check whether one of them has an impact on performance. Also make sure not to use an outdated vorpX version, especially on Windows 10 that is important.

    Ah then it indeed must have just been the defaults that Rocket League was set to last year that seemed so good. Thanks again for noting that Ralf.

    Performance is fine now thankfully even with anti aliasing on though it doesn’t seem to do much. I can also super sample fine without performance issues. I’m running on a non TI 1080 and vsync is off.

    The image isn’t as clear as I remember it being (nor as clear as Direct VR games or native VR games) though I managed to improve it significantly by disabling bloom and depth of field which really is only beneficial for non stereoscopic screens. Is there an ideal resolution I should use? I tried 1600×1200 and 1920×1440 and both result in noticeable aliasing that I can’t seem to get rid of that is most visible in arenas like the barn arena where there are lots of white lines on the ground. These white lines become very aliased and ugly. Maybe I just didn’t notice it last time?

    The immersive screen is amazing for this game.

    #176173
    Ralf
    Keymaster

    There is no auto resolution feature for Rocket League, also no specific hints. Both have to be done on a game to basis. As long as Geometry 3D is available the profile for the game is loaded correctly.

    You should see decent performance with the game though considering that it doesn’t have cutting edge graphics. Two things you could try is making sure that antialiasing and v-sync are forced off via your graphics driver control panel to check whether one of them has an impact on performance. Also make sure not to use an outdated vorpX version, especially on Windows 10 that is important.

    #176165
    markbradley1982
    Participant

    In the past VorpX (October 2017) would automatically set itself for optimal performance for Rocket League. It would choose a 4:3 resolution (1600×1200 maybe?) and the game would run great.

    Now it doesn’t seem to do that. I reformatted my PC early 2018 so I reinstalled Rocket League and the performance seemed bad, and VorpX didn’t auto adjust to an optimal resolution. I had to manually set everything myself.

    I thought the new version of VorpX would auto adjust the resolution and things for most games even non Direct VR games. I could have sworn an older version of VorpX did that for Rocket League? Maybe it was just the default Rocket League settings I had at the time?

    I also didn’t notice any usual VorpX hints either this time around even though “did you know?” hints are enabled in the vorpx configuration.

    #175980
    broksampson
    Participant

    The circle around the ball is waaay out of whack. The depth is off or something. I’m not entirely sure, but it’s pretty weird.
    Just wanted to say I use vorpx a lot with rocketleague so it kinda sucks to look at that bizarre circle all the time :/
    Thanks ralf!

    #175112
    eddieh1979
    Participant

    Solved my issue. I’m still not sure how it happened, but my TASystemSettings.ini file located in …\Documents\My Games\Rocket League\TAGame\Config had a bad setting that couldn’t be corrected from within the in-game menu. I deleted the file and restarted Rocket League and everything finally looks how it should.

    Before the problem began, the frame rate and head tracking was terrible when Vorpx was running. I adjusted the graphics settings in Rocket League while I was using Vorpx at the same time to try to increase the performance, but I could never get it to run well enough. That’s when I started to encounter the weird jagged graphics issue.

    Wish I could get Vorpx to run smooth enough though. I figured a GTX 1070 and a 4GHZ 8-core cpu with 16GB of RAM would perform well enough for a game like Rocket League.

    #175099
    Ralf
    Keymaster

    If vorpX changes game settings automatically, you can restore the prior state in the config app (“Restore Game Settings” page).

    However, for Rocket League vorpX does not change any game settings automatically at all, so there is nothing to restore in this case. So all I can recommend is checking the games’s options menu for any changes you may have made yourself.

    #175096
    eddieh1979
    Participant

    I recently installed Vorpx and tested it out with Rocket League. I tried changing many of the settings but I couldn’t get a fast enough frame rate. I decided to just go back to playing Rocket League the old fashioned way, but now my graphics appear to have a very jagged low resolution, even when everything is set at 1920×1080.

    I tried to see if there was an “undo” option in Vorpx to switch everything back to the way it was, but I had no luck. I also tried uninstalling Rocket League, but the graphics still look very jagged and low-res. Any help would be appreciated.

    Here is a screenshot of what it currently looks like set at 1920×1080:
    Turned on as many smoothing settings as possible but the image quality is still pretty jagged.
    direct link to image: https://image.ibb.co/iE45FK/rocketleague_jagged.jpg

Viewing 15 results - 76 through 90 (of 123 total)

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